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81bdee57d5bcceb3dcb65cfade052d58d1e35a02
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Private/Children.cpp

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Slate slots now use a common base class, which has a private '.Widget' member; use GetWidget() instead. Slate TPanelChildren, TSlotlessChildren are no longer full-fledged arrays; removed any unused Array API. Fixed up a lot of improper use cases. This better encapsulates the action of adding/removing Slate Widgets from the runtime tree as a Slate Core concern. Alows us to add parent pointers in the future with significantly less effort. #codereview Wes.Hunt #codereview Nick.Darnell #codereview Matt.Kuhlendschmidt #codereview Justin.Sargent [CL 2234301 by Nick Atamas in Main branch]
2014-07-28 06:53:40 -04:00
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SlateCorePrivatePCH.h"
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