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67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SWindow.h"
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#include "Widgets/Input/SButton.h"
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#include "Templates/SharedPointer.h"
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#include "Containers/Array.h"
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class SButton;
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class SComboButton;
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class SModifierListView;
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class SMenuAnchor;
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class UAnimationModifier;
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class UAnimSequence;
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class IDetailsView;
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struct FModifierListviewItem;
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/** UI slate widget allowing the user to add Animation Modifier(s) to a selection of Animation Sequences */
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class SAnimationModifierContentBrowserWindow : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SAnimationModifierContentBrowserWindow)
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: _WidgetWindow()
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{}
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SLATE_ARGUMENT(TSharedPtr<SWindow>, WidgetWindow)
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SLATE_ARGUMENT(TArray<UAnimSequence*>, AnimSequences)
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SLATE_END_ARGS()
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public:
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SAnimationModifierContentBrowserWindow() {}
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void Construct(const FArguments& InArgs);
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virtual bool SupportsKeyboardFocus() const override { return true; }
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virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
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protected:
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/** Callback for when the user picks a specific animation modifier class */
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void OnModifierPicked(UClass* PickedClass);
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/** Callback for when the user wants to remove modifier(s) from the listview */
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void RemoveModifiersCallback(const TArray<TWeakObjectPtr<UAnimationModifier>>& ModifiersToRemove);
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/** Creates the details view widget used to show Animation Modifier object details */
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void CreateInstanceDetailsView();
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/** Button callback, this applies all currently set up Animation Modifiers to the previously selected Animation Sequences */
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FReply OnApply();
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/** Button callback, closes the dialog/window */
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FReply OnCancel();
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/** Check to see whether or not the user can apply the modifiers in the current state */
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bool CanApply() const;
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private:
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/** Window owning this window */
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TWeakPtr<SWindow> WidgetWindow;
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TSharedPtr<IDetailsView> ModifierInstanceDetailsView;
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TSharedPtr<SMenuAnchor> AddModifierCombobox;
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TSharedPtr<SModifierListView> ModifierListView;
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/** Data structures used by the Modifier List View widget */
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TArray<TSharedPtr<FModifierListviewItem>> ModifierItems;
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/** Current set of Animation Modifiers that would be added during Apply */
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TArray<UAnimationModifier*> Modifiers;
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/** Previously user-selected Animation Sequences */
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TArray<UAnimSequence*> AnimSequences;
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};
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