2018-01-02 15:30:26 -05:00
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#include "SGraphBar.h"
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Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
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#include "Rendering/DrawElements.h"
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#include "TaskGraphStyle.h"
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2014-03-14 14:13:41 -04:00
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FColor SGraphBar::ColorPalette[] = {
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FColor( 0xff00A480 ),
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FColor( 0xff62E200 ),
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FColor( 0xff8F04A8 ),
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FColor( 0xff1F7B67 ),
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FColor( 0xff62AA2A ),
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FColor( 0xff70227E ),
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FColor( 0xff006B53 ),
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FColor( 0xff409300 ),
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FColor( 0xff5D016D ),
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FColor( 0xff34D2AF ),
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FColor( 0xff8BF13C ),
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FColor( 0xffBC38D3 ),
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FColor( 0xff5ED2B8 ),
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FColor( 0xffA6F16C ),
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FColor( 0xffC262D3 ),
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FColor( 0xff0F4FA8 ),
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FColor( 0xff00AE68 ),
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FColor( 0xffDC0055 ),
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FColor( 0xff284C7E ),
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FColor( 0xff21825B ),
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FColor( 0xffA52959 ),
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FColor( 0xff05316D ),
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FColor( 0xff007143 ),
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FColor( 0xff8F0037 ),
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FColor( 0xff4380D3 ),
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FColor( 0xff36D695 ),
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FColor( 0xffEE3B80 ),
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FColor( 0xff6996D3 ),
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FColor( 0xff60D6A7 ),
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FColor( 0xffEE6B9E )
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};
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void SGraphBar::Construct( const FArguments& InArgs )
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{
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OnSelectionChanged = InArgs._OnSelectionChanged;
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OnGeometryChanged = InArgs._OnGeometryChanged;
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2015-04-21 09:55:33 -04:00
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BackgroundImage = FTaskGraphStyle::Get()->GetBrush("TaskGraph.Background");
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FillImage = FTaskGraphStyle::Get()->GetBrush("TaskGraph.Mono");
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SelectedImage = FTaskGraphStyle::Get()->GetBrush("TaskGraph.Selected");
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2014-03-14 14:13:41 -04:00
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LastHoveredEvent = INDEX_NONE;
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Zoom = 1.0f;
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Offset = 0.0f;
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StartTime = 0.0;
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TotalTime = 1.0;
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}
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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int32 SGraphBar::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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// Used to track the layer ID we will return.
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int32 RetLayerId = LayerId;
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bool bEnabled = ShouldBeEnabled( bParentEnabled );
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756)
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
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const ESlateDrawEffect DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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2014-03-14 14:13:41 -04:00
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More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
#codereview nick.penwarden, martin.mittring, andrew.brown, gareth.martin
[CL 2593605 by Nick Darnell in Main branch]
2015-06-19 11:17:11 -04:00
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const FLinearColor ColorAndOpacitySRGB = InWidgetStyle.GetColorAndOpacityTint();
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static const FLinearColor SelectedBarColor(FLinearColor::White);
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2014-03-14 14:13:41 -04:00
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// Paint inside the border only.
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2015-04-21 09:55:33 -04:00
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const FVector2D BorderPadding = FTaskGraphStyle::Get()->GetVector("TaskGraph.ProgressBar.BorderPadding");
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2014-03-14 14:13:41 -04:00
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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RetLayerId++,
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AllottedGeometry.ToPaintGeometry(),
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BackgroundImage,
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DrawEffects,
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ColorAndOpacitySRGB
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);
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// Draw all bars
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for( int32 EventIndex = 0; EventIndex < Events.Num(); ++EventIndex )
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{
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TSharedPtr< FVisualizerEvent > Event = Events[ EventIndex ];
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float StartX, EndX;
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if( CalculateEventGeometry( Event.Get(), AllottedGeometry, StartX, EndX ) )
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{
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// Draw Event bar
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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RetLayerId++,
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AllottedGeometry.ToPaintGeometry(
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FVector2D( StartX, 0.0f ),
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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FVector2D( EndX - StartX, AllottedGeometry.GetLocalSize().Y )),
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2014-03-14 14:13:41 -04:00
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Event->IsSelected ? SelectedImage : FillImage,
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DrawEffects,
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Event->IsSelected ? SelectedBarColor : ColorPalette[Event->ColorIndex % (sizeof(ColorPalette) / sizeof(ColorPalette[0]))]
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);
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}
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}
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return RetLayerId - 1;
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}
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void SGraphBar::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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{
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if( OnGeometryChanged.IsBound() )
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{
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if( AllottedGeometry != this->LastGeometry )
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{
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OnGeometryChanged.ExecuteIfBound( AllottedGeometry );
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LastGeometry = AllottedGeometry;
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}
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}
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}
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FReply SGraphBar::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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{
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if( MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton )
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{
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// Translate click position from absolute to graph space
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const float ClickX = MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() ).X;//( MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() ).X / MyGeometry.Size.X ) / Zoom - Offset / Zoom;
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TSharedPtr< FVisualizerEvent > SelectedEvent;
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// Go through all events and check if at least one has been clicked
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int32 EventIndex = INDEX_NONE;
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for( EventIndex = 0; EventIndex < Events.Num(); EventIndex++ )
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{
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TSharedPtr< FVisualizerEvent > Event = Events[ EventIndex ];
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float StartX, EndX;
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if( CalculateEventGeometry( Event.Get(), MyGeometry, StartX, EndX ) )
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{
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if( ClickX >= StartX && ClickX < EndX )
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{
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// An event has been clicked, abort
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SelectedEvent = Event;
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Event->IsSelected = true;
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break;
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}
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else
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{
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Event->IsSelected = false;
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}
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}
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}
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// Iterate over all the remaining events and mark them as not selected
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for( EventIndex = EventIndex + 1; EventIndex < Events.Num(); EventIndex++ )
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{
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Events[ EventIndex ]->IsSelected = false;
|
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}
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// Execute OnSelectionChanged delegate
|
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if( OnSelectionChanged.IsBound() )
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{
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OnSelectionChanged.ExecuteIfBound( SelectedEvent, ESelectInfo::OnMouseClick );
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}
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|
return FReply::Handled();
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}
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|
else
|
|
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|
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{
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return FReply::Unhandled();
|
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}
|
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}
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/**
|
|
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|
|
* The system calls this method to notify the widget that a mouse moved within it. This event is bubbled.
