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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNodeDefault.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "SGraphNodeDefault.h"
void SGraphNodeDefault::Construct( const FArguments& InArgs )
{
this->GraphNode = InArgs._GraphNodeObj;
this->SetCursor( EMouseCursor::CardinalCross );
this->UpdateGraphNode();
}