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UnrealEngineUWP/Engine/Source/Programs/UnrealGameSync/MetadataServer/Models/IssueData.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MetadataServer.Models
{
public class IssueWatcherData
{
public string UserName;
}
public class IssueBuildData
{
public long Id;
public string Stream;
public int Change;
public string JobName;
public string JobUrl;
public string JobStepName;
public string JobStepUrl;
public string ErrorUrl;
public int Outcome;
}
public class IssueBuildUpdateData
{
public int Outcome;
}
public class IssueData
{
public long Id;
public DateTime CreatedAt;
public DateTime RetrievedAt;
public string Project;
public string Summary;
public string Details;
public string Owner;
public string NominatedBy;
public DateTime? AcknowledgedAt;
public int FixChange;
public DateTime? ResolvedAt;
public bool bNotify;
}
public class IssueUpdateData
{
public string Summary;
public string Details;
public string Owner;
public string NominatedBy;
public bool? Acknowledged;
public int? FixChange;
public bool? Resolved;
}
}