|
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|
*
|
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|
|
|
* @param MyGeometry The Geometry of the widget receiving the event
|
|
|
|
|
* @param MouseEvent Information about the input event
|
|
|
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|
*
|
|
|
|
|
* @return Whether the event was handled along with possible requests for the system to take action.
|
|
|
|
|
*/
|
|
|
|
|
FReply SGraphBar::OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
|
|
|
|
{
|
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3433074 by Matt.Kuhlenschmidt
Fix crash when clicking on certian tutorial blueprints.
#jira UE-44593
Change 3433075 by Matt.Kuhlenschmidt
Remove hittest grid log spam. The underlying problem causing this has been fixed
Change 3433077 by Matt.Kuhlenschmidt
Fix lighting becoming unbuilt when mesh painting
#jira UE-44837
Change 3433081 by Matt.Kuhlenschmidt
PR #3553: Crashfix for static array properties (Contributed by Pierdek)
Change 3433104 by Alexis.Matte
Make sure re-import skeletal mesh follow the import morph option
#jira UE-42846
Change 3434825 by Matt.Kuhlenschmidt
Fix crash when GC happens while the vr editor radial menu is open.
Change 3434831 by Matt.Kuhlenschmidt
Added missing file
Change 3434868 by Shaun.Kime
If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.
#jira ue-44670
Change 3434998 by Alexis.Matte
Meshes editors material/section panel are now fully transactional
- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
- Skeletal mesh editor: material slot instance, material slot name
Also fix some transaction description
#jira UE-44462
Change 3435195 by Jamie.Dale
Fixed incorrect handling of some LTR scripts that require shaping
These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.
#jira UE-44767
Change 3435199 by Jamie.Dale
Fixed some crashes/artifacts with bidirectional text
It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.
Change 3435200 by Jamie.Dale
Fixed a grapheme cluster metrics issue in the font editor viewport
The viewport also now respects the default shaping method CVar.
Change 3435771 by Alexis.Matte
Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
(PhysicAsset API change, adding 1 function)
#jira UE-44609
Change 3436856 by Jamie.Dale
Added some missing Unicode block ranges
Change 3436914 by Jamie.Dale
Adding some missing combining character ranges to the text shaper
Change 3436923 by Alexis.Matte
PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
#jira UE-43764
Change 3436948 by Jamie.Dale
Updated the Portal to use the predefined Unicode block ranges
Change 3436961 by Max.Chen
Sequencer: Show camera shake/anim track menus even if there aren't any assets.
Change 3437244 by Max.Chen
Sequencer: Clear locked cameras when releasing Sequencer.
#jira UE-44967
Change 3437515 by Arciel.Rekman
UBT: improvements for LocalExecutor.
- Larger number of parallel jobs on 16GB+ machines.
- Use WaitForExit() instead of polling.
- Tested on Linux and Mac.
Change 3437629 by Matt.Kuhlenschmidt
Improve asset import data display in static and skeletal meshes
Change 3438047 by Arciel.Rekman
Fix overlapping ranges being passed to memcpy().
Change 3438822 by Yannick.Lange
ViewportInteraction: Move gizmo handle files to make them private.
Change 3438906 by Matt.Kuhlenschmidt
PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)
Change 3438907 by Matt.Kuhlenschmidt
PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)
Change 3438908 by Matt.Kuhlenschmidt
PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)
Change 3439393 by Matt.Kuhlenschmidt
Force highest LOD for highres screenshots
Change 3439819 by Matt.Kuhlenschmidt
Turned FAssetData into a struct for some upcoming script exposure of FAssetData
Change 3439949 by Arciel.Rekman
Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.
- Allows disabling libc++ by setting the variable to 0.
- Pull request #3576 contributed by jared-improbable.
