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UnrealEngineUWP/Engine/Source/Runtime/SignalProcessing/Private/SignalProcessingModule.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SignalProcessingModule.h"
#include "Modules/ModuleManager.h"
class FSignalProcessingModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
};
DEFINE_LOG_CATEGORY(LogSignalProcessing);
IMPLEMENT_MODULE(FSignalProcessingModule, SignalProcessing);