Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/TutorialSettings.h

25 lines
757 B
C
Raw Normal View History

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorTutorial.h"
#include "TutorialSettings.generated.h"
/** Per-project tutorial settings */
UCLASS(config=Editor)
class UTutorialSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** Categories for tutorials */
UPROPERTY(Config, EditAnywhere, Category="Tutorials")
TArray<FTutorialCategory> Categories;
/** The tutorials available in the editor */
UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial"))
TArray<FStringClassReference> Tutorials;
/** Tutorial to start on project startup */
UPROPERTY(Config, EditAnywhere, Category="Tutorials", meta=(MetaClass="EditorTutorial"))
FStringClassReference StartupTutorial;
};