Change 3441078 by Jamie.Dale
The culture/language/locale console commands are now available in all build configs
Change 3441109 by Jamie.Dale
Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode
This is needed as the kerning-only shaping code assumes that everything is within the BMP
Change 3441275 by Matt.Kuhlenschmidt
Disable spinning on location and scale. These dont work because we have no notion of infinite spinning
Change 3442748 by Yannick.Lange
ViewportInteraction: Remove unused console variables.
Change 3442775 by James.Golding
Add support for editing MaterialFunctions to MaterialEditingLibrary
Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
Added test content for Material/MaterialFunction editing
Add needed BlueprintReadWrite to expressions (constants, function input/output)
Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType
Change 3442779 by James.Golding
Fix header order
Change 3442817 by Yannick.Lange
ViewportInteraction: Add can execute checks for level editor commands.
Change 3443038 by Michael.Dupuis
#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
Only permit moving foliage instance if there is some selected
Change 3443855 by Michael.Dupuis
#jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed
Change 3446096 by Max.Chen
Sequencer: Add OnFinished() event when a level sequence completes playback
#jira UE-45173
Change 3446097 by Max.Chen
Sequencer: Evaluate one last time before the sequence is torn down and reset
#jira UE-45174
Change 3446242 by Jamie.Dale
Fixed caret not appearing in empty text layouts
Caret selections have no range, and therefore have no width
Change 3446361 by Matt.Kuhlenschmidt
Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR
Change 3446457 by Alexis.Matte
Polish the speed tree import dialog
#jira UE-44963
Change 3446946 by Michael.Trepka
Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates
#jira UE-37934
Change 3447543 by Arciel.Rekman
Reduce VMAs on Linux.
- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
This decreases possibility to run into vm.max_map_count limit on Linux.
- Tested on Linux and Mac.
Change 3448468 by Arciel.Rekman
Fix race condition during creation of GMalloc.
- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.
Change 3449012 by Max.Chen
Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.
#jira UE-45089
Change 3449018 by Max.Chen
Sequencer: Add OnCameraCut event that fires when there is a camera cut.
#jira UE-45137
Change 3449195 by Max.Chen
Sequencer: Add setting for limit scrubbing to playback range.
#jira UE-43502
Change 3449198 by Max.Chen
Sequencer: Reorder hierarchical bias so that group priority takes precedence.
Change 3449217 by Max.Chen
Sequencer: Add setting to activate realtime viewports when in sequencer.
Change 3449219 by Max.Chen
Sequencer: Focus on search boxes when opened.
Change 3449238 by Max.Chen
Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.
Change 3449239 by Max.Chen
Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.
Change 3449241 by Max.Chen
Sequencer: Restore section selection after full tree rebuild.
Change 3449279 by Max.Chen
Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"
Change 3449280 by Max.Chen
Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.
#jira UE-44552
Change 3449294 by Max.Chen
Sequencer: Null check for sequencer ed mode crash.
Change 3449297 by Max.Chen
Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.
#jira UE-42866
Change 3449542 by Max.Chen
Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.
#jira UE-44569
Change 3451507 by Matt.Kuhlenschmidt
Fix extra slate uv coords not functioning on ES2
Change 3451510 by Matt.Kuhlenschmidt
PR #3595: Fixed wrong colour for level status (Contributed by ronve)
Change 3451529 by Alexis.Matte
fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
#jira UE-34410
Change 3451611 by Yannick.Lange
ViewportInteraction: Dragging gizmo without second pass for snapped calculations.
Change 3452134 by Jamie.Dale
Fixed constant font cache flushing if a widget had no font set
Change 3452239 by Jamie.Dale
Fixed constant font measure flushing if a widget had no font set
Change 3452243 by Jamie.Dale
Removed deprecated code for creating fonts from bulk data
Change 3452277 by Jamie.Dale
The concept of "stale" composite fonts is now editor-only
Change 3452358 by Alexis.Matte
Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
#jira UE-45232
Change 3452678 by Max.Chen
Sequencer: Fix crash on export if there's no shot data.
Change 3453057 by Matt.Kuhlenschmidt
Exposed asset exporting to script
Change 3453782 by Andrew.Rodham
Sequencer: Fixed deterministic cooking issues with movie scene data
- Movie scene signatures are now initialized in PostInitProperties
- A warning is now presented when attempting to cook old data that was never serialized with a signature.
- Removed redundant legacy data upgrade logic that could dirty level sequences on load.
#jira UE-44912
Change 3453788 by Yannick.Lange
ViewportInteraction: Custom scene proxy for gizmo handles.
Change 3453938 by Max.Chen
Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot
#jira UE-45119
Change 3454058 by Michael.Dupuis
Fixed StaticAnalysis
Change 3454077 by Max.Chen
Sequencer: Fix not saving the pre-animated track value when creating a track/key.
On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)
Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.
#jira UE-45130
Change 3454108 by Nick.Darnell
UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.
Change 3454109 by Jamie.Dale
Cache the text layout source info in non-shipping builds so you can inspect it in the debugger
Change 3454202 by Matt.Kuhlenschmidt
Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material
Change 3454390 by Yannick.Lange
Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
#jira UE-45035
Change 3454564 by Matt.Kuhlenschmidt
#rnx Fix deprecation warnings
Change 3455471 by Yannick.Lange
ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
#jira UE-44965
Change 3456183 by Max.Chen
Sequencer: Auto key, auto track refactor.
