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UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WebRTCProxy : ModuleRules
{
public WebRTCProxy(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core"
});
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.Add(Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/include/Win64/VS2017"));
PrivateIncludePaths.Add(Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/include/Win64/VS2017/third_party/jsoncpp/source/include"));
string LibDir = Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/lib/Win64/VS2017/release/");
PublicAdditionalLibraries.Add(Path.Combine(LibDir, "json.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibDir, "webrtc.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibDir, "webrtc_opus.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibDir, "audio_decoder_opus.lib"));
PublicSystemLibraries.Add("Msdmo.lib");
PublicSystemLibraries.Add("Dmoguids.lib");
PublicSystemLibraries.Add("wmcodecdspuuid.lib");
PublicSystemLibraries.Add("Secur32.lib");
bEnableExceptions = true;
}
}