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UnrealEngineUWP/Engine/Source/Developer/Localization/Private/PortableObjectFormatDOM.cpp

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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
#include "PortableObjectFormatDOM.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Internationalization/Culture.h"
#include "Containers/MapBuilder.h"
static const TCHAR* NewLineDelimiter = TEXT("\n");
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
/**
* Default culture plural rules. Culture names are in the following format: Language_Country@Variant
* See references: http://www.unicode.org/cldr/charts/latest/supplemental/language_plural_rules.html
http://docs.translatehouse.org/projects/localization-guide/en/latest/l10n/pluralforms.html
*/
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
const TCHAR* GetPluralForm(const TCHAR* InCulture)
{
struct FPOCulturePluralForm
{
const TCHAR* CultureName;
const TCHAR* PluralForm;
};
static const FPOCulturePluralForm POCulturePluralForms[] = {
{ TEXT("ach"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("af"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ak"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("aln"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("am"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("am_ET"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("an"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ar"), TEXT("nplurals=6; plural=(n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5);") },
{ TEXT("ar_SA"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("arn"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("as"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ast"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ay"), TEXT("nplurals=1; plural=0;") },
{ TEXT("az"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("bal"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("be"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("bg"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("bn"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("bo"), TEXT("nplurals=1; plural=0;") },
{ TEXT("br"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("brx"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("bs"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("ca"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("cgg"), TEXT("nplurals=1; plural=0;") },
{ TEXT("crh"), TEXT("nplurals=1; plural=0;") },
{ TEXT("cs"), TEXT("nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;") },
{ TEXT("csb"), TEXT("nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;") },
{ TEXT("cy"), TEXT("nplurals=4; plural=(n==1) ? 0 : (n==2) ? 1 : (n != 8 && n != 11) ? 2 : 3;") },
{ TEXT("da"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("de"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("doi"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("dz"), TEXT("nplurals=1; plural=0;") },
{ TEXT("el"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("en"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("eo"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("es"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("es_ar"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("et"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("eu"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("fa"), TEXT("nplurals=1; plural=0;") },
{ TEXT("fi"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("fil"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("fo"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("fr"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("frp"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("fur"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("fy"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ga"), TEXT("nplurals=5; plural=(n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n<11 ? 3 : 4);") },
{ TEXT("gd"), TEXT("nplurals=3; plural=(n < 2 ? 0 : n == 2 ? 1 : 2);") },
{ TEXT("gl"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("gu"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("gun"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("ha"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("he"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("hi"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("hne"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("hr"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("hsb"), TEXT("nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);") },
{ TEXT("ht"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("hu"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("hy"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ia"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("id"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ig"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ilo"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("is"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("it"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ja"), TEXT("nplurals=1; plural=0;") },
{ TEXT("jv"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ka"), TEXT("nplurals=1; plural=0;") },
{ TEXT("kk"), TEXT("nplurals=1; plural=0;") },
{ TEXT("km"), TEXT("nplurals=1; plural=0;") },
{ TEXT("kn"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ko"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ks"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ku"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("kw"), TEXT("nplurals=4; plural=(n==1) ? 0 : (n==2) ? 1 : (n == 3) ? 2 : 3;") },
{ TEXT("ky"), TEXT("nplurals=1; plural=0;") },
{ TEXT("la"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("lb"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("li"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ln"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("lo"), TEXT("nplurals=1; plural=0;") },
{ TEXT("lt"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("lv"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : 2);") },
{ TEXT("mai"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("mg"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("mi"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("mk"), TEXT("nplurals=2; plural=(n % 10 == 1 && n % 100 != 11) ? 0 : 1;") },
{ TEXT("ml"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("mn"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("mr"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ms"), TEXT("nplurals=1; plural=0;") },
{ TEXT("mt"), TEXT("nplurals=4; plural=(n==1 ? 0 : n==0 || ( n%100>1 && n%100<11) ? 1 : (n%100>10 && n%100<20 ) ? 2 : 3);") },
{ TEXT("my"), TEXT("nplurals=1; plural=0;") },
{ TEXT("nah"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nap"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nb"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nds"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ne"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nl"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nn"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("no"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("nr"), TEXT("nplurals=1; plural=0;") },
{ TEXT("nso"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("oc"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("or"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("pa"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("pap"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("pl"), TEXT("nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("pms"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ps"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("pt"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("pt_BR"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("rm"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ro"), TEXT("nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));") },
{ TEXT("ru"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("rw"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("sc"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("sco"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("se"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("si"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("sk"), TEXT("nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;") },
{ TEXT("sl"), TEXT("nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);") },
{ TEXT("sm"), TEXT("nplurals=1; plural=0;") },
{ TEXT("sn"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("so"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("son"), TEXT("nplurals=1; plural=0;") },
{ TEXT("sq"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("sr"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("st"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("su"), TEXT("nplurals=1; plural=0;") },
{ TEXT("sv"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("sw"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("ta"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("te"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("tg"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("th"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ti"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("tk"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("tl"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("tlh"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("to"), TEXT("nplurals=1; plural=0;") },
{ TEXT("tr"), TEXT("nplurals=1; plural=0;") },
{ TEXT("tt"), TEXT("nplurals=1; plural=0;") },
{ TEXT("udm"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ug"), TEXT("nplurals=1; plural=0;") },
{ TEXT("uk"), TEXT("nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);") },
{ TEXT("ur"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("uz"), TEXT("nplurals=1; plural=0;") },
{ TEXT("ve"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("vi"), TEXT("nplurals=1; plural=0;") },
{ TEXT("vls"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("wa"), TEXT("nplurals=2; plural=(n > 1);") },
{ TEXT("wo"), TEXT("nplurals=1; plural=0;") },
{ TEXT("xh"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("yi"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("yo"), TEXT("nplurals=2; plural=(n != 1);") },
{ TEXT("zh"), TEXT("nplurals=1; plural=0;") },
{ TEXT("zu"), TEXT("nplurals=2; plural=(n != 1);") },
};
for (const FPOCulturePluralForm& POCulturePluralForm : POCulturePluralForms)
{
if (FCString::Stricmp(POCulturePluralForm.CultureName, InCulture) == 0)
{
return POCulturePluralForm.PluralForm;
}
}
return nullptr;
}
bool FindDelimitedString(const FString& InStr, const FString& LeftDelim, const FString& RightDelim, FString& Result)
{
int32 Start = InStr.Find(LeftDelim, ESearchCase::CaseSensitive);
int32 End = InStr.Find(RightDelim, ESearchCase::CaseSensitive, ESearchDir::FromEnd);
if (Start == INDEX_NONE || !(End > Start))
{
return false;
}
Start += LeftDelim.Len();
if (Start >= End)
{
Result = TEXT("");
}
else
{
Result = InStr.Mid(Start, End - Start);
}
return true;
}
FPortableObjectCulture::FPortableObjectCulture( const FString& LangCode, const FString& PluralForms )
: LanguageCode( LangCode )
, LanguagePluralForms( PluralForms )
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
, Culture( FInternationalization::Get().GetCulture( LangCode ) )
{
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
}
void FPortableObjectCulture::SetLanguageCode( const FString& LangCode )
{
LanguageCode = LangCode;
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
Culture = FInternationalization::Get().GetCulture( LangCode );
}
FString FPortableObjectCulture::Language() const
{
FString Result;
if( Culture.IsValid() )
{
// NOTE: The below function name may be a bit misleading because it will return three letter language codes if needed.