Auto key - create a key when the property changes and there's an existing track.
Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
All - create a key and a track when the property changes. This is only exposed in VR Editor.
None - do nothing.
#jira UE-43469
Change 3456349 by Andrew.Rodham
Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO
Change 3456678 by Alexis.Matte
Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
#jira UE-45306
Change 3456945 by Max.Chen
UMG: Add restore state to 2d transform section.
#jira UE-45372
Change 3457196 by Arciel.Rekman
Linux: serialize allocations from the memory pool.
Change 3458434 by Max.Chen
Sequencer: Remove obsolete set tick prerequites functions.
Change 3458671 by James.Golding
Added MIC editing support to MaterialEditingLibrary
Fix static analysis warning
Change 3458888 by Matt.Kuhlenschmidt
PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)
Change 3458893 by Matt.Kuhlenschmidt
PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)
Change 3458895 by Matt.Kuhlenschmidt
Fix typo
Change 3458902 by Matt.Kuhlenschmidt
PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)
Change 3458917 by Matt.Kuhlenschmidt
Fix crash with invalid object properties in the class picker
#jira UE-39000
Change 3458939 by Matt.Kuhlenschmidt
Fix compile error
Change 3458984 by andrew.porter
QAGame: Initial check in of sequencer smoke test map
Change 3459510 by Matt.Kuhlenschmidt
Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.
#jira UE-45052
Change 3460985 by Max.Chen
Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.
#jira UE-45090
Change 3461698 by Arciel.Rekman
Avoid using ARRAY_COUNT in Vulkan.
- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.
Change 3462053 by Max.Chen
Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.
#jira UE-43470
Change 3462139 by Max.Chen
Property Editor: Add objects to FPropertyAndParent
Change 3462202 by Arciel.Rekman
Fix FSocket::Recv() blocking with Peek when there's no data.
Change 3462253 by Nick.Darnell
Slate - New Clipping System
Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.
Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.
/**
* This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
*/
Inherit,
/**
* This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area.
*/
ClipToBounds,
/**
* This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping
* state. Effectively allowing it to render outside the bounds of hierarchy that does clip.
*
* NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
*/
ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
/**
* This widget clips to its bounds. It intersects those bounds with any previous clipping area.
*
* NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers
* in the UI where you never want animations or other effects to break this region.
*/
ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
/**
* This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
* the widget is given. If that occurs, it behaves like [Yes].
*
* NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
* are resized to not be able to support the length of the text. So rather than needing to tag every
* container that could contain text with [Yes], which would result in almost no batching, this mode
* was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand,
* is because not every panel returns a Desired Size that matches what it plans to render at.
*/
OnDemand UMETA(DisplayName = "On Demand (Advanced)")
- Large API Change -
All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.
If you were previously trying to determine if you should cull widgets, by doing something like this,
if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )
That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below,
if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))
To assist in debugging efforts, there are several new debugging console flags in Slate,
Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive).
Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.
Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.
I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.
Slate.Feathering 1
If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.
Slate.EnableDrawEvents 1
#jira UE-4659
#rn
Change 3462714 by Nick.Darnell
Fixing a few more compiler issues with the clipping changes.
Change 3462726 by Max.Chen
Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.
#jira UE-45431
Change 3462801 by Nick.Darnell
Adding a UMG dependency to EngineTestBuild.
Change 3462914 by Max.Chen
Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138
#jira UE-30007
#jira UE-39003
Change 3462946 by Nick.Darnell
Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
Automation - Adding a blur widget test.
Change 3462987 by Matt.Kuhlenschmidt
Back out changelist 3458893
Change 3464774 by Matt.Kuhlenschmidt
PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)
Change 3464785 by Nick.Darnell
Fixing some clipping stuff in the editor.
Change 3464830 by andrew.porter
QAGame: Second pass on sequencer smoke test map
Change 3464902 by Nick.Darnell
Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.
Change 3464988 by Max.Chen
Sequencer: Add attenuation settings for attached audio components.
#jira UE-33080
Change 3465024 by Nick.Darnell
MoviePlayer - Impoving the playback mode displaynames.
Change 3465074 by Arciel.Rekman
Fix shadowing issues of GraphicsPSOInit.
Change 3465097 by Matt.Kuhlenschmidt
Some refactoring of the details panel
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.
Refactored the API for adding rows to details panels to make it more consistent\
AddChildCustomBuilder->AddCustomBuilder
AddChildGroup->AddGroup
AddChildContent->AddCustomRow
AddChildPropert->AddProperty
AddChildStructure->AddExternalStructureProperty
AddStructure->AddAllExternalStructureProperties
AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty
Change 3465186 by Max.Chen
Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.
#jira UE-43780
Change 3465315 by Matt.Kuhlenschmidt
Fix Fortnite and Orion details panel customization warnings
Change 3465424 by Nick.Darnell
Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.
Change 3465488 by Nick.Darnell
Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test.
Change 3466277 by Arciel.Rekman
Linux: fix window drift when dragging (UE-40380).
- Change by Cengiz Terzibas.
Change 3466370 by Nick.Darnell
UMG - Fixing the colors for the resize handle in the designer.
