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UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Private",
"Runtime/NetworkFileSystem/Private/Simple",
"Runtime/NetworkFileSystem/Private/Streaming",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Projects",
"SandboxFile",
"TargetPlatform",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Public",
"Runtime/NetworkFileSystem/Public/Interfaces",
"Runtime/CoreUObject/Public/Interfaces",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
}
);
}
}
}