Result = Culture->GetTwoLetterISOLanguageName();
}
return Result;
}
FString FPortableObjectCulture::Country() const
{
FString Result;
if( Culture.IsValid() )
{
Result = Culture->GetRegion();
}
return Result;
}
FString FPortableObjectCulture::Variant() const
{
FString Result;
if( Culture.IsValid() )
{
Result = Culture->GetVariant();
}
return Result;
}
FString FPortableObjectCulture::DisplayName() const
{
FString Result;
if( Culture.IsValid() )
{
Result = Culture->GetDisplayName();
}
return Result;
}
FString FPortableObjectCulture::EnglishName() const
{
FString Result;
if( Culture.IsValid() )
{
Result = Culture->GetEnglishName();
}
return Result;
}
FString FPortableObjectCulture::GetPluralForms() const
{
if( !LanguagePluralForms.IsEmpty() )
{
return LanguagePluralForms;
}
return GetDefaultPluralForms();
}
FString FPortableObjectCulture::GetDefaultPluralForms() const
{
FString Result;
if( LanguageCode.IsEmpty() )
{
return Result;
}
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
if( const TCHAR* LanguageCodePair = GetPluralForm( *GetLanguageCode() ) )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Result = LanguageCodePair;
}
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
else if( const TCHAR* LangCountryVariantPair = GetPluralForm( *( Language() + TEXT("_") + Country() + TEXT("@") + Variant() ) ) )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Result = LangCountryVariantPair;
}
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
else if( const TCHAR* LangCountryPair = GetPluralForm( *( Language() + TEXT("_") + Country() ) ) )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Result = LangCountryPair;
}
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
else if( const TCHAR* LangPair = GetPluralForm( *Language() ) )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Result = LangPair;
}
else
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
const TCHAR* Fallback = GetPluralForm( TEXT("en") );
if( Fallback )
{
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
Result = Fallback;
}
else
{
Result = TEXT("nplurals=2; plural=(n != 1);");
}
}
return Result;
}
FString FPortableObjectHeader::ToString() const
{
FString Result;
for( const FString& Comment : Comments )
{
Result += FString::Printf(TEXT("# %s%s"), *Comment, NewLineDelimiter);
}
Result += FString::Printf(TEXT("msgid \"\"%s"), NewLineDelimiter);
Result += FString::Printf(TEXT("msgstr \"\"%s"), NewLineDelimiter);
for( auto Entry : HeaderEntries )
{
const FString& Key = Entry.Key;
const FString& Value = Entry.Value;
Result += FString::Printf( TEXT("\"%s: %s\\n\"%s"), *Key, *Value, NewLineDelimiter );
}
return Result;
}
bool FPortableObjectHeader::FromLocPOEntry( const TSharedRef<const FPortableObjectEntry> LocEntry )
{
if( !LocEntry->MsgId.IsEmpty() || LocEntry->MsgStr.Num() != 1 )
{
return false;
}
Clear();
Comments = LocEntry->TranslatorComments;
// The POEntry would store header info inside the MsgStr[0]
TArray<FString> HeaderLinesToProcess;
LocEntry->MsgStr[0].ReplaceEscapedCharWithChar().ParseIntoArray( HeaderLinesToProcess, NewLineDelimiter, true );
for( const FString& PotentialHeaderEntry : HeaderLinesToProcess )
{
int32 SplitIndex;
if( PotentialHeaderEntry.FindChar( TCHAR(':'), SplitIndex ) )
{
// Looks like a header entry so we add it
const FString& Key = PotentialHeaderEntry.LeftChop( PotentialHeaderEntry.Len() - SplitIndex ).Trim().TrimTrailing();
FString Value = PotentialHeaderEntry.RightChop( SplitIndex+1 ).Trim().TrimTrailing();
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3284872 on 2017/02/03 by Graeme.Thornton Seperate pak cache granularity from pak signing chunk size Change 3285765 on 2017/02/03 by Graeme.Thornton Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread #jira UE-41478 Change 3286913 on 2017/02/04 by Ben.Marsh IncludeTool: Merging fixes. * Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead. * Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation. Change 3287100 on 2017/02/05 by Ben.Marsh UBT: Move platform settings into platform-specific TargetRules objects. Change 3287106 on 2017/02/05 by Ben.Marsh Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information. Change 3287398 on 2017/02/06 by Steve.Robb Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together. Change 3287399 on 2017/02/06 by Steve.Robb Log verbosities made more readable in the debugger. Change 3287410 on 2017/02/06 by Steve.Robb Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all. #fyi marc.audy Change 3288020 on 2017/02/06 by Ben.Marsh Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly. Change 3291817 on 2017/02/08 by Steve.Robb New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools. Change 3292090 on 2017/02/08 by Graeme.Thornton Crash fix - don't update font engine services if it was never created #jira UE-33953 Change 3292993 on 2017/02/08 by Ben.Marsh Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH) Change 3293231 on 2017/02/08 by Ben.Marsh BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed. Change 3294213 on 2017/02/09 by Ben.Marsh EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty. Change 3294753 on 2017/02/09 by Ben.Zeigler #jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated Change 3296070 on 2017/02/09 by Ben.Zeigler Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction. Change 3296420 on 2017/02/10 by Graeme.Thornton Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed Refactored encryption and signing key access in unrealpak to make it easier to use Change 3296609 on 2017/02/10 by Ben.Marsh BuildGraph: Fix error running the <Copy> task with an empty "From" argument. * FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator) * FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory. Change 3297440 on 2017/02/10 by Ben.Marsh UBT: Move the FileFilter class into UnrealBuildTool. Change 3297725 on 2017/02/10 by Ben.Zeigler #jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both. Clean up a lot of confusingly named and broken functions on UEnum: #jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings #jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions Delete some now redundant enum editor code and pipe everything through UEnum Change 3297979 on 2017/02/10 by Ben.Zeigler Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior Change 3298299 on 2017/02/10 by Steve.Robb TTuple improvements: - equality comparable - serializable - in the correct folder 2-tuples are specialized to be syntactically compatible with both TPair and TTuple. TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer. #fyi robert.manuszewski,ben.marsh Change 3298460 on 2017/02/11 by Ben.Marsh UGS: Set the correct result from running custom tasks. Change 3298462 on 2017/02/11 by Ben.Marsh UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated. Change 3299447 on 2017/02/13 by Graeme.Thornton Fix AES and pak signing key embedding for content only projects - Force temp target when any keys are specified by project config Change 3299649 on 2017/02/13 by Steve.Robb PLATFORM_HAS_DEFAULTED_OPERATORS fixed. Other obsolete compiler switches removed. Change 3299787 on 2017/02/13 by Steve.Robb IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization. #fyi robert.manuszewski Change 3300576 on 2017/02/13 by Ben.Marsh EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter. Change 3300600 on 2017/02/13 by Ben.Marsh EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces. Change 3300624 on 2017/02/13 by Ben.Marsh Switch incremental builds for all streams to start up on the incremental agent. Change 3302134 on 2017/02/14 by Steve.Robb UnrealCodeAnalyzer removed. #fyi ben.marsh,robert.manuszewski Change 3302639 on 2017/02/14 by Ben.Zeigler Fix crash cooking odin with default command line #jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified Change 3303002 on 2017/02/14 by Ben.Zeigler #jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level #jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway Fix it so -cooksinglepackage works properly again and excludes localization and startup packages Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate Change 3303084 on 2017/02/14 by Ben.Zeigler Attempt to get Nativization and EDL working without warnings Change 3305153 on 2017/02/15 by Ben.Zeigler Fix Fortnite and Orion cook, I don't understand why this passed my local testing Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning Change 3305959 on 2017/02/16 by Gil.Gribb UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms. Change 3306159 on 2017/02/16 by Ben.Marsh Fix path to target binaries when building non-monolithic in a unique build environment. Change 3306584 on 2017/02/16 by Steve.Robb UEnum internal functions renamed from Index to Value. GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values. #fyi ben.zeigler Change 3307836 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually Fixes lighting in Infiltrator demo Change 3307929 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Second half of matinee redirector fix Change 3308840 on 2017/02/17 by Matthew.Griffin Reimplementing CL#3305808 from 4.15 Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases) Change 3309115 on 2017/02/17 by Ben.Marsh Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead. Change 3309120 on 2017/02/17 by Ben.Marsh Fix support for creating modular builds which don't use the shared build environment. Change 3309125 on 2017/02/17 by Ben.Marsh Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator. Change 3309128 on 2017/02/17 by Ben.Marsh Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces. Change 3309131 on 2017/02/17 by Ben.Marsh Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again. Change 3309140 on 2017/02/17 by Ben.Marsh UAT: Fix exception moving a file from one location to another if the target directory does not exist. Change 3309212 on 2017/02/17 by Ben.Marsh Fixes/improvements for mod editor and code mods: * A separate top-level project is generated for each code mod in the Visual Studio solution. * Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods. * Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds. * Plugin browser now includes a separate category for mods. * Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings. Change 3309231 on 2017/02/17 by Steve.Robb Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<. #jira UE-42052 Change 3309248 on 2017/02/17 by Ben.Marsh Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true. Change 3309257 on 2017/02/17 by Ben.Marsh Prevent game binaries from being renamed for hot reload when working with installed projects. Change 3309355 on 2017/02/17 by Steven.Hutton Changes to make the website compatible with the new database changes. Change 3309371 on 2017/02/17 by Ben.Marsh Fix exception on shutdown when running asset registry with threads disabled. #jira UE-41951 Change 3309389 on 2017/02/17 by Ben.Zeigler #jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node Change 3309570 on 2017/02/17 by Gil.Gribb UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4. Change 3310039 on 2017/02/17 by Ben.Marsh BuildGraph: Prevent exception when trying to delete a file that does not exist. Change 3311484 on 2017/02/20 by Chris.Wood CrashReportProcess crash add retry logic improvements (CRP v1.2.16) Change 3311600 on 2017/02/20 by Matthew.Griffin Updated StripSymbols functions so that all platforms can deal with the source and target file being the same Change 3311675 on 2017/02/20 by Steve.Robb FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack. Change 3311893 on 2017/02/20 by Ben.Marsh UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines. Change 3313966 on 2017/02/21 by Ben.Marsh Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too. Change 3314398 on 2017/02/21 by Ben.Zeigler #jira UE-42212 Fix shutdown of AnimGraph module to be safer [CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