Change 3466372 by Nick.Darnell
UMG - Fixing the ruler ticks sometimes not being drawn.
Change 3466374 by Nick.Darnell
UMG - Fixing the designer showing multiple options for sequencer.
Change 3466377 by Nick.Darnell
UMG - Cleaning up some clipping bits.
Change 3467025 by Andrew.Rodham
Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.
(CIS step 62283298, jobId 7773146)
(CIS step 62283297, jobId 7773146)
Change 3467099 by Max.Chen
Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.
Change 3467172 by Max.Chen
Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.
#jira UE-43690
Change 3467192 by Matt.Kuhlenschmidt
Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes
#jira UE-45527
Change 3467251 by Yannick.Lange
ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.
#jira UE-43489
Change 3467331 by Matt.Kuhlenschmidt
Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders
Change 3467335 by Matt.Kuhlenschmidt
Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.
Change 3467558 by Max.Chen
Scene Outliner: Generic support to add default columns to a scene outliner.
Change 3467565 by Jamie.Dale
Removing old screenshot data for test
Change 3467589 by Nick.Darnell
Editor - Random cleanup.
Change 3467596 by Nick.Darnell
Progress Bar - Exposing Border Padding to UMG.
Change 3467600 by Nick.Darnell
Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.
Change 3467601 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467662 by Nick.Darnell
Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.
Change 3467674 by Max.Chen
Property Editor: Fix static analysis warning
Change 3467737 by Max.Chen
Sequencer: Added OnMovieSceneBindingsChanged delegate
Change 3468053 by tim.gautier
QAGame: Updating Editor Smoke Map
- Updated landscapes into Stations for testing
- Added Foliage Sublevel
Change 3468194 by Arciel.Rekman
Linux: fix problems communicating with various STL-using libs.
- Stop hiding global new/delete signatures.
- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.
Change 3468678 by Max.Chen
Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.
Change 3469314 by tim.gautier
QAGame: Added Painted Foliage / Spline section to EditorSmoke map
Change 3469377 by Nick.Darnell
Slate - Fixing some warnings in a couple of sample games due to the clipping changes.
#rnx
Change 3469767 by Max.Chen
Sequencer: Outliner column and sequencer binding data
#jira UE-43470
Change 3469974 by Arciel.Rekman
Fix code projects not working in Linux installed build.
Change 3470082 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470174 by Nick.Darnell
Slate - Get the last widget in a widget path utility.
Change 3470176 by Nick.Darnell
UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.
Change 3470261 by Nick.Darnell
Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.
Change 3470286 by Max.Chen
Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.
Change 3470366 by Nick.Darnell
Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.
Change 3470649 by Matt.Kuhlenschmidt
Fix deprecation warnings
Change 3470695 by Matt.Kuhlenschmidt
Fixed typo
#jira UE-45580
Change 3470721 by Matt.Kuhlenschmidt
Fix static analysis
Change 3471254 by Michael.Dupuis
#jira UE-42952: Keep occlusion result per view
Change 3471287 by Nick.Darnell
UMG - Render Focus Rule now defaults to never.
Change 3471291 by Nick.Darnell
Slate - Fixing FSlateRenderer* change fallout.
Change 3471299 by Nick.Darnell
Slate - Fixing FSlateRenderer* change.
Change 3471323 by Nick.Darnell
Automation - Fixing automation and Static Analysis warning.
Change 3471413 by andrew.porter
QAGame: Added test content for anim blending and material parameteres to sequencer smoke level
Change 3471649 by Max.Chen
Sequencer: Modify the track when adding animation
#jira UE-45618
Change 3471659 by Matt.Kuhlenschmidt
Added a way to check if a movie is playing from the engine.
Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing
Change 3471734 by Matt.Kuhlenschmidt
Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings
Change 3472176 by Nick.Darnell
UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.
Change 3472740 by Max.Chen
Sequencer: Add GetThisFrameMetaData accessor
Change 3472748 by Max.Chen
Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates
Change 3472753 by Max.Chen
Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate
Change 3472870 by Nick.Darnell
Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT.
Change 3473340 by Max.Chen
Scene Outliner: Add ability to register additional filters
Change 3473348 by Max.Chen
Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)
Change 3473441 by Max.Chen
Sequencer: Autokey Refactor Part 2.
Autokey is now a single toggleable state.
Allow Edits Mode has 3 states:
Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
Allow Sequencer Edits Only - All edits will produce either a track or a key.
Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.
#jira UE-45229
Change 3473670 by Nick.Darnell
Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers.
#rn
Change 3473711 by Nick.Darnell
Disabling the ensure in the module manager.
Change 3473747 by Max.Chen
Sequencer: Fix tooltip
Change 3474091 by Jamie.Dale
Added a warning when cooking a UFontFace that is outered to a UFont asset
These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)
Change 3475052 by Yannick.Lange
VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.
#jira UE-45415
Change 3475054 by Yannick.Lange
Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.
#jira UE-45574
Change 3475263 by Nick.Darnell
Fixing some additional cases of IModuleInteface SharedPtr usage.
Change 3475268 by Max.Chen
Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.
