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UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private/Linux/CrashDebugHelperLinux.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CrashDebugHelper.h"
class FCrashDebugHelperLinux : public ICrashDebugHelper
{
public:
FCrashDebugHelperLinux();
virtual ~FCrashDebugHelperLinux();
/**
* Parse the given crash dump, determining EngineVersion of the build that produced it - if possible.
*
* @param InCrashDumpName The crash dump file to process
* @param OutCrashDebugInfo The crash dump info extracted from the file
*
* @return bool true if successful, false if not
*/
virtual bool ParseCrashDump(const FString& InCrashDumpName, FCrashDebugInfo& OutCrashDebugInfo) override;
/**
* Parse the given crash dump, and generate a report.
*
* @param InCrashDumpName The crash dump file to process
*
* @return bool true if successful, false if not
*/
virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
};
typedef FCrashDebugHelperLinux FCrashDebugHelper;