Files
UnrealEngineUWP/Engine/Source/Developer/AutomationDriver/Private/DriverElement.cpp

2170 lines
57 KiB
C++
Raw Normal View History

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
#include "DriverElement.h"
#include "IDriverElement.h"
#include "IDriverSequence.h"
#include "IElementLocator.h"
#include "IApplicationElement.h"
#include "AutomationDriver.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "Async/Async.h"
#include "Async/AsyncResult.h"
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
#include "InputCoreTypes.h"
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3805828 by Gil.Gribb UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works. Change 3806784 by Ben.Marsh UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT. Change 3807549 by Graeme.Thornton Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it. Change 3807727 by Graeme.Thornton Unhide the text asset format experimental editor option Change 3807746 by Josh.Engebretson Remove WER from iOS platform Change 3807928 by Robert.Manuszewski When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet Change 3808221 by Steve.Robb GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule() ^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway. Change 3809233 by Graeme.Thornton TBA: Misc changes to text asset commandlet - Rename mode to "loadsave" - Add -outputFormat option which can be assigned "text" or "binary" - When saving binary, use a differentiated filename so that source assets aren't overwritten Change 3809518 by Ben.Marsh Remove the outdated UnrealSync automation script. Change 3809643 by Steve.Robb GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value #jira UE-53037 Change 3809862 by Steve.Robb GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately #jira UE-42593 Change 3811190 by Graeme.Thornton Add support for writing specific log channels to their own files Change 3811197 by Graeme.Thornton Minor updates to output formatting and timing for the text asset commandlet Change 3811257 by Robert.Manuszewski Cluster creation will now be time-sliced Change 3811565 by Steve.Robb Define out non-monolithic module functions. Change 3812561 by Steve.Robb GitHub #3886 : Enable Brace-Initialization for Declaring Variables Incorrect semi-colon search removed after discussion with author. Test added. #jira UE-48242 Change 3812864 by Steve.Robb Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins. See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html #jira UE-53089 Change 3820358 by Ben.Marsh PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist) Change 3822594 by Ben.Marsh UAT: Improvements to log file handling. - Always create log files in the final location, rather than writing to a temp directory and copying in later. - Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX. - Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is. - Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location. Change 3823695 by Ben.Marsh UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk). Now always queries changes up to the last change for which zipped binaries are available. Change 3823845 by Ben.Marsh UBT: Exclude C# projects for unsupported platforms when generating project files. Change 3824180 by Ben.Marsh UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes). #jira Change 3825777 by Steve.Robb Fix to return value of StringToBytes. Change 3825810 by Ben.Marsh UBT: Reduce length of include paths for MSVC toolchain. Change 3825822 by Robert.Manuszewski Optimized PIE lazy pointer fixup. Should be up to 8x faster now. Change 3826734 by Ben.Marsh Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency. Change 3827730 by Steve.Robb Try to avoid decltype(auto) if it's not supported. See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html Change 3827745 by Steve.Robb Initializer list support for TMap. Change 3827770 by Steve.Robb GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType() #jira UE-53813 Change 3829189 by Ben.Marsh UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off. Change 3830444 by Steve.Robb BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library. This should be revisited when Core has its own JSON library. Change 3830718 by Ben.Marsh Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups. The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip. For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it. When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk. #jira UE-53845 Change 3831064 by Ben.Marsh Fix log file contention when spawning UBT recursively. Change 3832654 by Ben.Marsh UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it. Change 3832680 by Ben.Marsh UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade. Change 3832695 by Ben.Marsh UGS: Invert the options in the 'Show Changes' submenu for simplicity. Change 3833528 by Ben.Marsh UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write]. Change 3833543 by Ben.Marsh UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules. Change 3834354 by Robert.Manuszewski Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks. #jira UE-52035 Change 3834400 by Robert.Manuszewski Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup. #jira UE-52035 Change 3834947 by Steve.Robb USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal. Change 3835004 by Ben.Marsh Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL. Change 3835340 by Ben.Marsh Fix errors making installed build from directories with spaces in the name. Change 3835972 by Ben.Marsh UBT: Improved diagnostic message for targets which don't need a version file. Change 3836019 by Ben.Marsh UBT: Fix warnings caused by defining linkage macros for third party libraries. Change 3836269 by Ben.Marsh Fix message box larger than the screen height being created when a large number of modules are incompatible on startup. Change 3836543 by Ben.Marsh Enable SoundMod plugin on Linux, since it's already supported through the editor. Change 3836546 by Ben.Marsh PR #4412: fix type mismatch (Contributed by nakapon) Change 3836805 by Ben.Marsh Fix commandlet to compile marketplace plugins. Change 3836829 by Ben.Marsh UBT: Fix ability to precompile plugins from installed engine builds. Change 3837036 by Ben.Marsh UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds. Change 3837037 by Ben.Marsh UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro). Change 3837040 by Ben.Marsh UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed. Change 3837247 by Ben.Marsh UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files). Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor. Change 3837262 by Ben.Marsh UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module. Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets. Change 3837343 by Ben.Marsh UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead. Change 3837356 by Ben.Marsh Fix invalid character encodings. Change 3837727 by Graeme.Thornton UnrealPak: KeyGenerator: Only generate prime table when required, not all the time Change 3837823 by Ben.Marsh UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window. Change 3837831 by Graeme.Thornton UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives Change 3837857 by Robert.Manuszewski PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch) Change 3837943 by Robert.Manuszewski PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch) Change 3838451 by Ben.Marsh UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread. #jira UE-53996 Change 3839519 by Ben.Marsh UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data. Change 3843790 by Graeme.Thornton UnrealPak: Log the size of all encrypted data Change 3844258 by Ben.Marsh Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace. Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure. #jira UE-54157 Change 3845796 by Ben.Marsh Workaround for slow performance of String.EndsWith() on Mono. Change 3845823 by Ben.Marsh Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun. #jira UE-54123 Change 3845901 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). (Edigrating 3819174 to Dev-Core) Change 3846439 by Ben.Marsh Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates. Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main. Change 3816608 by Ben.Marsh UBT: Use DirectoryReference objects for all include paths. Change 3816954 by Ben.Marsh UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere. Change 3816986 by Ben.Marsh UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly. Change 3816991 by Ben.Marsh UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules. Change 3823090 by Ben.Marsh UAT: Improve logging for child UAT instances. - Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder. - Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway. - Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read. - Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output. Change 3826082 by Ben.Marsh UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target. Change 3827025 by Ben.Marsh UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling. Change 3829927 by James.Hopkin Made HTTP interface const correct Change 3833533 by Ben.Marsh Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules. Change 3835826 by Ben.Marsh UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced. Change 3835969 by Ben.Marsh UBT: Fix cases where text is being written directly to the console rather than via logging functions. Change 3837777 by Steve.Robb Format string type checking added to FOutputDevice::Logf. Fixes for those. Change 3838569 by Steve.Robb Algo moved up a folder. [CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
#include "GenericPlatform/GenericApplicationMessageHandler.h"
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
class FDriverElementExtensions
{
private:
static TSharedPtr<IApplicationElement> LocateSingleElement(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
check(IsInGameThread());
TArray<TSharedRef<IApplicationElement>> Elements;
ElementLocator->Locate(Elements);
if (Elements.Num() > 1)
{
return nullptr;
}
else if (Elements.Num() == 0)
{
return nullptr;
}
return Elements[0];
}
public:
static bool CanFocus(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->CanFocus();
}
static bool IsFocused(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsFocused();
}
static bool IsFocused(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator, uint32 UserIndex)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsFocused(UserIndex);
}
static bool HasFocusedDescendants(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->HasFocusedDescendants();
}
static bool HasFocusedDescendants(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator, uint32 UserIndex)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->HasFocusedDescendants(UserIndex);
}
static bool Exists(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
return LocateSingleElement(ElementLocator).IsValid();
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
static bool IsChecked(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsChecked();
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
static bool IsInteractable(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsInteractable();
}
static bool IsHovered(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsHovered();
}
static bool IsVisible(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsVisible();
}
static bool IsScrollable(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsScrollable();
}
static bool IsScrolledToBeginning(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsScrolledToBeginning();
}
static bool IsScrolledToEnd(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return false;
}
return Element->IsScrolledToEnd();
}
static FVector2D GetAbsolutePosition(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return FVector2D::ZeroVector;
}
return Element->GetAbsolutePosition();
}
static FVector2D GetSize(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return FVector2D::ZeroVector;
}
return Element->GetSize();
}
static FText GetText(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
const TSharedPtr<IApplicationElement> Element = LocateSingleElement(ElementLocator);
if (!Element.IsValid())
{
return FText::GetEmpty();
}
return Element->GetText();
}
};
class FAsyncDriverElementCollection
: public IAsyncDriverElementCollection