#jira UE-45654
Change 3475269 by Max.Chen
Scene Outliner: Additional filters should only apply to actor browsing mode
Change 3475407 by Nick.Darnell
Fixing some clipping / module shared ptr changes in the launcher code.
Change 3475542 by Max.Chen
Sequencer: Update thumbnail and section highlighting to use new clipping behavior.
#jira UE-45692
#jira UE-45689
Change 3475743 by Michael.Dupuis
#jira UE-45183: When updating phyx region take into account simple collision mip
Change 3475949 by Arciel.Rekman
Remove PhysX deoptimization (no longer needed).
- OR-24947 has been closed three months ago.
Change 3476022 by Michael.Dupuis
#jira UE-45560: Make sure we're not going out of range
Change 3476063 by Michael.Dupuis
#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component
Change 3476168 by Michael.Trepka
Added handling of directory symlinks to FApplePlatformFile::IterateDirectory
#jira UE-43704
Change 3476172 by Nick.Darnell
Fixing a Imoduleinterface change.
Change 3476183 by Jamie.Dale
Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text
Change 3476385 by Arciel.Rekman
Linux: handle symlinks when iterating directories.
Change 3476522 by Michael.Trepka
Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.
Change 3476806 by Nick.Darnell
UMG - Focus the designer after dropping a widget onto the surface.
Change 3476809 by Nick.Darnell
Curve Editor - Enable Clipping on the curve editor.
Change 3477475 by Nick.Darnell
Fixing a module interface shared ptr usage in UT.
Change 3477553 by Yannick.Lange
VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.
Change 3477734 by Yannick.Lange
VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.
#jira UE-44933
Change 3477761 by Jamie.Dale
Some improvements to avoid loading the native .locres files twice when we don't need to
Change 3477780 by Nick.Darnell
PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)
Change 3477786 by Nick.Darnell
PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)
Change 3477795 by Nick.Darnell
PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)
Change 3478092 by Nick.Darnell
PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
Engine Edit - Made some small changes to the enum type, and some naming.
Change 3478450 by Nick.Darnell
Fixing some uninitialized variable errors.
Change 3479827 by Andrew.Rodham
Sequencer: Addressed serialization issues with some struct types
Change 3479874 by Jamie.Dale
Fixed "NativeGameLanguage" not being used correctly during localization initialization
Change 3480012 by Andrew.Rodham
Sequencer: Fixed loading tagged properties as native for track identifiers
#jira UE-45823
Change 3480337 by Alexis.Matte
Fix morph target crash missing some valid index check
Change 3480804 by Alexis.Matte
Fix crash with ColorGradingMode custom detail
#jira UE-45638
Change 3480892 by Andrew.Rodham
Sequencer: Ensure that movie scene sequences know about the editor object version
#jira UE-45842
Change 3481073 by Nick.Darnell
Fix the shader compiler error from main in Slate.
Change 3481303 by Nick.Darnell
UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.
Change 3481308 by Nick.Darnell
Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.
Change 3481629 by Max.Chen
Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()
#jira UE-45785
Change 3481899 by Yannick.Lange
VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.
Change 3481984 by Michael.Dupuis
#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools
Change 3482047 by Nick.Darnell
Slate - Adding some comments to IsWidgetCulled.
Change 3482110 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482136 by Jamie.Dale
The CamelCase break iterator now treats digits around character tokens as part of the identifier
Change 3482138 by Michael.Dupuis
#jira UE-45854: Properly unregister during undo operation
Change 3482150 by Michael.Dupuis
#jira UE-45845 : Add missing nullcheck for GetStaticMesh
Change 3482153 by Nick.Darnell
Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.
Change 3482180 by Nick.Darnell
UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main.
Change 3482273 by Nick.Darnell
UMG - Tweaking some more things about the widget component box outline.
Change 3482308 by Alexis.Matte
Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
#jira UE-45696
Change 3482327 by Nick.Darnell
UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.
Change 3482705 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484245 by Max.Chen
Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.
#jira UE-45905
Change 3484263 by Max.Chen
Sequencer: Fix crash on forcing refresh of details panel on release.
#jira UE-45911
Change 3484431 by Andrew.Rodham
Resaving assets that contain legacy data to suppress CIS warnings.
- If conflicts arise in these assets, please take game-side changes and ignore these.
Change 3484474 by Alexis.Matte
Fix the morph target animation curve name matching.
#jira UE-20294
Change 3484475 by Alexis.Matte
When removing a LOD, make sure we remove all morph target data associate to the LOD.
Change 3484489 by Nick.Darnell
PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)
#jira UE-45908
Change 3484692 by Nick.Darnell
Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better.
Change 3484703 by Nick.Darnell
Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.
#jira UE-43213
Change 3484918 by Jamie.Dale
Fixed font measuring regression with RTL text
RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).
Change 3485718 by Nick.Darnell
Editor - Removing Super Search & User Feedback button.
Change 3485719 by Nick.Darnell
Portal - Removing SuperSearch.
Change 3485751 by Matt.Kuhlenschmidt
Fix crash accessing platformer game menu if the menu is open during a console based load
#jira UE-45950
Change 3486047 by Arciel.Rekman
Linux: add OpenEXR implementation (UE-40270).
#jira UE-40270
Change 3486467 by Max.Chen
Sequencer: Reset max tick rate when destroyed.
