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UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvQueryParamSetupCustomization.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
Merging UE4-Pretest @ 2042161 to UE4 Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change 2030016 by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2034181 by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
#include "EnvironmentQueryEditorPrivatePCH.h"
#include "EnvQueryParamSetupCustomization.h"
#define LOCTEXT_NAMESPACE "FEnvQueryCustomization"
TSharedRef<IPropertyTypeCustomization> FEnvQueryParamSetupCustomization::MakeInstance( )
{
return MakeShareable(new FEnvQueryParamSetupCustomization);
}
void FEnvQueryParamSetupCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
PropertyHandle = StructPropertyHandle;
CacheMyValues();
// create struct header
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding(0.0f, 2.0f, 5.0f, 2.0f)
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SButton)
.OnClicked( this, &FEnvQueryParamSetupCustomization::ToggleMode )
.ContentPadding(2.0f)
.VAlign(VAlign_Center)
.Content()
[
SNew(STextBlock)
.Text(this, &FEnvQueryParamSetupCustomization::GetComboText)
.Font(IDetailLayoutBuilder::GetDetailFont())
.ToolTipText(this, &FEnvQueryParamSetupCustomization::GetComboTooltip)
]
]
+SHorizontalBox::Slot()
.Padding(0.0f, 2.0f, 5.0f, 2.0f)
[
SAssignNew(TextBox, SEditableTextBox)
.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamNameVisibility)
.OnTextCommitted(this, &FEnvQueryParamSetupCustomization::OnParamNameCommitted)
]
+SHorizontalBox::Slot()
.Padding(0.0f, 2.0f, 5.0f, 2.0f)
[
SNew(SNumericEntryBox<float>)
.AllowSpin(false)
.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamNumValueVisibility)
.Value(this, &FEnvQueryParamSetupCustomization::GetParamNumValue)
.OnValueChanged(this, &FEnvQueryParamSetupCustomization::OnParamNumValueChanged)
]
+SHorizontalBox::Slot()
.Padding(0.0f, 2.0f, 5.0f, 2.0f)
[
SNew(SCheckBox)
.Visibility(this, &FEnvQueryParamSetupCustomization::GetParamBoolValueVisibility)
.IsChecked(this, &FEnvQueryParamSetupCustomization::GetParamBoolValue )
.OnCheckStateChanged(this, &FEnvQueryParamSetupCustomization::OnParamBoolValueChanged )
]
];
OnModeChanged();
}
void FEnvQueryParamSetupCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// do nothing
}
#define GET_STRUCT_NAME_CHECKED(StructName) \
((void)sizeof(StructName), TEXT(#StructName))
void FEnvQueryParamSetupCustomization::CacheMyValues()
{
ValueProp = PropertyHandle->GetChildHandle(TEXT("Value"));
NameProp = PropertyHandle->GetChildHandle(TEXT("ParamName"));
FString TypeText, ExtendedTypeText;
TypeText = PropertyHandle->GetProperty()->GetCPPType(&ExtendedTypeText, CPPF_None);
if (TypeText.Contains(GET_STRUCT_NAME_CHECKED(FEnvIntParam)))
{
ParamType = EEnvQueryParam::Int;
}
else if (TypeText.Contains(GET_STRUCT_NAME_CHECKED(FEnvBoolParam)))
{
ParamType = EEnvQueryParam::Bool;
}
else
{
ParamType = EEnvQueryParam::Float;
}
FName NamedProperty;
FPropertyAccess::Result PropResult = NameProp->GetValue(NamedProperty);
bIsNamed = (PropResult == FPropertyAccess::Success && NamedProperty != NAME_None);
LastPropName = bIsNamed ? NamedProperty : FName(TEXT("unknown"));
}
#undef GET_STRUCT_NAME_CHECKED
TOptional<float> FEnvQueryParamSetupCustomization::GetParamNumValue() const
{
// Gets the actual aspect ratio property value
if (ParamType == EEnvQueryParam::Float)
{
float FloatValue = 0.0f;
FPropertyAccess::Result PropResult = ValueProp->GetValue(FloatValue);
if (PropResult == FPropertyAccess::Success)
{
return FloatValue;
}
}
else if (ParamType == EEnvQueryParam::Int)
{
int32 IntValue = 0;
FPropertyAccess::Result PropResult = ValueProp->GetValue(IntValue);
if (PropResult == FPropertyAccess::Success)
{
float FloatValue = IntValue;
return FloatValue;
}
}
return TOptional<float>();
}
void FEnvQueryParamSetupCustomization::OnParamNumValueChanged(float FloatValue) const
{
if (ParamType == EEnvQueryParam::Float)
{
ValueProp->SetValue(FloatValue);
}
else if (ParamType == EEnvQueryParam::Int)
{
const int32 IntValue = FMath::TruncToInt(FloatValue);
ValueProp->SetValue(IntValue);
}
}
void FEnvQueryParamSetupCustomization::OnParamNameCommitted(const FText& ParamName, ETextCommit::Type CommitInfo)
{
FName NameValue = *ParamName.ToString();
NameProp->SetValue(NameValue);
LastPropName = (NameValue != NAME_None) ? NameValue : FName(TEXT("unknown"));
}
ESlateCheckBoxState::Type FEnvQueryParamSetupCustomization::GetParamBoolValue() const
{
if (ParamType == EEnvQueryParam::Bool)
{
bool BoolValue = false;
FPropertyAccess::Result PropResult = ValueProp->GetValue(BoolValue);
if (PropResult == FPropertyAccess::Success)
{
return BoolValue ? ESlateCheckBoxState::Checked : ESlateCheckBoxState::Unchecked;
}
}
return ESlateCheckBoxState::Undetermined;
}
void FEnvQueryParamSetupCustomization::OnParamBoolValueChanged(ESlateCheckBoxState::Type BoolValue) const
{
if (ParamType == EEnvQueryParam::Bool)
{
const bool StoreValue = (BoolValue == ESlateCheckBoxState::Checked);
ValueProp->SetValue(StoreValue);
}
}
FString FEnvQueryParamSetupCustomization::GetComboText() const
{
return bIsNamed ? FString("NAMED") : FString("VALUE");
}
FString FEnvQueryParamSetupCustomization::GetComboTooltip() const
{
return bIsNamed ?
LOCTEXT("NamedTooltip","Value will be provided by named parameter, press to switch into direct mode.").ToString() :
LOCTEXT("ValueTooltip","Direct value of property, press to switch into parameter mode.").ToString();
}
FReply FEnvQueryParamSetupCustomization::ToggleMode()
{
bIsNamed = !bIsNamed;
OnModeChanged();
return FReply::Handled();
}
EVisibility FEnvQueryParamSetupCustomization::GetParamNameVisibility() const
{
return bIsNamed ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility FEnvQueryParamSetupCustomization::GetParamNumValueVisibility() const
{
return (bIsNamed || ParamType == EEnvQueryParam::Bool) ? EVisibility::Collapsed : EVisibility::Visible;
}
EVisibility FEnvQueryParamSetupCustomization::GetParamBoolValueVisibility() const
{
return (bIsNamed || ParamType != EEnvQueryParam::Bool) ? EVisibility::Collapsed : EVisibility::Visible;
}
void FEnvQueryParamSetupCustomization::OnModeChanged()
{
if (bIsNamed)
{
NameProp->SetValue(LastPropName);
if (TextBox.IsValid())
{
TextBox->SetText(FText::FromName(LastPropName));
}
}
else
{
FName NameValue = NAME_None;
NameProp->SetValue(NameValue);
}
}
#undef LOCTEXT_NAMESPACE