HeaderEntries.Emplace( Key, MoveTemp(Value) );
}
}
return true;
}
FPortableObjectHeader::FPOHeaderEntry* FPortableObjectHeader::FindEntry( const FString& EntryKey )
{
for( auto& Entry : HeaderEntries )
{
if( Entry.Key == EntryKey )
{
return &Entry;
}
}
return NULL;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
const FPortableObjectHeader::FPOHeaderEntry* FPortableObjectHeader::FindEntry( const FString& EntryKey ) const
{
for( auto& Entry : HeaderEntries )
{
if( Entry.Key == EntryKey )
{
return &Entry;
}
}
return NULL;
}
FString FPortableObjectHeader::GetEntryValue( const FString& EntryKey ) const
{
FString Result;
const FPOHeaderEntry* Entry = FindEntry( EntryKey );
if( Entry )
{
Result = Entry->Value;
}
return Result;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
bool FPortableObjectHeader::HasEntry( const FString& EntryKey ) const
{
return ( FindEntry( EntryKey ) != NULL);
}
void FPortableObjectHeader::SetEntryValue( const FString& EntryKey, const FString& EntryValue )
{
FPOHeaderEntry* Entry = FindEntry( EntryKey );
if( Entry )
{
Entry->Value = EntryValue;
}
else
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3314870) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3284872 on 2017/02/03 by Graeme.Thornton Seperate pak cache granularity from pak signing chunk size Change 3285765 on 2017/02/03 by Graeme.Thornton Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread #jira UE-41478 Change 3286913 on 2017/02/04 by Ben.Marsh IncludeTool: Merging fixes. * Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead. * Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation. Change 3287100 on 2017/02/05 by Ben.Marsh UBT: Move platform settings into platform-specific TargetRules objects. Change 3287106 on 2017/02/05 by Ben.Marsh Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information. Change 3287398 on 2017/02/06 by Steve.Robb Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together. Change 3287399 on 2017/02/06 by Steve.Robb Log verbosities made more readable in the debugger. Change 3287410 on 2017/02/06 by Steve.Robb Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all. #fyi marc.audy Change 3288020 on 2017/02/06 by Ben.Marsh Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly. Change 3291817 on 2017/02/08 by Steve.Robb New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools. Change 3292090 on 2017/02/08 by Graeme.Thornton Crash fix - don't update font engine services if it was never created #jira UE-33953 Change 3292993 on 2017/02/08 by Ben.Marsh Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH) Change 3293231 on 2017/02/08 by Ben.Marsh BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed. Change 3294213 on 2017/02/09 by Ben.Marsh EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty. Change 3294753 on 2017/02/09 by Ben.Zeigler #jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated Change 3296070 on 2017/02/09 by Ben.Zeigler Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction. Change 3296420 on 2017/02/10 by Graeme.Thornton Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed Refactored encryption and signing key access in unrealpak to make it easier to use Change 3296609 on 2017/02/10 by Ben.Marsh BuildGraph: Fix error running the <Copy> task with an empty "From" argument. * FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator) * FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory. Change 3297440 on 2017/02/10 by Ben.Marsh UBT: Move the FileFilter class into UnrealBuildTool. Change 3297725 on 2017/02/10 by Ben.Zeigler #jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both. Clean up a lot of confusingly named and broken functions on UEnum: #jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings #jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions Delete some now redundant enum editor code and pipe everything through UEnum Change 3297979 on 2017/02/10 by Ben.Zeigler Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior Change 3298299 on 2017/02/10 by Steve.Robb TTuple improvements: - equality comparable - serializable - in the correct folder 2-tuples are specialized to be syntactically compatible with both TPair and TTuple. TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer. #fyi robert.manuszewski,ben.marsh Change 3298460 on 2017/02/11 by Ben.Marsh UGS: Set the correct result from running custom tasks. Change 3298462 on 2017/02/11 by Ben.Marsh UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated. Change 3299447 on 2017/02/13 by Graeme.Thornton Fix AES and pak signing key embedding for content only projects - Force temp target when any keys are specified by project config Change 3299649 on 2017/02/13 by Steve.Robb PLATFORM_HAS_DEFAULTED_OPERATORS fixed. Other obsolete compiler switches removed. Change 3299787 on 2017/02/13 by Steve.Robb IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization. #fyi robert.manuszewski Change 3300576 on 2017/02/13 by Ben.Marsh EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter. Change 3300600 on 2017/02/13 by Ben.Marsh EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces. Change 3300624 on 2017/02/13 by Ben.Marsh Switch incremental builds for all streams to start up on the incremental agent. Change 3302134 on 2017/02/14 by Steve.Robb UnrealCodeAnalyzer removed. #fyi ben.marsh,robert.manuszewski Change 3302639 on 2017/02/14 by Ben.Zeigler Fix crash cooking odin with default command line #jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified Change 3303002 on 2017/02/14 by Ben.Zeigler #jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level #jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway Fix it so -cooksinglepackage works properly again and excludes localization and startup packages Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate Change 3303084 on 2017/02/14 by Ben.Zeigler Attempt to get Nativization and EDL working without warnings Change 3305153 on 2017/02/15 by Ben.Zeigler Fix Fortnite and Orion cook, I don't understand why this passed my local testing Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning Change 3305959 on 2017/02/16 by Gil.Gribb UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms. Change 3306159 on 2017/02/16 by Ben.Marsh Fix path to target binaries when building non-monolithic in a unique build environment. Change 3306584 on 2017/02/16 by Steve.Robb UEnum internal functions renamed from Index to Value. GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values. #fyi ben.zeigler Change 3307836 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually Fixes lighting in Infiltrator demo Change 3307929 on 2017/02/16 by Ben.Zeigler #jira UE-42055 Second half of matinee redirector fix Change 3308840 on 2017/02/17 by Matthew.Griffin Reimplementing CL#3305808 from 4.15 Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases) Change 3309115 on 2017/02/17 by Ben.Marsh Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead. Change 3309120 on 2017/02/17 by Ben.Marsh Fix support for creating modular builds which don't use the shared build environment. Change 3309125 on 2017/02/17 by Ben.Marsh Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator. Change 3309128 on 2017/02/17 by Ben.Marsh Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces. Change 3309131 on 2017/02/17 by Ben.Marsh Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again. Change 3309140 on 2017/02/17 by Ben.Marsh UAT: Fix exception moving a file from one location to another if the target directory does not exist. Change 3309212 on 2017/02/17 by Ben.Marsh Fixes/improvements for mod editor and code mods: * A separate top-level project is generated for each code mod in the Visual Studio solution. * Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods. * Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds. * Plugin browser now includes a separate category for mods. * Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings. Change 3309231 on 2017/02/17 by Steve.Robb Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<. #jira UE-42052 Change 3309248 on 2017/02/17 by Ben.Marsh Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true. Change 3309257 on 2017/02/17 by Ben.Marsh Prevent game binaries from being renamed for hot reload when working with installed projects. Change 3309355 on 2017/02/17 by Steven.Hutton Changes to make the website compatible with the new database changes. Change 3309371 on 2017/02/17 by Ben.Marsh Fix exception on shutdown when running asset registry with threads disabled. #jira UE-41951 Change 3309389 on 2017/02/17 by Ben.Zeigler #jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node Change 3309570 on 2017/02/17 by Gil.Gribb UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4. Change 3310039 on 2017/02/17 by Ben.Marsh BuildGraph: Prevent exception when trying to delete a file that does not exist. Change 3311484 on 2017/02/20 by Chris.Wood CrashReportProcess crash add retry logic improvements (CRP v1.2.16) Change 3311600 on 2017/02/20 by Matthew.Griffin Updated StripSymbols functions so that all platforms can deal with the source and target file being the same Change 3311675 on 2017/02/20 by Steve.Robb FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack. Change 3311893 on 2017/02/20 by Ben.Marsh UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines. Change 3313966 on 2017/02/21 by Ben.Marsh Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too. Change 3314398 on 2017/02/21 by Ben.Zeigler #jira UE-42212 Fix shutdown of AnimGraph module to be safer [CL 3315211 by Ben Marsh in Main branch]
2017-02-21 15:51:42 -05:00
HeaderEntries.Emplace( EntryKey, EntryValue );
}
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
void FPortableObjectHeader::UpdateTimeStamp()
{
// @TODO: Time format not exactly correct. We have something like this: 2014-02-07 20:06 This is what it should be: 2014-02-07 14:12-0600
FString Time = *FDateTime::UtcNow().ToString(TEXT("%Y-%m-%d %H:%M"));
SetEntryValue( TEXT("POT-Creation-Date"), Time );
SetEntryValue( TEXT("PO-Revision-Date"), Time );
}
FString FPortableObjectFormatDOM::ToString()
{
FString Result;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Header.UpdateTimeStamp();
Result += Header.ToString();
Result += NewLineDelimiter;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
for( const auto& EntryPair : Entries )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
Result += EntryPair.Value->ToString();
Result += NewLineDelimiter;
}
return Result;
}
bool FPortableObjectFormatDOM::FromString( const FString& InStr )
{
if( InStr.IsEmpty() )
{
return false;
}
bool bSuccess = true;
FString ParseString = InStr.Replace(TEXT("\r\n"), NewLineDelimiter);
TArray<FString> LinesToProcess;
ParseString.ParseIntoArray( LinesToProcess, NewLineDelimiter, false );
TSharedRef<FPortableObjectEntry> ProcessedEntry = MakeShareable( new FPortableObjectEntry );
bool bHasMsgId = false;
uint32 NumFileLines = LinesToProcess.Num();
for( uint32 LineIdx = 0; LineIdx < NumFileLines; ++LineIdx )
{
const FString& Line = LinesToProcess[LineIdx];
if( Line.IsEmpty() )
{
// When we encounter a blank line, we will either ignore it, or consider it the boundary of
// a LocPOEntry or FPortableObjectHeader if we processed any valid data before encountering the blank.
