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UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
{
}
void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
{
UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In"));
}
FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("EnvironmentQueryGraphNode_Root", "Root", "ROOT");
}