2018-12-14 14:49:12 -05:00
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class TextureCompressor : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"Engine",
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"TargetPlatform",
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"ImageCore"
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}
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);
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2018-11-27 09:02:34 -05:00
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if (Target.bBuildDeveloperTools)
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2014-03-14 14:13:41 -04:00
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{
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2016-02-03 15:40:40 -05:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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2014-03-14 14:13:41 -04:00
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}
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}
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}
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