// If this entry is valid we'll check it and process it further.
if( bHasMsgId && ProcessedEntry->MsgStr.Num() > 0 )
{
// Check if we are dealing with a header entry
if( ProcessedEntry->MsgId.IsEmpty() && ProcessedEntry->MsgStr.Num() == 1 )
{
// This is a header
bool bAddedHeader = Header.FromLocPOEntry( ProcessedEntry );
if( !bAddedHeader )
{
return false;
}
ProjectName = Header.GetEntryValue(TEXT("Project-Id-Version"));
}
else
{
bool bAddEntry = AddEntry( ProcessedEntry );
if( !bAddEntry )
{
return false;
}
}
}
// Now starting a new entry and reset any flags we have been tracking
ProcessedEntry = MakeShareable( new FPortableObjectEntry );
bHasMsgId = false;
}
else if( Line.StartsWith( TEXT("#,") ) )
{
// Flags
FString Flag;
if( FindDelimitedString(Line, TEXT("#,"), NewLineDelimiter, Flag ) )
{
if( !Flag.IsEmpty() )
{
ProcessedEntry->Flags.Add( Flag );
}
}
}
else if( Line.StartsWith( TEXT("#.") ) )
{
// Extracted comments
FString Comment;
ProcessedEntry->ExtractedComments.Add( Line.RightChop( FString(TEXT("#. ")).Len() ) );
}
else if( Line.StartsWith( TEXT("#:") ) )
{
// Reference
FString Reference;
ProcessedEntry->AddReference( Line.RightChop( FString(TEXT("#: ")).Len() ) );
}
else if( Line.StartsWith( TEXT(":|") ) )
{
// This represents previous messages. We just drop this in unknown since we don't handle it
ProcessedEntry->UnknownElements.Add( Line );
}
else if( Line.StartsWith( TEXT("# ") ) || Line.StartsWith( TEXT("#\t") ) )
{
FString Comment;
ProcessedEntry->TranslatorComments.Add( Line.RightChop( FString(TEXT("# ")).Len() ) );
}
else if( Line == TEXT("#") )
{
ProcessedEntry->TranslatorComments.Add( TEXT("") );
}
else if( Line.StartsWith( TEXT("msgctxt") ) )
{
FString RawMsgCtxt;
if( !FindDelimitedString(Line, TEXT("\""), TEXT("\""), RawMsgCtxt ) )
{
bSuccess = false;
break;
}
for( uint32 NextLineIdx = LineIdx + 1; NextLineIdx < NumFileLines && LinesToProcess[NextLineIdx].Trim().TrimTrailing().StartsWith(TEXT("\"")); ++NextLineIdx)
{
FString Tmp;
if (FindDelimitedString(Line, TEXT("\""), TEXT("\""), Tmp))
{
RawMsgCtxt += Tmp;
}
}
// If the following line contains more info for this element we continue to parse it out
uint32 NextLineIdx = LineIdx + 1;
while( NextLineIdx < NumFileLines )
{
const FString& NextLine = LinesToProcess[NextLineIdx].TrimTrailing().Trim();
if( NextLine.StartsWith("\"") && NextLine.EndsWith("\"") )
{
RawMsgCtxt += NextLine.Mid( 1, NextLine.Len()-2 );
}
else
{
break;
}
LineIdx = NextLineIdx;
NextLineIdx++;
}
ProcessedEntry->MsgCtxt = RawMsgCtxt;
}
else if( Line.StartsWith( TEXT("msgid") ) )
{
FString RawMsgId;
if( !FindDelimitedString(Line, TEXT("\""), TEXT("\""), RawMsgId ) )
{
bSuccess = false;
break;
}
// If the following line contains more info for this element we continue to parse it out
uint32 NextLineIdx = LineIdx + 1;
while( NextLineIdx < NumFileLines )
{
const FString& NextLine = LinesToProcess[NextLineIdx].TrimTrailing().Trim();
if( NextLine.StartsWith("\"") && NextLine.EndsWith("\"") )
{
RawMsgId += NextLine.Mid( 1, NextLine.Len()-2 );
}
else
{
break;
}
LineIdx = NextLineIdx;
NextLineIdx++;
}
ProcessedEntry->MsgId = RawMsgId;
bHasMsgId = true;
}
else if( Line.StartsWith( TEXT("msgid_plural") ) )
{
FString RawMsgIdPlural;
if( !FindDelimitedString(Line, TEXT("\""), TEXT("\""), RawMsgIdPlural ) )
{
bSuccess = false;
break;
}
// If the following line contains more info for this element we continue to parse it out
uint32 NextLineIdx = LineIdx + 1;
while( NextLineIdx < NumFileLines )
{
const FString& NextLine = LinesToProcess[NextLineIdx].TrimTrailing().Trim();
if( NextLine.StartsWith("\"") && NextLine.EndsWith("\"") )
{
RawMsgIdPlural += NextLine.Mid( 1, NextLine.Len()-2 );
}
else
{
break;
}
LineIdx = NextLineIdx;
NextLineIdx++;
}
ProcessedEntry->MsgIdPlural = RawMsgIdPlural;
}
else if( Line.StartsWith( TEXT("msgstr[") ) )
{
FString IndexStr;
if( !FindDelimitedString(Line, TEXT("["), TEXT("]"), IndexStr ) )
{
bSuccess = false;
break;
}
int32 Index = -1;
TTypeFromString<int32>::FromString(Index, *IndexStr );
check(Index >= 0);
FString RawMsgStr;
if( !FindDelimitedString(Line, TEXT("\""), TEXT("\""), RawMsgStr ) )
{
bSuccess = false;
break;
}
// If the following line contains more info for this element we continue to parse it out
uint32 NextLineIdx = LineIdx + 1;
while( NextLineIdx < NumFileLines )
{
const FString& NextLine = LinesToProcess[NextLineIdx].TrimTrailing().Trim();
if( NextLine.StartsWith("\"") && NextLine.EndsWith("\"") )
{
RawMsgStr += NextLine.Mid( 1, NextLine.Len()-2 );
}
else
{
break;
}
LineIdx = NextLineIdx;
NextLineIdx++;
}
if( ProcessedEntry->MsgStr.Num() > Index )
{
ProcessedEntry->MsgStr[Index] = RawMsgStr;
}
else
{
ProcessedEntry->MsgStr.Insert( RawMsgStr, Index );
}
}
else if( Line.StartsWith( TEXT("msgstr") ) )
{
FString RawMsgStr;
if( !FindDelimitedString(Line, TEXT("\""), TEXT("\""), RawMsgStr ) )
{
bSuccess = false;
break;
}
// If the following line contains more info for this element we continue to parse it out
uint32 NextLineIdx = LineIdx + 1;
while( NextLineIdx < NumFileLines )
{
const FString& NextLine = LinesToProcess[NextLineIdx].TrimTrailing().Trim();
if( NextLine.StartsWith("\"") && NextLine.EndsWith("\"") )
{
RawMsgStr += NextLine.Mid( 1, NextLine.Len()-2 );
}
else
{
break;
}
LineIdx = NextLineIdx;
NextLineIdx++;
}
FString MsgStr = RawMsgStr;
if( ProcessedEntry->MsgStr.Num() > 0 )
{
ProcessedEntry->MsgStr[0] = MsgStr;
}
else
{
ProcessedEntry->MsgStr.Add( MsgStr );
}
}
else
{
ProcessedEntry->UnknownElements.Add( Line );
}
}
return bSuccess;
}
void FPortableObjectFormatDOM::CreateNewHeader()
{
// Reference: http://www.gnu.org/software/gettext/manual/gettext.html#Header-Entry
// Reference: http://www.gnu.org/software/gettext/manual/html_node/Header-Entry.html
//Hard code some header entries for now in the following format
/*
# Engine English translation
# Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#
msgid ""
msgstr ""
"Project-Id-Version: Engine\n"
"POT-Creation-Date: 2014-1-31 04:16+0000\n"
"PO-Revision-Date: 2014-1-31 04:16+0000\n"
"Language-Team: \n"
"Language: en-us\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
*/
Header.Clear();
Header.SetEntryValue( TEXT("Project-Id-Version"), *GetProjectName() );
// Setup header entries
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Header.UpdateTimeStamp();
Header.SetEntryValue( TEXT("Language-Team"), TEXT("") );
Header.SetEntryValue( TEXT("Language"), Language.GetLanguageCode() );
Header.SetEntryValue( TEXT("MIME-Version"), TEXT("1.0") );
Header.SetEntryValue( TEXT("Content-Type"), TEXT("text/plain; charset=UTF-8") );
Header.SetEntryValue( TEXT("Content-Transfer-Encoding"), TEXT("8bit") );
Header.SetEntryValue( TEXT("Plural-Forms"), Language.GetPluralForms() );
Header.Comments.Add( FString::Printf(TEXT("%s %s translation."), *GetProjectName(), *Language.EnglishName() ) );
Header.Comments.Add( TEXT("Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.") );
Header.Comments.Add( FString(TEXT("")) );
}
bool FPortableObjectFormatDOM::SetLanguage( const FString& LanguageCode, const FString& LangPluralForms )
{
FPortableObjectCulture NewLang( LanguageCode, LangPluralForms );
if( NewLang.IsValid() )
{
Language = NewLang;
return true;
}
return false;
}
bool FPortableObjectFormatDOM::AddEntry( const TSharedRef< FPortableObjectEntry> LocEntry )
{
TSharedPtr<FPortableObjectEntry> ExistingEntry = FindEntry( LocEntry );
if( ExistingEntry.IsValid() )
{
ExistingEntry->AddReferences( LocEntry->ReferenceComments );
ExistingEntry->AddExtractedComments( LocEntry->ExtractedComments );
// Checks for a situation that we don't know how to handle yet. ex. What happens when we match all the IDs for an entry but another param differs?