, public TSharedFromThis<FAsyncDriverElementCollection, ESPMode::ThreadSafe>
{
public:
virtual ~FAsyncDriverElementCollection()
{ }
virtual TAsyncResult<TArray<TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe>>> GetElements() override
{
const TSharedRef<TPromise<TArray<TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe>>>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<TArray<TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe>>>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe> Driver = AsyncDriver;
AsyncTask(
ENamedThreads::GameThread,
[Driver, Locator, Promise]()
{
TArray<TSharedRef<IApplicationElement>> AppElements;
Locator->Locate(AppElements);
TArray<TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe>> DriverElements;
for (int32 Index = 0; Index < AppElements.Num(); ++Index)
{
DriverElements.Add(FAsyncDriverElementFactory::Create(
Driver,
AppElements[Index]->CreateLocator()));
}
Promise->SetValue(DriverElements);
}
);
return TAsyncResult<TArray<TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe>>>(Promise->GetFuture(), nullptr, nullptr);
}
private:
FAsyncDriverElementCollection(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& InAsyncDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& InElementLocator)
: AsyncDriver(InAsyncDriver)
, ElementLocator(InElementLocator)
{ }
private:
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe> AsyncDriver;
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> ElementLocator;
friend FAsyncDriverElementCollectionFactory;
};
TSharedRef<IAsyncDriverElementCollection, ESPMode::ThreadSafe> FAsyncDriverElementCollectionFactory::Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
return MakeShareable(new FAsyncDriverElementCollection(
AsyncDriver,
ElementLocator));
}
class FAsyncDriverElement
: public IAsyncDriverElement
, public TSharedFromThis<FAsyncDriverElement, ESPMode::ThreadSafe>
{
public:
virtual ~FAsyncDriverElement()
{ }
virtual TAsyncResult<bool> Hover() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().MoveToElement(SharedThis(this));
return Sequence->Perform();
}
virtual TAsyncResult<bool> Click(EMouseButtons::Type MouseButton) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Click(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Click() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Click(SharedThis(this), EMouseButtons::Left);
return Sequence->Perform();
}
virtual TAsyncResult<bool> DoubleClick(EMouseButtons::Type MouseButton) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().DoubleClick(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual TAsyncResult<bool> DoubleClick() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().DoubleClick(SharedThis(this), EMouseButtons::Left);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollBy(float Delta) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollBy(SharedThis(this), Delta);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToBeginning() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToBeginning(SharedThis(this));
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToBeginning(float Amount) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToBeginning(SharedThis(this), Amount);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToBeginningUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToBeginningUntil(SharedThis(this), DesiredElementLocator);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToEnd() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToEnd(SharedThis(this));
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToEnd(float Amount) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToEnd(SharedThis(this), Amount);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ScrollToEndUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ScrollToEndUntil(SharedThis(this), DesiredElementLocator);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Type(const TCHAR* Text) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), FString(Text));
return Sequence->Perform();
}
virtual TAsyncResult<bool> Type(FString Text) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), MoveTemp(Text));
return Sequence->Perform();
}
virtual TAsyncResult<bool> Type(FKey Key) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Key);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Type(TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Type(const TArray<FKey>& Keys) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Keys);
return Sequence->Perform();
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Press(TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Press(FKey Key) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), Key);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Press(EMouseButtons::Type MouseButton) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual TAsyncResult<bool> PressChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Release(TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Release(FKey Key) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), Key);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Release(EMouseButtons::Type MouseButton) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual TAsyncResult<bool> Focus() override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Focus(SharedThis(this));
return Sequence->Perform();
}
virtual TAsyncResult<bool> Focus(uint32 UserFocus) override
{
TSharedRef<IAsyncDriverSequence, ESPMode::ThreadSafe> Sequence = AsyncDriver->CreateSequence();
Sequence->Actions().Focus(SharedThis(this), UserFocus);
return Sequence->Perform();
}
virtual TAsyncResult<bool> CanFocus() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::CanFocus(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsFocused() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsFocused(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsFocused(uint32 UserIndex) const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, UserIndex, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsFocused(Locator, UserIndex));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> HasFocusedDescendants() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::HasFocusedDescendants(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> HasFocusedDescendants(uint32 UserIndex) const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, UserIndex, Promise]()