#jira UE-45956
Change 3486477 by Max.Chen
Sequencer: Refresh outliner when column is removed.
#jira UE-45891
Change 3486667 by Andrew.Rodham
Added missing include
Change 3486724 by Andrew.Rodham
Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
- Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform
Change 3486730 by Alexis.Matte
In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
#UE-45684
Change 3486749 by Alexis.Matte
Make sure the parent window of the monitor directory browse folder is set properly
#jira UE-45682
Change 3486805 by Matt.Kuhlenschmidt
Additional safety against invalid objects being accessed by slate
Change 3486848 by Alexis.Matte
Make sure Monitor folder feature support root mount point map folder
During auto import, give priority to asset import factory over the scene import factory
#jira UE-45691
Change 3486879 by Andrew.Rodham
Removing obsolete QA assets
Change 3486950 by Nick.Darnell
PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
Review - made some adjustments from the original.
Change 3486954 by Nick.Darnell
Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.
Change 3486967 by Nick.Darnell
Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.
Change 3486970 by Andrew.Rodham
Sequencer: Delay mouse capture until drag for sequencer time slider
- Fixes context menus not opening as a result of mouse capture being taken on mouse down
#jira UE-45937
Change 3486984 by Andrew.Rodham
Sequencer: Improved blending type iconography
Change 3486996 by Nick.Darnell
UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead.
Change 3487070 by Andrew.Rodham
Sequencer: Added graphics for key areas that represent empty space
Change 3487195 by Andrew.Rodham
Sequencer: Changed evaluation groups to always flush implicitly
- Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
- This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation
Change 3487322 by Nick.Darnell
PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)
Change 3487363 by Nick.Darnell
PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)
Change 3487439 by Nick.Darnell
PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)
Change 3487500 by Arciel.Rekman
Removed LinuxNativeDialogs.
- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).
Change 3487630 by Lauren.Ridge
Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds
#jira UE-44885
Change 3487864 by Matt.Kuhlenschmidt
Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts
AssetRegistry is now a UInterface object.
Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object
C++ users should still continue to use IAssetRegistry.
Change 3487879 by Matt.Kuhlenschmidt
Renamed asset tools uobject helper to UAssetToolsHelpers
Change 3487926 by Lauren.Ridge
Fixing reset to default not showing up for custom widgets
#jira UE-44164
Change 3488184 by Matt.Kuhlenschmidt
PR #3656: Make References/Referencers List copyable (Contributed by user37337)
#jira UE-45763
Change 3488240 by Matt.Kuhlenschmidt
Fix compiler issue
Change 3488350 by Lauren.Ridge
Landscape info map transactional state is based on its world's transactional state
#jira UE-44885
#jira UE-46019
Change 3488412 by Matt.Kuhlenschmidt
Fix reset to default showing up in two different places for some customizations
Change 3488413 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488414 by Matt.Kuhlenschmidt
Fix slate font customization
Change 3488415 by Matt.Kuhlenschmidt
Missed file
Change 3488565 by Arciel.Rekman
Add pretty printers for gdb (UETOOL-1171).
- Committing shelf by Cengiz.Terzibas, with some modifications.
#jira UETOOL-1171
Change 3489094 by Nick.Darnell
Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.
Change 3489095 by Nick.Darnell
PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
Review - Fixed spacing.
Change 3489108 by Matt.Kuhlenschmidt
Fix deprecation warning
Change 3489120 by Nick.Darnell
PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)
Change 3489147 by Andrew.Rodham
Sequencer: Adding return value to function to appease static analysis
- This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that
Change 3489264 by Nick.Darnell
Testing - Finishing the thought behind an enum comment.
Change 3489265 by Nick.Darnell
PR #2750: UE-35164: Button padding (Contributed by projectgheist)
Change 3489267 by Nick.Darnell
PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)
Change 3489632 by Arciel.Rekman
Correctness changes to MallocPoisonProxy.
- Missing forwarding functions added. Incorrect comment removed.
- Change by Steve.Robb, doing here so it is in 4.17.
Change 3489689 by Arciel.Rekman
More MallocPoisonProxy changes I missed in previous CL.
Change 3489751 by Matt.Kuhlenschmidt
Moved editor performance settings out of per-project settings so they can be shared across projects
Change 3489837 by Lauren.Ridge
Keyboard shortcut for entering/leaving VR Mode is now Alt+V
Change 3491082 by Arciel.Rekman
Linux: better fix for the crash due to name collision (UE-46040).
- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
- Undid change in the SceneOutliner module.
#jira UE-46040
Change 3491096 by Arciel.Rekman
Fix UAT compilation on the newest mono.
Change 3491240 by Max.Chen
Sequencer: Disable key button when allow level edits only is on.
#jira UE-46060
Change 3491406 by Yannick.Lange
Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.
#jira UE-45806
Change 3491559 by Alexis.Matte
Make sure we use the good preview mesh when doing a preview
#jira UE-45963
Change 3491563 by Alexis.Matte
Fix crash with staticmesh editor LodLevel selection
Change 3491564 by Nick.Darnell
UMG - Fixing an offset with the grab handles in HDPI mode.