check( LocEntry->TranslatorComments == ExistingEntry->TranslatorComments );
}
else
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
Entries.Add( *LocEntry, LocEntry );
}
return true;
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
TSharedPtr<FPortableObjectEntry> FPortableObjectFormatDOM::FindEntry( const TSharedRef<const FPortableObjectEntry> LocEntry ) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
return Entries.FindRef(*LocEntry);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
TSharedPtr<FPortableObjectEntry> FPortableObjectFormatDOM::FindEntry( const FString& MsgId, const FString& MsgIdPlural, const FString& MsgCtxt ) const
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
return Entries.FindRef(FPortableObjectEntryKey(MsgId, MsgIdPlural, MsgCtxt));
}
void FPortableObjectFormatDOM::SortEntries()
{
// Sort keys.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
for( const auto& EntryPair : Entries )
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
EntryPair.Value->ReferenceComments.Sort();
}
// Sort by namespace, then keys, then source text.
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
auto SortingPredicate = [](const TSharedPtr<FPortableObjectEntry>& A, const TSharedPtr<FPortableObjectEntry>& B) -> bool
{
// Compare namespace
if (A->MsgCtxt < B->MsgCtxt)
{
return true;
}
else if (A->MsgCtxt > B->MsgCtxt)
{
return false;
}
// Compare keys
const int32 ExtractedCommentCount = FMath::Max(A->ExtractedComments.Num(), B->ExtractedComments.Num());
for (int32 i = 0; i < ExtractedCommentCount; ++i)
{
// If A has no more comments, it is before B.
if (!A->ExtractedComments.IsValidIndex(i) && B->ExtractedComments.IsValidIndex(i))
{
return true;
}
// If B has no more comments, it is before A.
if (A->ExtractedComments.IsValidIndex(i) && !B->ExtractedComments.IsValidIndex(i))
{
return false;
}
check(A->ExtractedComments.IsValidIndex(i) && B->ExtractedComments.IsValidIndex(i));
// If A's comment is lexicographically less, it is before B.
if (A->ExtractedComments[i] < B->ExtractedComments[i])
{
return true;
}
// If B's comment is lexicographically less, it is before A.
if (A->ExtractedComments[i] > B->ExtractedComments[i])
{
return false;
}
}
// Compare source string
if (A->MsgId < B->MsgId)
{
return true;
}
else if (A->MsgId > B->MsgId)
{
return false;
}
return A.Get() < B.Get();
};
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3566944) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3363699 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3499858 by Matt.Kuhlenschmidt PR #3673: Fixed UE-36416 (Contributed by DarkSlot) Change 3499872 by Matt.Kuhlenschmidt PR #3682: Details view - matrix button visibility toggle and crash fix (Contributed by kamrann) Change 3499873 by Matt.Kuhlenschmidt Hide property matrix button from settings editor. For the combined settings objects view this produces nonsensical results and the property matrix is for bulk editing which settings are not designed for. Change 3501154 by Arciel.Rekman Fix incorrect RPATH. - Fixed LinuxToolChain to use FileItem instead of strings. - Fixed string-based Utils.MakePathRelativeTo - workaround for an old Mono bug was causing invalid "correction" of the relative path, triggered by the fact that path "Foo/Bar/../Baz" was not considered equal to "Foo/Baz". Instead of removing the workaround altogether, added a better comparison. Change 3501337 by Arciel.Rekman Better fix for RPATH. - Ben Marsh's suggestion. Change 3502572 by Matt.Kuhlenschmidt PR #3693: Because "becuase" is spelled because (Contributed by getnamo) Change 3502731 by Matt.Kuhlenschmidt Guard against empty warning toasts #jira UE-46285 Change 3502788 by Matt.Kuhlenschmidt Avoid shutting down the editor during loads and slow tasks if a windows close message comes in during this time Change 3503027 by Michael.Dupuis Optimized UpdateLayerUsageInformation Change 3503299 by Michael.Dupuis Fixed crash when having no layer info object Change 3504529 by Yannick.Lange Use UWorld instead of FWorldContext for EditorWorldExtensions, since we don't use it. Change 3504550 by Jamie.Dale Fixed/Improved DnD validation between Content Browsers Dragging assets between Content Browsers now goes through the same common DnD code (DragDropHandler) as dragging assets between the SPathView and SAssetView, and between items within an SAssetView. This also improves the validation of asset/file drops to prevent you dropping assets/files into class paths. #jira UE-45857 Change 3505369 by Alexis.Matte Make sure undo/redo transactions works for all fbx dialog options. #jira UE-43465 #jira UE-43569 Change 3505500 by Matt.Kuhlenschmidt Fix child usd meshes not importing properly. Change 3505645 by Arciel.Rekman Add USD support on Linux (UE-45383). #jira UE-45383 Change 3505658 by Arciel.Rekman USD: add CMake toolchain file I missed. Change 3506796 by Yannick.Lange Fix EditorWorldExtensionCollection using TWeakObjectPtr for UWorlds instead of UPROPERTY Change 3508082 by Alexis.Matte Make sure the fbx re-import editor preference "show option dialog at reimport" is working when re-importing an animation sequence. Change 3508855 by Max.Chen Add CanFindInContentBrowser to AssetEditorToolkit. False for LevelSequenceEditorToolkit so that sequencer doesn't take over Find In Content Browser and show only the sequencer asset. #jira UE-46241 Change 3509282 by Bradut.Palas #jira UE-45337 Removed check for Actor->GetWorld() against GWorld because the latter would switch between editor world and PIE world during a tick, causing the widget to not update properly. Since the Actor would always point to the PIE world, the check was no longer needed. Change 3509298 by Nick.Darnell Slate - Now has better support for analog navigation, the NavigationConfig is now created per user, and has the ability to deal with repeats and can handle navigation better by waiting until the user has moved enough to intend a direction to move. Change 3509313 by Bradut.Palas #jira UE-44630 As the bug description says, the Undo History was not refreshing correctly because an undo coupled with an action would result in the same number of transactions as the previous tick. Now we also check the variation of undo actions count in order to refresh the list. Change 3509318 by Bradut.Palas #jira UE-1406 To fix the issue we simply close the Consolidate window if ListViewItems is empty. Change 3509402 by Nick.Darnell PR #3703: UE-46362: Fixing typo in EUMGSequencePlayMode.PingPong comment (Contributed by gsfreema) Change 3510447 by Arciel.Rekman ReplayProxy: changed protected to private. Change 3510467 by Max.Chen Property Editor: Disable color widget when editing is disabled. #jira UE-46331 Change 3511249 by Matt.Kuhlenschmidt PR #3715: Turn off the automatic expiration of the restore assets notification (Contributed by IHappyDayI) Change 3511286 by Matt.Kuhlenschmidt Added ability to set properties from USD attributes when using scene import to import USD files. See UsdPropTestScene.usda for an example file of how this works Change 3511528 by Cody.Albert Updated FMoviePlayerWidgetRenderer to use Slate time instea of application time Change 3512149 by Matt.Kuhlenschmidt Dont save non-dirty built data when playing PIE in a standalone process #jira UE-46422 Change 3512259 by Matt.Kuhlenschmidt Fix static analysis Change 3512291 by Matt.Kuhlenschmidt PR #3719: Updating UEditorEngine::ReplaceActors to not copy array of actors (Contributed by gsfreema) Change 3512911 by Matt.Kuhlenschmidt Fixed USD property setting crashing if the usd file contained an array with 0 elements. Fixed USD property setting creating invalid tmaps if the usd file contained a key that already existed Change 3513725 by Matt.Kuhlenschmidt PR #3726: Copy/paste fix for SAdvancedDropdownRow::Construct() (Contributed by jovisgCL) Change 3514453 by Jamie.Dale Added a way to set the UEnum used by a UEnumProperty after using the default constructor This will assert if called on an instance that has already been initialized Change 3514858 by Alexis.Matte Fix crash when importing animation and choosing a different value for option "Import Meshes In Bone Hierarchy" then the value use to import the skeletal mesh. In some case there is no skinned mesh. Change 3514875 by Matt.Kuhlenschmidt PR #3721: Fixed. Screen Message was showed always when screenshot is captured(F9) (Contributed by shuaiharry) Change 3515859 by Bradut.Palas #jira UE-46516 The RenameTextBox didn't handle the OnTextCommitted event (which can be triggered when pressing Enter in the box). Now it does. Change 3515998 by Jamie.Dale Adding missing ) to some log messages Change 3517681 by Matt.Kuhlenschmidt