{
Promise->SetValue(FDriverElementExtensions::HasFocusedDescendants(Locator, UserIndex));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> Exists() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::Exists(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsVisible() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsVisible(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
virtual TAsyncResult<bool> IsChecked() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsChecked(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
virtual TAsyncResult<bool> IsInteractable() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsInteractable(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsScrollable() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrollable(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsScrolledToBeginning() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrolledToBeginning(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsScrolledToEnd() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrolledToEnd(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<bool> IsHovered() const override
{
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsHovered(Locator));
}
);
return TAsyncResult<bool>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<FVector2D> GetAbsolutePosition() const override
{
const TSharedRef<TPromise<FVector2D>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FVector2D>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetAbsolutePosition(Locator));
}
);
return TAsyncResult<FVector2D>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<FVector2D> GetSize() const override
{
const TSharedRef<TPromise<FVector2D>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FVector2D>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetSize(Locator));
}
);
return TAsyncResult<FVector2D>(Promise->GetFuture(), nullptr, nullptr);
}
virtual TAsyncResult<FText> GetText() const override
{
const TSharedRef<TPromise<FText>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FText>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetText(Locator));
}
);
return TAsyncResult<FText>(Promise->GetFuture(), nullptr, nullptr);
}
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const override
{
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
ElementLocator->Locate(OutElements);
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
}
virtual FString ToDebugString() const override
{
return ElementLocator->ToDebugString();
}
private:
FAsyncDriverElement(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& InAsyncDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& InElementLocator)
: AsyncDriver(InAsyncDriver)
, ElementLocator(InElementLocator)
{ }
private:
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe> AsyncDriver;
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> ElementLocator;
friend FAsyncDriverElementFactory;
};
TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe> FAsyncDriverElementFactory::Create(
const TSharedRef<FAsyncAutomationDriver, ESPMode::ThreadSafe>& AsyncDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
return MakeShareable(new FAsyncDriverElement(
AsyncDriver,
ElementLocator));
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
class FEmptyAsyncDriverElement
: public IAsyncDriverElement
, public TSharedFromThis<FEmptyAsyncDriverElement, ESPMode::ThreadSafe>
{
public:
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
virtual ~FEmptyAsyncDriverElement()
{ }
virtual TAsyncResult<bool> Hover() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Click(EMouseButtons::Type MouseButton) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Click() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> DoubleClick(EMouseButtons::Type MouseButton) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> DoubleClick() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollBy(float Delta) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToBeginning() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToBeginning(float Amount) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToBeginningUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToEnd() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToEnd(float Amount) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ScrollToEndUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Type(const TCHAR* Text) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Type(FString Text) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Type(FKey Key) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Type(TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Type(const TArray<FKey>& Keys) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2, FKey Key3) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> TypeChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Press(TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Press(FKey Key) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Press(EMouseButtons::Type MouseButton) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> PressChord(FKey Key1, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2, FKey Key3) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> PressChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Release(TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Release(FKey Key) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Release(EMouseButtons::Type MouseButton) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2, FKey Key3) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> ReleaseChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Focus() override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Focus(uint32 UserFocus) override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> CanFocus() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsFocused() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsFocused(uint32 UserIndex) const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> HasFocusedDescendants() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> HasFocusedDescendants(uint32 UserIndex) const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> Exists() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsVisible() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsChecked() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsInteractable() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsScrollable() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsScrolledToBeginning() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsScrolledToEnd() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<bool> IsHovered() const override
