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UnrealEngineUWP/Engine/Source/Editor/BspMode/Private/BspModeModule.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BspModePrivatePCH.h"
#include "BspModeModule.h"
#include "BspMode.h"
#include "SBspPalette.h"
#define LOCTEXT_NAMESPACE "BspMode"
void FBspModeModule::StartupModule()
{
FBspModeStyle::Initialize();
FEditorModeRegistry::Get().RegisterMode<FBspMode>(
FBuiltinEditorModes::EM_Bsp,
NSLOCTEXT("GeometryMode", "DisplayName", "Geometry"),
FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.BspMode", "LevelEditor.BspMode.Small"),
false, // Visible
100 // UI priority order
);
RegisterBspBuilderType(UCubeBuilder::StaticClass(), LOCTEXT("CubeBuilderName", "Box"), LOCTEXT("CubeBuilderToolTip", "Make a box brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.BoxBrush")));
RegisterBspBuilderType(UConeBuilder::StaticClass(), LOCTEXT("ConeBuilderName", "Cone"), LOCTEXT("ConeBuilderToolTip", "Make a cone brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.ConeBrush")));
RegisterBspBuilderType(UCylinderBuilder::StaticClass(), LOCTEXT("CylinderBuilderName", "Cylinder"), LOCTEXT("CylinderBuilderToolTip", "Make a cylinder brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.CylinderBrush")));
RegisterBspBuilderType(UCurvedStairBuilder::StaticClass(), LOCTEXT("CurvedStairBuilderName", "Curved Stair"), LOCTEXT("CurvedStairBuilderToolTip", "Make a curved stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.CurvedStairBrush")));
RegisterBspBuilderType(ULinearStairBuilder::StaticClass(), LOCTEXT("LinearStairBuilderName", "Linear Stair"), LOCTEXT("LinearStairBuilderToolTip", "Make a linear stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.LinearStairBrush")));
RegisterBspBuilderType(USpiralStairBuilder::StaticClass(), LOCTEXT("SpiralStairBuilderName", "Spiral Stair"), LOCTEXT("SpiralStairBuilderToolTip", "Make a spiral stair brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.SpiralStairBrush")));
RegisterBspBuilderType(UTetrahedronBuilder::StaticClass(), LOCTEXT("SphereBuilderName", "Sphere"), LOCTEXT("SphereBuilderToolTip", "Make a sphere brush"), FBspModeStyle::Get().GetBrush(TEXT("BspMode.SphereBrush")));
}
void FBspModeModule::ShutdownModule()
{
FEditorModeRegistry::Get().UnregisterMode( FBuiltinEditorModes::EM_Bsp );
BspBuilderTypes.Empty();
}
TSharedRef< SWidget > FBspModeModule::CreateBspModeWidget() const
{
return SNew(SBspPalette);
}
void FBspModeModule::RegisterBspBuilderType( class UClass* InBuilderClass, const FText& InBuilderName, const FText& InBuilderTooltip, const FSlateBrush* InBuilderIcon )
{
check(InBuilderClass->IsChildOf(UBrushBuilder::StaticClass()));
BspBuilderTypes.Add(MakeShareable(new FBspBuilderType(InBuilderClass, InBuilderName, InBuilderTooltip, InBuilderIcon)));
}
void FBspModeModule::UnregisterBspBuilderType( class UClass* InBuilderClass )
{
BspBuilderTypes.RemoveAll(
[InBuilderClass] ( const TSharedPtr<FBspBuilderType>& RemovalCandidate ) -> bool
{
return (RemovalCandidate->BuilderClass == InBuilderClass);
}
);
}
const TArray< TSharedPtr<FBspBuilderType> >& FBspModeModule::GetBspBuilderTypes()
{
return BspBuilderTypes;
}
TSharedPtr<FBspBuilderType> FBspModeModule::FindBspBuilderType(UClass* InBuilderClass) const
{
const TSharedPtr<FBspBuilderType>* FoundBuilder = BspBuilderTypes.FindByPredicate(
[InBuilderClass] ( const TSharedPtr<FBspBuilderType>& FindCandidate ) -> bool
{
return (FindCandidate->BuilderClass == InBuilderClass);
}
);
return FoundBuilder != nullptr ? *FoundBuilder : TSharedPtr<FBspBuilderType>();
}
IMPLEMENT_MODULE( FBspModeModule, BspMode );
#undef LOCTEXT_NAMESPACE