Fix automated import not applying any texure settings to imported textures Change 3517703 by Nick.Darnell Slate - Marking SWidget's destructor as virtual (it always has been because of the parent), but this makes it more obvious. Change 3517737 by Nick.Darnell Slate - The retainer widget now only knows how to store the images in gamma space, rather than rendering in linear and storing using sRGB writes. If you do it that way - you end up in a state of having premultiplied linear space stored in sRGB, and getting that back into a state that looks correct when you finally render it with the rest of Slate becomes very difficult, so to make things simpler Change 3517758 by Nick.Darnell UMG - Updating the retainer box categories and visibility. Change 3517795 by Nick.Darnell Slate - We now don't do inherited volatility if we're also caching. Change 3517861 by Matt.Kuhlenschmidt Update windows USD to .75 Change 3517867 by Matt.Kuhlenschmidt Delete OpenEXR from USD dependencies. It is no longer used Change 3517873 by Matt.Kuhlenschmidt Updated USD windows binaries Change 3517896 by Max.Chen Sequencer: Call SkyLightComponent's SetLightColor() directly, similar to LightComponent #jira UE-46669 Change 3518240 by Max.Chen Sequencer: Set needs update when binding. #jira UE-46619 Change 3518492 by Max.Chen Sequencer: If already at the correct play position, don't jump to it. This fixes a bug where if you play to a position and pause, resuming play will playforward and not keep pausing. #jira UE-45996, UE-45997 Change 3518997 by Max.Chen Fbx: Fix aperture width, height, focal length and field of view calculations. #jira UE-46754 Change 3520190 by Jamie.Dale Cleaned up SCC log spam when finding out-of-date dependencies Change 3520237 by Yannick.Lange VR Editor: cleanup auto entry. Removed TimeSinceHMDChecked and added extra check for if there is currently a vr mode active. Change 3520923 by Max.Chen Sequencer: Refactor displaying sequencer settings in editor so that they're always available and not only when the sequencer type is instantiated. #jira UE-46301 Change 3521212 by Matt.Kuhlenschmidt PR #3757: MAX_NAME_LENGHT -> MAX_NAME_LENGTH (Contributed by Josef-CL) #jira UE-46821 Change 3521216 by Matt.Kuhlenschmidt PR #3751: Spelling fix for ESlateVisibility comment (Contributed by Triplelexx) #jira UE-46810 Change 3521221 by Matt.Kuhlenschmidt PR #3733: UE-46683: Don't increment MovieIndex when playing next movie (Contributed by projectgheist) #jira UE-46683,UE-46714 Change 3521344 by Yannick.Lange Fix selection tools in the Levels editor window. After selecting all levels SWorldHierarchyImpl::OnUpdateSelection used GetSelectedTreeItems(). At that point the tree items were not updated yet and it would return the 'previous' items. Making it look like nothing happened. Instead WorldModel->GetSelectedLevels() had to be used to get the new list of selected levels (this was used in 4.16) and then convert the list of FLevelModel to the new system that uses WorldHierarchy::FWorldTreeItemID. #jira UE-46741 Change 3521825 by Joe.Graf #Xb1 Added missing VectorSetFloat1 by copying the one in UnrealMathSSE.h #CodeReview: ben.woodhouse Change 3522114 by Joe.Graf #Xb1 Changed the missing VectorSetFloat1 to use MakeRegisterVector to be more consistent with other Xbox defines per Ben's code review #CodeReview: ben.woodhouse Change 3524202 by Matt.Kuhlenschmidt Prevent resizing when a context menu is open. This prevents a number of rare crashes when a window is resized when a child menu is open causing the child to lose connection to the parent (happens when the parent widgets are clipped and no longer processed). This is consistent with behavior on windows and mac. #jira UE-46653 Change 3524263 by Bradut.Palas #jira UE-46671 The issue happened because a parent callback of OnAssetRenameCommitted would allow an implicit sync and it would reset the search. Solved by blocking the parent callback if the user is searching. Change 3524265 by Bradut.Palas #jira UE-46261 Console command was doing something illegal. Opening a map from editor when multiprocess and client mode were enabled is prohibited by code in Playlevel.cpp (( !CanRunUnderOneProcess && PlayNetMode == EPlayNetMode::PIE_Client )) Solved by banning that specific use of the command. Change 3524266 by Bradut.Palas #jira UE-45592 The bug was caused by an iteration in EndPlayMap() that re-selected all previous actors but without the notify flag (hence, not triggering the code that validated showing the transform widget). Fixed by notifying just once per group, for performance reasons. Change 3524585 by Bradut.Palas Back out changelist 3524265 until I can figure out why the build system doesn't like it. Change 3525921 by Bradut.Palas Resubmitting revision 3524265 with properly guarded editor code (#if WITH_EDITOR) Change 3526124 by Matt.Kuhlenschmidt Remvoe debug canvas proxy Change 3526139 by Matt.Kuhlenschmidt Force low quality fallback mode on ES2 devices for slate blur widgets. This feature does not work on es2 Change 3526663 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527028 by Cody.Albert Back out changelist 3526663 Change 3527241 by Cody.Albert Fixed sequencer bindings to correctly work on streamed level in standalone preview mode Change 3527829 by Max.Chen Fbx: Add static transform values to curve data import. #jira UE-46888 Change 3527830 by Max.Chen Sequencer: Import static/default transforms and camera focal lengths from fbx. #jira UE-46888 Change 3528768 by Matt.Kuhlenschmidt Refactor of GetDetailsView method on IDetalLayoutBuilder for some upcoming changes. There is no longer a guarantee that a physical details panel is present wwhen customizing a property so GetDetailsView now returns a pointer and will be null if no details view exists. This refactor is necessary for a change to allow us to make loose property widgets for use outside of a details view. Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3530675 by Michael.Dupuis #jira UE-46913 : Added extra validation to prevent possible crash Change 3530991 by Matt.Kuhlenschmidt Added ability for users to specifiy usd plugins for the USD importer Change 3531110 by Matt.Kuhlenschmidt Added automated import support for USD. Automated import now also supports loading a level per import group so that factories may spawn actors and manipulate the level Change 3531119 by Matt.Kuhlenschmidt USD Scene import now uses actor factories to determine the correct actor type to spawn for an asset specified in USD Change 3531220 by Jamie.Dale Fixed some places that were iterating over sets/maps using their element indices as if they were the sparse indices Change 3531831 by Cody.Albert BP nodes can no longer be renamed on read-only graphs. Change 3531938 by Yannick.Lange Enable setting justification at runtime for multi-line text boxes. #jira UE-44801 Change 3533011 by Matt.Kuhlenschmidt Exporting render targets now chooses PNG if the render target format is an LDR format Change 3533370 by Arciel.Rekman Fix comparison of the RT format. Change 3533717 by Nick.Darnell Slate - Adding justification to SEditableText and SpinBox, also adding the field for UMG. Change 3534756 by Arciel.Rekman Linux: add path to bundled GL headers. - Seems like we have been implicitly relying on it being added someplace else or simply present in the system. - Change by Cengiz.Terzibas Change 3535421 by Arciel.Rekman Reduce SCW logspam on Linux (UE-46634) #jira UE-46634 Change 3537520 by Matt.Kuhlenschmidt PR #3780: Fix typo steam to stream (Contributed by YuchenMei) Change 3537539 by Nick.Darnell UMG - Fixing a bug with aspect ratio locking cameras when in HDPI mode, the spaces were slightly different. Moving over the code that calculates the offsets to function in normalized space, so that it's trivial to combine with the existing normalized viewport dimensions and offset information, without space confusion. Change 3537542 by Nick.Darnell UMG - Fixing some bugs with the retainer widget which was not properly resetting or registering the hit testing information when rendered every frame. This should fix some issues that have been seen with clicks locking the viewport rendering, or not being clickable. Change 3537596 by Alexis.Matte Fbx SDK 2018.1.1 Integration #jira UE-45070 Change 3537672 by Matt.Kuhlenschmidt Simple fix for seconds of time being spent refreshing the settings editor if commands are registered while it is open. The request to refresh is deferred until next tick, meaning that each command list registered in a frame is not refreshing the details panel. Change 3537796 by Alexis.Matte Make sure all general settings are persist