{
return TAsyncResult<bool>(false);
}
virtual TAsyncResult<FVector2D> GetAbsolutePosition() const override
{
return TAsyncResult<FVector2D>(FVector2D(0, 0));
}
virtual TAsyncResult<FVector2D> GetSize() const override
{
return TAsyncResult<FVector2D>(FVector2D(0, 0));
}
virtual TAsyncResult<FText> GetText() const override
{
return TAsyncResult<FText>(FText::GetEmpty());
}
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const override
{
}
virtual FString ToDebugString() const override
{
return TEXT("Empty Driver Element");
}
private:
FEmptyAsyncDriverElement()
{ }
private:
friend FEmptyAsyncDriverElementFactory;
};
TSharedRef<IAsyncDriverElement, ESPMode::ThreadSafe> FEmptyAsyncDriverElementFactory::Create()
{
return MakeShareable(new FEmptyAsyncDriverElement());
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
class FDriverElementCollection
: public IDriverElementCollection
, public TSharedFromThis<FDriverElementCollection, ESPMode::ThreadSafe>
{
public:
virtual ~FDriverElementCollection()
{ }
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
virtual TArray<TSharedRef<IDriverElement, ESPMode::ThreadSafe>> GetElements() override
{
if (IsInGameThread())
{
return InternalGetElement();
}
const TSharedRef<FDriverElementCollection, ESPMode::ThreadSafe> LocalThis = SharedThis(this);
const TSharedRef<TPromise<TArray<TSharedRef<IDriverElement, ESPMode::ThreadSafe>>>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<TArray<TSharedRef<IDriverElement, ESPMode::ThreadSafe>>>());
AsyncTask(
ENamedThreads::GameThread,
[LocalThis, Promise]()
{
Promise->SetValue(LocalThis->InternalGetElement());
}
);
return Promise->GetFuture().Get();
}
private:
TArray<TSharedRef<IDriverElement, ESPMode::ThreadSafe>> InternalGetElement()
{
check(IsInGameThread());
TArray<TSharedRef<IApplicationElement>> AppElements;
ElementLocator->Locate(AppElements);
TArray<TSharedRef<IDriverElement, ESPMode::ThreadSafe>> DriverElements;
for (int32 Index = 0; Index < AppElements.Num(); ++Index)
{
DriverElements.Add(FDriverElementFactory::Create(
Driver,
AppElements[Index]->CreateLocator()));
}
return DriverElements;
}
private:
FDriverElementCollection(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& InDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& InElementLocator)
: Driver(InDriver)
, ElementLocator(InElementLocator)
{ }
private:
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe> Driver;
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> ElementLocator;
friend FDriverElementCollectionFactory;
};
TSharedRef<IDriverElementCollection, ESPMode::ThreadSafe> FDriverElementCollectionFactory::Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
return MakeShareable(new FDriverElementCollection(
Driver,
ElementLocator));
}
class FDriverElement
: public IDriverElement
, public TSharedFromThis<FDriverElement, ESPMode::ThreadSafe>
{
public:
virtual ~FDriverElement()
{ }
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
virtual bool Hover() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().MoveToElement(SharedThis(this));
return Sequence->Perform();
}
virtual bool Click(EMouseButtons::Type MouseButton) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Click(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual bool Click() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Click(SharedThis(this), EMouseButtons::Left);
return Sequence->Perform();
}
virtual bool DoubleClick() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().DoubleClick(SharedThis(this), EMouseButtons::Left);
return Sequence->Perform();
}
virtual bool DoubleClick(EMouseButtons::Type MouseButton) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().DoubleClick(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual bool ScrollBy(float Delta) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollBy(SharedThis(this), Delta);
return Sequence->Perform();
}
virtual bool ScrollToBeginning() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToBeginning(SharedThis(this));
return Sequence->Perform();
}
virtual bool ScrollToBeginning(float Amount) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToBeginning(SharedThis(this), Amount);
return Sequence->Perform();
}
virtual bool ScrollToBeginningUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToBeginningUntil(SharedThis(this), DesiredElementLocator);
return Sequence->Perform();
}
virtual bool ScrollToEnd() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToEnd(SharedThis(this));
return Sequence->Perform();
}
virtual bool ScrollToEnd(float Amount) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToEnd(SharedThis(this), Amount);
return Sequence->Perform();
}
virtual bool ScrollToEndUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ScrollToEndUntil(SharedThis(this), DesiredElementLocator);
return Sequence->Perform();
}
virtual bool Type(const TCHAR* Text) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), FString(Text));
return Sequence->Perform();
}
virtual bool Type(FString Text) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), MoveTemp(Text));
return Sequence->Perform();
}
virtual bool Type(FKey Key) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Key);
return Sequence->Perform();
}
virtual bool Type(TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Character);
return Sequence->Perform();
}
virtual bool Type(const TArray<FKey>& Keys) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Type(SharedThis(this), Keys);
return Sequence->Perform();
}
