returnFText::Format(NSLOCTEXT("K2Node","GetInputVectorAxis_Tooltip","Returns the current value of input axis key {AxisKey}. If input is disabled for the actor the value will be (0, 0, 0)."),Args).ToString();
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","Invalid_GetInputVectorAxis_Warning","GetInputVectorAxis Value specifies invalid FKey'{0}' for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);
}
elseif(!InputAxisKey.IsVectorAxis())
{
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","NotAxis_GetInputVectorAxis_Warning","GetInputVectorAxis Value specifies FKey'{0}' which is not a vector axis for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);
}
elseif(!InputAxisKey.IsBindableInBlueprints())
{
MessageLog.Warning(*FText::Format(NSLOCTEXT("KismetCompiler","NotBindanble_GetInputVectorAxis_Warning","GetInputVectorAxis Value specifies FKey'{0}' that is not blueprint bindable for @@"),FText::FromString(InputAxisKey.ToString())).ToString(),this);