2016-01-07 08:17:16 -05:00
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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2014-10-30 10:03:30 -04:00
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class SQLiteSupport : ModuleRules
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{
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public SQLiteSupport(TargetInfo Target)
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{
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string PlatformName = "";
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string ConfigurationName = "";
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switch (Target.Platform)
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{
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case UnrealTargetPlatform.Win32:
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PlatformName = "Win32/";
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break;
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case UnrealTargetPlatform.Win64:
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PlatformName = "x64/";
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break;
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2014-12-05 11:08:16 -05:00
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case UnrealTargetPlatform.IOS:
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2015-12-10 16:56:55 -05:00
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case UnrealTargetPlatform.TVOS:
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PlatformName = "IOS/";
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2014-12-05 11:08:16 -05:00
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break;
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case UnrealTargetPlatform.Mac:
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PlatformName = "Mac/";
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break;
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case UnrealTargetPlatform.Linux:
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PlatformName = "Linux/";
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break;
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2014-10-30 10:03:30 -04:00
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}
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switch (Target.Configuration)
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{
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case UnrealTargetConfiguration.Debug:
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ConfigurationName = "Debug/";
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break;
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case UnrealTargetConfiguration.DebugGame:
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ConfigurationName = "Debug/";
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break;
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default:
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ConfigurationName = "Release/";
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break;
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}
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2015-03-24 04:03:28 -04:00
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2014-10-30 10:03:30 -04:00
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string LibraryPath = "" + UEBuildConfiguration.UEThirdPartySourceDirectory + "sqlite/lib/" + PlatformName + ConfigurationName;
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2014-12-05 11:08:16 -05:00
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string LibraryFilename = Path.Combine(LibraryPath, "sqlite" + UEBuildPlatform.GetBuildPlatform(Target.Platform).GetBinaryExtension(UEBuildBinaryType.StaticLibrary));
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2014-10-30 10:03:30 -04:00
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if (!File.Exists(LibraryFilename))
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{
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throw new BuildException("Please refer to the Engine/Source/ThirdParty/sqlite/README.txt file prior to enabling this module.");
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}
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2014-12-02 04:38:06 -05:00
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PublicIncludePaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "sqlite/sqlite/");
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2014-10-30 10:03:30 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DatabaseSupport",
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}
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);
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// Lib file
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PublicLibraryPaths.Add(LibraryPath);
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PublicAdditionalLibraries.Add(LibraryFilename);
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}
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}
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}
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