2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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InputBindingEditorModule.cpp: Implements the FInputBindingEditorModule class.
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=============================================================================*/
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#include "InputBindingEditorPrivatePCH.h"
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/**
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* Implements the LauncherUI module.
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*/
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class FInputBindingEditorModule
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: public IInputBindingEditorModule
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{
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public:
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// Begin IInputBindingEditorModule interface
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2014-06-13 06:14:46 -04:00
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virtual TWeakPtr<SWidget> CreateInputBindingEditorPanel( ) override
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2014-03-14 14:13:41 -04:00
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{
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TSharedPtr<SWidget> Panel = SNew(SInputBindingEditorPanel);
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BindingEditorPanels.Add(Panel);
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return Panel;
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}
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2014-06-13 06:14:46 -04:00
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virtual void DestroyInputBindingEditorPanel( const TWeakPtr<SWidget>& Panel ) override
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2014-03-14 14:13:41 -04:00
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{
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BindingEditorPanels.Remove(Panel.Pin());
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}
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// End IInputBindingEditorModule interface
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private:
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// Holds the collection of created binding editor panels.
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TArray<TSharedPtr<SWidget> > BindingEditorPanels;
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};
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IMPLEMENT_MODULE(FInputBindingEditorModule, InputBindingEditor);
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