virtual bool TypeChord(FKey Key1, FKey Key2) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual bool TypeChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual bool TypeChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual bool TypeChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().TypeChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual bool Press(TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), Character);
return Sequence->Perform();
}
virtual bool Press(FKey Key) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), Key);
return Sequence->Perform();
}
virtual bool Press(EMouseButtons::Type MouseButton) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Press(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual bool PressChord(FKey Key1, FKey Key2) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual bool PressChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual bool PressChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual bool PressChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().PressChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual bool Release(TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), Character);
return Sequence->Perform();
}
virtual bool Release(FKey Key) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), Key);
return Sequence->Perform();
}
virtual bool Release(EMouseButtons::Type MouseButton) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Release(SharedThis(this), MouseButton);
return Sequence->Perform();
}
virtual bool ReleaseChord(FKey Key1, FKey Key2) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2);
return Sequence->Perform();
}
virtual bool ReleaseChord(FKey Key1, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Character);
return Sequence->Perform();
}
virtual bool ReleaseChord(FKey Key1, FKey Key2, FKey Key3) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2, Key3);
return Sequence->Perform();
}
virtual bool ReleaseChord(FKey Key1, FKey Key2, TCHAR Character) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().ReleaseChord(SharedThis(this), Key1, Key2, Character);
return Sequence->Perform();
}
virtual bool Focus() override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Focus(SharedThis(this));
return Sequence->Perform();
}
virtual bool Focus(uint32 UserIndex) override
{
TSharedRef<IDriverSequence, ESPMode::ThreadSafe> Sequence = Driver->CreateSequence();
Sequence->Actions().Focus(SharedThis(this), UserIndex);
return Sequence->Perform();
}
virtual bool CanFocus() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::CanFocus(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::CanFocus(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsFocused() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsFocused(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsFocused(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsFocused(uint32 UserIndex) const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsFocused(ElementLocator, UserIndex);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, UserIndex, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsFocused(Locator, UserIndex));
}
);
return Promise->GetFuture().Get();
}
virtual bool HasFocusedDescendants() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::HasFocusedDescendants(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::HasFocusedDescendants(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool HasFocusedDescendants(uint32 UserIndex) const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::HasFocusedDescendants(ElementLocator, UserIndex);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, UserIndex, Promise]()
{
Promise->SetValue(FDriverElementExtensions::HasFocusedDescendants(Locator, UserIndex));
}
);
return Promise->GetFuture().Get();
}
virtual bool Exists() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::Exists(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::Exists(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsVisible() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsVisible(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsVisible(Locator));
}
);
return Promise->GetFuture().Get();
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
virtual bool IsChecked() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsChecked(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsChecked(Locator));
}
);
return Promise->GetFuture().Get();
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
virtual bool IsInteractable() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsInteractable(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsInteractable(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsScrollable() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsScrollable(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrollable(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsScrolledToBeginning() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsScrolledToBeginning(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrolledToBeginning(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsScrolledToEnd() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsScrolledToEnd(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsScrolledToEnd(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual bool IsHovered() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::IsHovered(ElementLocator);
}
const TSharedRef<TPromise<bool>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<bool>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::IsHovered(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual FVector2D GetAbsolutePosition() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::GetAbsolutePosition(ElementLocator);
}
const TSharedRef<TPromise<FVector2D>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FVector2D>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetAbsolutePosition(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual FVector2D GetSize() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::GetSize(ElementLocator);
}
const TSharedRef<TPromise<FVector2D>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FVector2D>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetSize(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual FText GetText() const override
{
