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UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LiveCodingConsole : ModuleRules
{
public LiveCodingConsole(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects",
"ApplicationCore",
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
"LiveCodingServer"
});
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}