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UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.h

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SourceCodeAccessSettings.generated.h"
UCLASS(config=EditorPerProjectUserSettings)
class USourceCodeAccessSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** The source code editor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor"))
FString PreferredAccessor;
};