if (IsInGameThread())
{
return FDriverElementExtensions::GetText(ElementLocator);
}
const TSharedRef<TPromise<FText>, ESPMode::ThreadSafe> Promise = MakeShareable(new TPromise<FText>());
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> Locator = ElementLocator;
AsyncTask(
ENamedThreads::GameThread,
[Locator, Promise]()
{
Promise->SetValue(FDriverElementExtensions::GetText(Locator));
}
);
return Promise->GetFuture().Get();
}
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const override
{
ElementLocator->Locate(OutElements);
}
virtual FString ToDebugString() const override
{
return ElementLocator->ToDebugString();
}
private:
FDriverElement(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& InDriver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& InElementLocator)
: Driver(InDriver)
, ElementLocator(InElementLocator)
{ }
private:
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe> Driver;
const TSharedRef<IElementLocator, ESPMode::ThreadSafe> ElementLocator;
friend FDriverElementFactory;
};
TSharedRef<IDriverElement, ESPMode::ThreadSafe> FDriverElementFactory::Create(
const TSharedRef<FAutomationDriver, ESPMode::ThreadSafe>& Driver,
const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& ElementLocator)
{
return MakeShareable(new FDriverElement(
Driver,
ElementLocator));
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3592606) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3520569 by Leigh.Swift Adding chunkdb support to BPS installer as a chunk source for installations. Chunk db filenames are provided on the installer configuration struct, and will be used to load chunks needed for the installation. Chunk db source shares a chunk store with the cloud source. Adding message pump implementation for installer which can be used to surface events or messages to handlers added to the installer. Currently just takes chunk source events for losing access to the chunkdb files. Adding concept of new runtime requirements and callback for unavailable chunks to chunk source base API. Chained chunk source cascades broadcasted unavailable chunks down to other sources as new requirements. #jira OPP-7191: Add chunkdb source support to BPS Adding support for passing chunkdb files to created installers. Storing chunkdb filenames used for installation in pending manifest so they can be re-used when resuming. Exposing chunkdb source events to UI as warning triangle. #jira OPP-7191: Add chunkdb source support to BPS Change 3508964 by Wes.Fudala CL# 3431076 - Upgrade Win32, Win64, and Mac to latest CEF branch 3071. Adds browser support for foreign language character input via IME. #jira OPP-4400 Non-Roman characters from an IME cannot be typed into CEF based views Change 3506884 by Leigh.Swift #jira OPP-6981: Make sign-in screen a web page WebBrowser: Adding support to WebBrowser module for implementing custom protocol/scheme handlers. Currently works for CEF integration only. WebBrowser: Adding support to override the user-agent version string when initialising the web browser module. PortalBuild: Additionally shipping the contents of /Portal/Content/Web with full launchers. Portal: Adding web content for sign in, background, and web test pages. Portal: Added a high version number setup for WebBrowser when running debug so that latest code always gets latest websites. Portal: Removing old slate sign in screens, and associated code. Portal: Adding bIsThirdParty bool to some AccountService functions to allow to handle not yet having information about account types returned from the backend to deside if an account can be used with a password sign in. Portal: Removing unnecessary use of email in the AccountService::AutoSignIn API. Portal: Replacing old logging in overlay with a 'ShowLongProcessOverlay' API for systems that still use that (e.g. vault cach location select, waiting room). Portal: UI: Adding a null state to sign in router so resources can be cleaned up. Portal: UI: Adding web states for all screens on sign in router. Portal: DebugTools: Adding a web developer section, with a refresh all browsers button to help with web iteration. Portal: DebugTools: Fixing all test JS to use lowercased api calls. Portal: Implementing new client:// scheme handler for WebBrowser which local pages will use. Portal: RememberMe: Exposing additional user info, LastName and whether the account can auth with a password. Portal: Temporary dynamic background image implementation and javascript bridge. Portal: Sign in screen is now driven by a web page, and javascript API. Portal: UIRouter: Improved handling of redirects and tracking of state changes via redirects. Change 3471216 by Leigh.Swift Extending BPT VerifyChunks mode to check manifests are loadable and do not reference broken data, and also to output bad files to a text file passed in on commandline. Change 3469441 by Richard.Fawcett Add support for disc icon to packaging game ISO #jira OPP-7311: Implement icon file for disc Change 3468243 by Wes.Fudala Adds support for branding windows installers. #jira OPP-7190: Create game bootstrap msi (Windows) Change 3456485 by Richard.Fawcett Create new C# wrapper around BuildPatchTool to call the (as yet unimplemented) PackageChunks mode. Implement new tool mode in PortalPublishingTool which takes game name and build version, finds manifest files, and executes BuildPatchTool for each platform, with the option to restrict to a single platform via the commandline. Build script changes to allow the Package Chunks job to be called from Electric Commander. This includes refactoring the setup of PortalPublishingTool to a new node which the package chunks job, and the existing build diff job depend on. #jira OPP-7193: Create 'package chunks' job Change 3446665 by Jacob.Hedges CL# 3430618 - Added App Installation, Engine Installation, and Plugin Installation test suites. Create Social gadget for interacting with the social panel. Added Portal Automation Helper that exposes the UIRouter, and changed existing tests and Screens to utilize URI navigation. Added various metadata tags. #jira OPP-7155 #jira QAENG-1075 #jira QAENG-1076 #jira QAENG-1079 #jira QAENG-1080 Change 3420598 by Richard.Fawcett Use Prerequisite Ids to track which prerequisistes