2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class NetworkFileSystem : ModuleRules
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{
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public NetworkFileSystem(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/NetworkFileSystem/Private",
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"Runtime/NetworkFileSystem/Private/Simple",
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"Runtime/NetworkFileSystem/Private/Streaming",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Projects",
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"SandboxFile",
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"TargetPlatform",
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}
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);
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/NetworkFileSystem/Public",
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"Runtime/NetworkFileSystem/Public/Interfaces",
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"Runtime/CoreUObject/Public/Interfaces",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Sockets",
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}
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);
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}
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}
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}
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