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UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
{
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PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
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PrivateIncludePathModuleNames.AddRange(
new string[] {
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"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"LauncherPlatform",
"MainFrame",
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"AddContentDialog",
"HardwareTargeting",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"ApplicationCore",
"AppFramework",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"LauncherPlatform",
"HardwareTargeting",
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"AddContentDialog",
"AudioMixer"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
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"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
}
}