have been installed on a user's system. #jira OPP-6007: Upgrade prereq installer so that it checks versions instead of file hashes - Part 1 Change 3410773 by Richard.Fawcett Implement project-specific retention periods for automated cleanup routines. Additional changes: * Remove VerifyManifestFilenames as it makes no sense for manifest filenames to have to conform to a specific pattern now that we have randomized manifest filenames. * Add support for detecting build versions from Win32 manifest files by tweaking regex. * DeleteUnreferencedManifestsFromCDN: Avoid parsing version strings when we're not in SimulateCDN mode as we're only interested in the result if we're filtering "old" manifests by CL (i.e. simulating) rather than having the date of real files from the folder. * Add -SkipProd flag to periodic rocket cleanup to enable us to run operations that only touch gamedev. This aids debugging as prod environment is firewalled from developer workstations. Change 3377027 by Leigh.Swift #jira OPP-6911: Launcher.Install.Stats Changes Adding specific process timers for each stage that we want to time, replacing any individual logic. Verifier no longer needs to provide the TimeSpentPaused output, since it is now given knowledge of pause state via external dependancy, it doesn't need to be responsible for providing the pause timer. Rearranging Launcher.Build.Stats analytics events according to new spec and desires. Also cleaning up some GLog->UE_LOG. Change 3374573 by Jacob.Hedges Copying //Tasks/Portal/Dev-UIAutomation to Dev-Main (//Portal/Dev-Main) Added new functional testsuite for the launcher, including metadata tags for relevant elements Added new functionality to ID and Path searches for the automation driver to start the search from a specified element Changed selective download components to utilize SCheckBox instead of SButton #jira OPP-6973 [CL 3592632 by Antony Carter in Main branch]
2017-08-17 06:28:58 -04:00
}
class FEmptyDriverElement
: public IDriverElement
, public TSharedFromThis<FEmptyDriverElement, ESPMode::ThreadSafe>
{
public:
virtual ~FEmptyDriverElement()
{ }
virtual bool Hover() override
{
return false;
}
virtual bool Click(EMouseButtons::Type MouseButton) override
{
return false;
}
virtual bool Click() override
{
return false;
}
virtual bool DoubleClick() override
{
return false;
}
virtual bool DoubleClick(EMouseButtons::Type MouseButton) override
{
return false;
}
virtual bool ScrollBy(float Delta) override
{
return false;
}
virtual bool ScrollToBeginning() override
{
return false;
}
virtual bool ScrollToBeginning(float Amount) override
{
return false;
}
virtual bool ScrollToBeginningUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
return false;
}
virtual bool ScrollToEnd() override
{
return false;
}
virtual bool ScrollToEnd(float Amount) override
{
return false;
}
virtual bool ScrollToEndUntil(const TSharedRef<IElementLocator, ESPMode::ThreadSafe>& DesiredElementLocator) override
{
return false;
}
virtual bool Type(const TCHAR* Text) override
{
return false;
}
virtual bool Type(FString Text) override
{
return false;
}
virtual bool Type(FKey Key) override
{
return false;
}
virtual bool Type(TCHAR Character) override
{
return false;
}
virtual bool Type(const TArray<FKey>& Keys) override
{
return false;
}
virtual bool TypeChord(FKey Key1, FKey Key2) override
{
return false;
}
virtual bool TypeChord(FKey Key1, TCHAR Character) override
{
return false;
}
virtual bool TypeChord(FKey Key1, FKey Key2, FKey Key3) override
{
return false;
}
virtual bool TypeChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return false;
}
virtual bool Press(TCHAR Character) override
{
return false;
}
virtual bool Press(FKey Key) override
{
return false;
}
virtual bool Press(EMouseButtons::Type MouseButton) override
{
return false;
}
virtual bool PressChord(FKey Key1, FKey Key2) override
{
return false;
}
virtual bool PressChord(FKey Key1, TCHAR Character) override
{
return false;
}
virtual bool PressChord(FKey Key1, FKey Key2, FKey Key3) override
{
return false;
}
virtual bool PressChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return false;
}
virtual bool Release(TCHAR Character) override
{
return false;
}
virtual bool Release(FKey Key) override
{
return false;
}
virtual bool Release(EMouseButtons::Type MouseButton) override
{
return false;
}
virtual bool ReleaseChord(FKey Key1, FKey Key2) override
{
return false;
}
virtual bool ReleaseChord(FKey Key1, TCHAR Character) override
{
return false;
}
virtual bool ReleaseChord(FKey Key1, FKey Key2, FKey Key3) override
{
return false;
}
virtual bool ReleaseChord(FKey Key1, FKey Key2, TCHAR Character) override
{
return false;
}
virtual bool Focus() override
{
return false;
}
virtual bool Focus(uint32 UserIndex) override
{
return false;
}
virtual bool CanFocus() const override
{
return false;
}
virtual bool IsFocused() const override
{
return false;
}
virtual bool IsFocused(uint32 UserIndex) const override
{
return false;
}
virtual bool HasFocusedDescendants() const override
{
return false;
}
virtual bool HasFocusedDescendants(uint32 UserIndex) const override
{
return false;
}
virtual bool Exists() const override
{
return false;
}
virtual bool IsVisible() const override
{
return false;
}
virtual bool IsChecked() const override
{
return false;
}
virtual bool IsInteractable() const override
{
return false;
}
virtual bool IsScrollable() const override
{
return false;
}
virtual bool IsScrolledToBeginning() const override
{
return false;
}
virtual bool IsScrolledToEnd() const override
{
return false;
}
virtual bool IsHovered() const override
{
return false;
}
virtual FVector2D GetAbsolutePosition() const override
{
return FVector2D(0, 0);
}
virtual FVector2D GetSize() const override
{
return FVector2D(0, 0);
}
virtual FText GetText() const override
{
return FText::GetEmpty();
}
virtual void Locate(TArray<TSharedRef<IApplicationElement>>& OutElements) const override
{
}
virtual FString ToDebugString() const override
{
return TEXT("Empty Driver Element");
}
private:
FEmptyDriverElement()
{ }
private:
friend FEmptyDriverElementFactory;
};
TSharedRef<IDriverElement, ESPMode::ThreadSafe> FEmptyDriverElementFactory::Create()
{
return MakeShareable(new FEmptyDriverElement());
}