Change 3491595 by Nick.Darnell
Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.
Change 3491604 by Nick.Darnell
Back out changelist 3489265
Change 3491615 by Arciel.Rekman
Added malloc replay proxy (Linux only for now).
- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.
Change 3491684 by Arciel.Rekman
Added FMalloc functions I missed.
- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.
Change 3491692 by Matt.Kuhlenschmidt
Some minor fixes to the static mesh editor
- Fix UV combo button looking non-standard on the toolbar
- Fix a few combo buttons in the details panel looking too big.
Change 3491702 by Arciel.Rekman
Do not compile replay proxy-specific code when not used.
Change 3491717 by Michael.Dupuis
#jira UE-35083:
The component is now the owner of the PerInstanceRenderData instead of the proxy
Add an Update path to only update specified instances range
Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
Expose a new property to decide if we require dynamic instance buffer
Change 3491758 by Matt.Kuhlenschmidt
Fix crash on static mesh editor shutdown
Change 3491873 by Cody.Albert
Fixed clipping issue in Sequencer curve editor
#rnx
Change 3491956 by Matt.Kuhlenschmidt
Fix crash opening the Previewing sub-menu in the level editor settings menu
#jira UE-46095
Change 3492046 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492076 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492165 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492222 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492274 by Michael.Dupuis
#jira UE-46105: Fixed Clang warning
Change 3492338 by andrew.porter
QAGame: Testing ensure when submitting
Change 3492371 by Nick.Darnell
UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution.
Change 3492462 by Matt.Kuhlenschmidt
Fix ensure checking in files through perforce
Change 3492491 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492505 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3492517 by Jamie.Dale
The package localization ID is no longer used at all at runtime, and is now truly editor-only
This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.
After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.
Change 3492630 by Nick.Darnell
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
#jira UE-46124
Change 3492692 by Matt.Kuhlenschmidt
Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color
Change 3492714 by Matt.Kuhlenschmidt
Added outline with drop shadow to font automation test
Change 3492737 by Matt.Kuhlenschmidt
Fix linux
Change 3492992 by tim.gautier
Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings
#jira UE-46132
Change 3493089 by Jamie.Dale
Ensure that the composite font of a font asset is flushed when the font object is GC'd
Change 3493322 by Jamie.Dale
Fixing null crash
#jira UE-45758
Change 3494467 by Andrew.Rodham
Fix Xbox warning
Change 3494852 by tim.gautier
QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded
Change 3494853 by Nick.Darnell
Another attempt at fixing the automation blueprint SA warning.
Change 3494896 by Arciel.Rekman
Fix possible null pointer access during Vulkan init.
- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.
#jira UE-46142
Change 3494987 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495010 by Matt.Kuhlenschmidt
Adding additional logging to track down html5 issue
Change 3495212 by Michael.Dupuis
#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)
Change 3495536 by Jamie.Dale
Updating UGameEngine to call its Super::PreExit after performing its own teardown
This prevents UEngine cleaning up resources that UGameEngine still needs.
#jira UE-46159
Change 3495551 by Arciel.Rekman
Another attempt to fix analyzer problem (UE-46142).
Change 3495794 by Jamie.Dale
Fixing some font cooking warnings by splitting out font faces from their font assets
#jira UE-45843
Change 3495905 by Matt.Kuhlenschmidt
Fix USD crash when importing a meshwith no material
[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
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const float HoverX = ( MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() ).X / MyGeometry.GetLocalSize().X ) / Zoom - Offset / Zoom;
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2014-03-14 14:13:41 -04:00
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int32 HoveredEventIndex = INDEX_NONE;
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for( int32 EventIndex = 0; EventIndex < Events.Num(); EventIndex++ )
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{
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TSharedPtr< FVisualizerEvent > Event = Events[ EventIndex ];
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if( HoverX >= Event->Start && HoverX < ( Event->Start + Event->Duration ) )
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{
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HoveredEventIndex = EventIndex;
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break;
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}
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}
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if( HoveredEventIndex != LastHoveredEvent )
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{
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if( HoveredEventIndex != INDEX_NONE )
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{
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2014-12-02 13:48:53 -05:00
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this->SetToolTipText( FText::FromString(Events[HoveredEventIndex]->EventName) );
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2014-03-14 14:13:41 -04:00
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}
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else
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{
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2014-12-02 13:48:53 -05:00
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this->SetToolTipText( FText::GetEmpty() );
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2014-03-14 14:13:41 -04:00
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}
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LastHoveredEvent = HoveredEventIndex;
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}
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return SLeafWidget::OnMouseMove( MyGeometry, MouseEvent );
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}
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2015-01-14 19:04:45 -05:00
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FVector2D SGraphBar::ComputeDesiredSize( float ) const
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2014-03-14 14:13:41 -04:00
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{
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2015-04-01 06:38:28 -04:00
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return FVector2D( 8.0f, 16.0f );
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2014-03-14 14:13:41 -04:00
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}
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void SGraphBar::SetEvents( const FVisualizerEventsArray& InEvents, double InStartTime, double InTotalTime )
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{
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Events = InEvents;
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StartTime = InStartTime;
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TotalTime = InTotalTime;
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}
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