when we re-import a staticmesh from fbx file. #jira UE-46829 Change 3537961 by Michael.Dupuis #jira UE-47222: Prevent possible crash in some bad drag & drop case Change 3538149 by Alexis.Matte Make sure we export NTB information instead of just the normal when exporting to fbx #jira UE-46785 Change 3538237 by Alexis.Matte Fix import of large fbx scene (over 2 Gb) pr #3784 #jira UE-47124 Change 3538270 by Lauren.Ridge Epic Friday: Preview scenes in material editors Change 3539707 by Yannick.Lange Optimize viewport interactor hitresult for laser. Store the first hitresult and use that when calling UViewportInteractor::GetHitResultFromLaserPointer multiple times a frame. Change 3539964 by Lauren.Ridge Fix for cubemap not persisting between loads Change 3540321 by Arciel.Rekman Linux: CEF rebuilt with fewer dependencies (UE-46433). - Removed source-only binary to save size (we can link to the runtime one, this also allows RPATH to be generated automatically). - Change by Cengiz.Terzibas, polished by RCL. Change 3540458 by Alexis.Matte Fix the HDR pixel inspector. The HDR value is now RGBA in editor viewport and RGB in Game mode. #jira UE-47199 Change 3540681 by Arciel.Rekman Linux: fix flickering (UE-46351) - redoing fix from 4.17 - Slate rendering policy can set a scissor rect equal to a (smaller) window, which would get inherited by the scene renderer later. #jira UE-46351 (Redoing the fix from CL 3538578 in 4.17). Change 3540838 by Matt.Kuhlenschmidt Fix locked actors still being moved by piloting them Change 3542212 by Nick.Darnell Slate - Fixing a crash with per character wrapping. When used in rich text fields, it can cause a crash due to negative lengths for measurements, due to the way we calculate start and end indexes. New code now ensures the End is always >= to the Start. Change 3544033 by Arciel.Rekman Drop and deprecate /-prefixed commandline switches. - Dropped on all platforms except Windows, where it will produce a warning. Complete drop is expected in 4.19. Change 3544213 by Nick.Darnell Slate - Fixing another potential crash with the slate loading thread. The default movie player was listening for map load finishing using the AddSP callaback, which means the weakptr would be accessed, switching these over to AddRaws to be safer. Change 3546113 by Nick.Darnell Slate - Resurecting the slate visualizer support in the slate renderer for batch visualization, and overdraw. Change 3547129 by Michael.Trepka Few small changes that make UnrealBuildTool faster when running on Mono Change 3547454 by Jamie.Dale Added search to editable texts Change 3547460 by Jamie.Dale The output log now applies a search to its editable text when filtering This highlights the term matches on each line Change 3548177 by Jamie.Dale Optimized PO entry look-up Change 3548287 by Matt.Kuhlenschmidt Fix one off speedtree crash #jira UE-47538 Change 3548377 by Lauren.Ridge Checking that the Environment Map Path is set before trying to load it. #jira UE-47365 Change 3548628 by Matt.Kuhlenschmidt Fix focus graphic for tabs not pointing to the correct image Change 3549289 by Max.Chen Movie Scene Capture: Move window to within the desktop bounds when resizing. #jira UE-37330 Change 3549290 by Arciel.Rekman Fix hlslcc not working properly with newer clangs. - Both the clang 3.8+ problem and UB reported by UBSan. Change 3550573 by Max.Chen Sequencer: Track drag drop. Implement drag and drop onto a camera track, subscene track, and cinematic shot track. #jira UE-45773 #jira UE-45387 Change 3550729 by Max.Chen Sequence Recorder: Add interpolation and tangent settings for animation recording keys #jira UE-46146 Change 3551558 by Nick.Darnell UMG - Tweaking some designer elements, playing around with a 'real-time' mode. Also fixing a bug with decendant widgets in named slots not triggering design effects like updating the widget switcher. #jira UE-39404 Change 3551671 by Joe.Graf Merged over the change to expose more of dormancy to Blueprints (UE-46240) Change 3551684 by Cody.Albert Removing some unused code from map check Change 3552673 by Yannick.Lange Fix crash select all levels with folders in the treewidget. Change 3552960 by Yannick.Lange Frontend filter for files referenced by any level in the project and a filter for not referenced by any level. #jira UE-22153 Change 3553727 by Max.Chen Sequencer: Capture thumbnail before pre save so that the thumbnail isn't captured with the evaluation in a reset state. #jira UE-47693 Change 3553778 by Arciel.Rekman Cache check for compiler availability (UE-47699). - Fixes performance drop in the blueprint editor. Better than caching in a particular source accessors because affects all accessors (incl. Mac which isn't cached either) and reduces calls. Change 3554128 by Matt.Kuhlenschmidt Null out GEditor after it has been destoyed. Any modules that access GEditor can now properly check for a null geditor instead of blindly accessing it Change 3554266 by Max.Chen Movie Scene Capture: Override cinematic mode in the movie scene capture. #jira UE-33473 Change 3555563 by Alexis.Matte Fix static mesh screensize lost when converting from an old version. The conversion require valid extended bounds which was converted after the LOD screensize. #jira UE-47697 Change 3555755 by Yannick.Lange VR Editor: Add exit button inside new menu called "system" on radial menu. Still needs correct icons. Change 3556334 by Matt.Kuhlenschmidt Added a new type of property editor called a property row generator. This is essentially a details panel that can generate each unique row but adds no visual styling around the property editors and does not generate a master tree widget for the properties. This is useful for creating proper widgets for properties and displaying them in a UI that is not the details panel Change 3558100 by Matt.Kuhlenschmidt PR #3823: Incorrect comment syntax in ini files (Contributed by projectgheist) Change 3558240 by Lauren.Ridge Move floor in material editor preview scene based on preview mesh Change 3558242 by Matt.Kuhlenschmidt Fix console variables help page showing only rendering cvars by default Change 3558243 by Matt.Kuhlenschmidt Fix static analysis Change 3558342 by Alexis.Matte Make the code to find the best sample rate to import fbx animation more simple and more robust. The code need to be able to support all the possible case. Add a lot of animation sample rate automation tests #jira UE-47342 Change 3558515 by Yannick.Lange VR Editor: Changed icon for system and exit button on radial menu. Change 3558973 by Matt.Kuhlenschmidt Fix camera placement of the default map Change 3559230 by Arciel.Rekman Do not link CEF3 for servers (UE-47721). Change 3559572 by Arciel.Rekman Linux: make sure the engine is rebuilt during the updates. Change 3560197 by Arciel.Rekman Linux: cosmetic cleanup of an old code. Change 3560904 by Max.Chen Movie Scene Capture: Expose "Open Folder" hyperlink while capturing. Change 3561213 by Matt.Kuhlenschmidt Enable USD by default in QA game for testing Change 3561928 by Matt.Kuhlenschmidt Fix green glowing in the mateiral editor #jira UE-47826 Change 3562259 by Arciel.Rekman Made FPlatformMisc::DebugBreak() not inlined on Linux. - Saves a great deal of binary size without really impacting a performance. Change 3562630 by Arciel.Rekman Make Linux editor compilable with clang 5.0-rc1. Change 3563564 by Yannick.Lange Fix Cube Static Mesh Thumbnail renders black. Cleared out the thumbnail, causing it to create the correct new one. #jira UE-47777 Change 3564529 by Jamie.Dale Const-correct UScriptStruct::ExportText Change 3564972 by Alexis.Matte Fix staticmesh merge applying build scale multiple time Git PR #3807 #jira UE-47645 Change 3565253 by Arciel.Rekman Fix "Anim to Play" being inaccessible after import (UE-47885). - The variable was not initialized and could remain false on Linux. #jira UE-47885 Change 3565293 by Jamie.Dale Merged "Categories" into the main Output Log filter list Change 3565939 by Alexis.Matte Back out revision 3 from //UE4/Dev-Editor/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeHelpers.cpp Change 3566081 by Alexis.Matte Fix staticmesh merge applying scale twice PR #3807 #jira UE-47645 Change 3566232 by Matt.Kuhlenschmidt Fix edit inline properties not clipping properly #jira UE-47775 [CL 3567077 by Matt Kuhlenschmidt in Main branch]
2017-08-01 15:55:31 -04:00
Entries.ValueSort(SortingPredicate);
}
void FPortableObjectEntry::AddExtractedComment( const FString& InComment )
{
if(!InComment.IsEmpty())
{
ExtractedComments.AddUnique(InComment);
}
//// Extracted comments can contain multiple references in a single line so we parse those out.
