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UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/MaterialBaking.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialBaking : ModuleRules
{
public MaterialBaking(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"MainFrame",
"SlateCore",
"Slate",
"InputCore",
"PropertyEditor",
"EditorStyle",
"Renderer",
"MeshDescription",
"StaticMeshDescription"
}
);
}
}