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UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/ProjectLauncher.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ProjectLauncher : ModuleRules
{
public ProjectLauncher(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"LauncherServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ProjectLauncher/Private",
"Developer/ProjectLauncher/Private/Models",
"Developer/ProjectLauncher/Private/Widgets",
"Developer/ProjectLauncher/Private/Widgets/Build",
"Developer/ProjectLauncher/Private/Widgets/Cook",
"Developer/ProjectLauncher/Private/Widgets/Deploy",
"Developer/ProjectLauncher/Private/Widgets/Launch",
"Developer/ProjectLauncher/Private/Widgets/Package",
"Developer/ProjectLauncher/Private/Widgets/Profile",
"Developer/ProjectLauncher/Private/Widgets/Project",
"Developer/ProjectLauncher/Private/Widgets/Shared",
"Developer/ProjectLauncher/Private/Widgets/Toolbar",
}
);
}
}