//TArray<FString> CommentsToProcess;
//InComment.ParseIntoArray( CommentsToProcess, TEXT(" "), true );
//for( const FString& ExtractedComment : CommentsToProcess )
//{
// ExtractedComments.AddUnique( ExtractedComment );
//}
}
void FPortableObjectEntry::AddReference( const FString& InReference )
{
if(!InReference.IsEmpty())
{
ReferenceComments.AddUnique(InReference);
}
//// Reference comments can contain multiple references in a single line so we parse those out.
//TArray<FString> ReferencesToProcess;
//InReference.ParseIntoArray( ReferencesToProcess, TEXT(" "), true );
//for( const FString& Reference : ReferencesToProcess )
//{
// ReferenceComments.AddUnique( Reference );
//}
}
void FPortableObjectEntry::AddExtractedComments( const TArray<FString>& InComments )
{
for( const FString& ExtractedComment : InComments )
{
AddExtractedComment( ExtractedComment );
}
}
void FPortableObjectEntry::AddReferences( const TArray<FString>& InReferences )
{
for( const FString& Reference : InReferences )
{
AddReference( Reference );
}
}
FString FPortableObjectEntry::ToString() const
{
check( !MsgId.IsEmpty() );
FString Result;
for( const FString& TranslatorComment : TranslatorComments )
{
Result += FString::Printf( TEXT("# %s%s"), *TranslatorComment, NewLineDelimiter );
}
for( const FString& Comment : ExtractedComments )
{
if( !Comment.IsEmpty() )
{
Result += FString::Printf( TEXT("#. %s%s"), *Comment, NewLineDelimiter );
}
else
{
Result += FString::Printf( TEXT("#.%s"), NewLineDelimiter );
}
}
for( const FString& ReferenceComment : ReferenceComments )
{
Result += FString::Printf( TEXT("#: %s%s"), *ReferenceComment, NewLineDelimiter );
}
if( !MsgCtxt.IsEmpty() )
{
Result += FString::Printf(TEXT("msgctxt \"%s\"%s"), *MsgCtxt, NewLineDelimiter);
}
Result += FString::Printf(TEXT("msgid \"%s\"%s"), *MsgId, NewLineDelimiter);
if( MsgStr.Num() == 0)
{
Result += FString::Printf(TEXT("msgstr \"\"%s"), NewLineDelimiter);
}
else if( MsgStr.Num() == 1 )
{
Result += FString::Printf(TEXT("msgstr \"%s\"%s"), *MsgStr[0], NewLineDelimiter);
}
else
{
for( int32 Idx = 0; Idx < MsgStr.Num(); ++Idx )
{
Result += FString::Printf(TEXT("msgstr[%d] \"%s\"%s"), Idx, *MsgStr[Idx], NewLineDelimiter);
}
}
return Result;
Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3483086) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3389969 on 2017/04/12 by Guillaume.Abadie Implements FDebug::DumpStackTraceToLog() debugging utility. Change 3391579 on 2017/04/12 by Joe.Barnes Fix minor spacing issue. Change 3402629 on 2017/04/20 by Ben.Marsh Build: Remove job to populate the DDC. Trying out a new system for this. Change 3417501 on 2017/05/01 by Joe.Barnes IWYU - Missing #include files. Change 3419927 on 2017/05/02 by Joe.Barnes - Support custom LOD for shadow map generation only (r.ForceLODShadow) - New #define to expose forceLOD and forceLODShadow also in Test/Ship builds (#define EXPOSE_FORCE_LOD 1 in RenderCore.cpp). Not exposed by default. Change 3420964 on 2017/05/03 by Jonathan.Fitzpatrick Fixed null dereference of LineBatcher when using DrawDebugSphere and DrawDebugAltCone #jira UE-30213 Change 3423470 on 2017/05/04 by Luke.Thatcher [CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3391974) to Dev-Console (//UE4/Dev-Console) - Compile errors in Switch, to be fixed after check-in. Change 3430410 on 2017/05/09 by Ben.Woodhouse Fix uninitialized local variable causing crashes in Test #jira UE-44832 Change 3430506 on 2017/05/09 by Josh.Adams - Fixed up the editor platforms' method of loading TargetSettings objects so that we don't need any manual parsing of .ini files to fill out the class defaults Change 3434035 on 2017/05/10 by Ben.Woodhouse Integrate updated FortGPUTestbed from Fortnite/Main Change 3437046 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3437259 on 2017/05/12 by Joe.Barnes Fix for clang producing a warning when not all specializations of a templated function are marked FORCEINLINE. Also, switch a specialization of BlendTransform() from a function with a check to just a declaration so compiler will catch error instead of a runtime catch. Change 3440758 on 2017/05/16 by Ben.Woodhouse Simple threaded CSV Profiler To capture: - On the commandline, add -csvCaptureFrames=N to capture N frames from startup - On the console, use csvprofile start, csvprofile stop or csvprofile frames=N to capture a fixed number of frames - Instrument with CSV_SCOPED_STAT(statname), CSV_CUSTOM_STAT(statname,value). CSV capture is enabled in all builds except shipping - Please do not check in the instrumentation √ we don╞t want to pollute the engine with lots of additional instrumentation. We may add some minimal level of instrumentation at some point Change 3440954 on 2017/05/16 by Josh.Adams - Cleaned up some DeviceProfiles in BaseDP.ini Change 3443778 on 2017/05/17 by Ben.Woodhouse Aliasing for transient resources + new high level API Changelists integrated: 3368830 3368887 3377762 3377763 3379513 3381840 3382046 3382138 3385390 3385391 3385531 3396613 3388752 3396756 3397007 3397059 3397780 3397883 3401716 3415179 Change 3451460 on 2017/05/22 by Ben.Woodhouse Fix editor crash (NULL dereference of ScreenSpaceShadowTexture) when moving the camera around in tm-shadermodels, probably fallout from the VRAM aliasing merge. Not sure if this is the correct fix, but it prevents the crash for now Change 3451601 on 2017/05/22 by Josh.Adams - Track idle time from MaxTickRate, so that stat unit is accurate on Game: thread Change 3452025 on 2017/05/22 by Ben.Woodhouse Integrate (as edit) CL 3378734 (editor crash fix) Also add a check for null in LightFunctionRendering.cpp Change 3452389 on 2017/05/22 by Josh.Adams - Replaced POCulturePluralForms with a static array, instead of TMapBuilder (was blowing stack or similar on Switch Debug). Code courtesy of Jamie Dale. Change 3452758 on 2017/05/22 by Joe.Barnes Add FindFirstClearBit() and FindFirstSetBit() to TStaticBitArray. Change 3455889 on 2017/05/23 by Ben.Woodhouse Integrate from //UE4/Main/...@3453436 to //UE4/Dev-Console/... Change 3458654 on 2017/05/25 by Joe.Conley Attempting to fix Static Analysis warning. Change 3462710 on 2017/05/26 by Ben.Woodhouse Integrate from //UE4/Main/...@3461688 to //UE4/Dev-Console/... Change 3471711 on 2017/06/02 by Jonathan.Fitzpatrick Updating MallocProfiler to use the accessor for OnOutOfMemory delegate to conform with change made in CL 3415996. Change 3473813 on 2017/06/05 by Ben.Woodhouse Fix streaming visibility logic bug reported on UDN #jira UE-43892 Change 3475298 on 2017/06/06 by Luke.Thatcher [CONSOLE] [!] Fix RHITransitionResources crash with more than 16 textures. - Old command had a fixed sized array of 16 textures that would overflow. - New command allocates an array of texture pointers inline in the command list, so any number is supported. #jira UE-45625 Change 3476776 on 2017/06/06 by Ben.Woodhouse Integrate from //UE4/Main/...@3475908 Change 3479083 on 2017/06/07 by Ben.Woodhouse Integrate as edit CL 3467315 from dev-animphys: From Alexis Matte. Ensure SectionMap is fixed up for old entries that are no longer valid. #JIRA UE-45438 #jira UE-45735 Change 3480576 on 2017/06/08 by Ben.Woodhouse Integrate from //UE4/Main/...@3480024 to //UE4/Dev-Console/... [CL 3483258 by Luke Thatcher in Main branch]
2017-06-09 17:44:13 -04:00
}