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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetDataTableRow.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "KismetCompiler.h"
//#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
#include "Kismet/DataTableFunctionLibrary.h"
#include "BlueprintNodeSpawner.h"
#include "EditorCategoryUtils.h"
#define LOCTEXT_NAMESPACE "K2Node_GetDataTableRow"
struct UK2Node_GetDataTableRowHelper
{
static FString DataTablePinName;
static FString RowNamePinName;
static FString RowNotFoundPinName;
};
FString UK2Node_GetDataTableRowHelper::DataTablePinName(LOCTEXT("DataTablePinName","DataTable").ToString());
FString UK2Node_GetDataTableRowHelper::RowNotFoundPinName(LOCTEXT("RowNotFoundPinName","RowNotFound").ToString());
FString UK2Node_GetDataTableRowHelper::RowNamePinName(LOCTEXT("RowNamePinName","RowName").ToString());
UK2Node_GetDataTableRow::UK2Node_GetDataTableRow(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
NodeTooltip = LOCTEXT("NodeTooltip", "Attempts to retrieve a TableRow from a DataTable via it's RowName").ToString();
}
void UK2Node_GetDataTableRow::AllocateDefaultPins()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Add execution pins
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
UEdGraphPin* RowFoundPin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then);
RowFoundPin->PinFriendlyName = LOCTEXT("GetDataTableRow Row Found Exec pin", "Row Found");
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, UK2Node_GetDataTableRowHelper::RowNotFoundPinName);
// Add DataTable pin
UEdGraphPin* DataTablePin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), UDataTable::StaticClass(), false, false, UK2Node_GetDataTableRowHelper::DataTablePinName);
SetPinToolTip(*DataTablePin, LOCTEXT("DataTablePinDescription", "The DataTable you want to retreive a row from"));
// Row Name pin
UEdGraphPin* TransformPin = CreatePin(EGPD_Input, K2Schema->PC_Name, TEXT(""), NULL, false, false, UK2Node_GetDataTableRowHelper::RowNamePinName);
SetPinToolTip(*TransformPin, LOCTEXT("RowNamePinDescription", "The name of the row to retrieve from the DataTable"));
// Result pin
UEdGraphPin* ResultPin = CreatePin(EGPD_Output, K2Schema->PC_Struct, TEXT(""), FTableRowBase::StaticStruct(), false, false, K2Schema->PN_ReturnValue);
ResultPin->PinFriendlyName = LOCTEXT("GetDataTableRow Output Row", "Out Row");
SetPinToolTip(*ResultPin, LOCTEXT("ResultPinDescription", "The returned TableRow, if found"));
Super::AllocateDefaultPins();
}
void UK2Node_GetDataTableRow::SetPinToolTip(UEdGraphPin& MutatablePin, const FText& PinDescription) const
{
MutatablePin.PinToolTip = UEdGraphSchema_K2::TypeToString(MutatablePin.PinType);
UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
if (K2Schema != nullptr)
{
MutatablePin.PinToolTip += TEXT(" ");
MutatablePin.PinToolTip += K2Schema->GetPinDisplayName(&MutatablePin);
}
MutatablePin.PinToolTip += FString(TEXT("\n")) + PinDescription.ToString();
}
void UK2Node_GetDataTableRow::SetReturnTypeForStruct(UScriptStruct* RowStruct)
{
check(RowStruct != NULL);
// Change class of output pin
UEdGraphPin* ResultPin = GetResultPin();
ResultPin->PinType.PinSubCategoryObject = RowStruct;
}
UScriptStruct* UK2Node_GetDataTableRow::GetDataTableRowStructType(const TArray<UEdGraphPin*>* InPinsToSearch /*=NULL*/) const
{
UScriptStruct* RowStructType = NULL;
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
UEdGraphPin* DataTablePin = GetDataTablePin(PinsToSearch);
if(DataTablePin && DataTablePin->DefaultObject != NULL && DataTablePin->LinkedTo.Num() == 0)
{
if (DataTablePin->DefaultObject->IsA(UDataTable::StaticClass()))
{
UDataTable* DataTable = (UDataTable*)DataTablePin->DefaultObject;
RowStructType = DataTable->RowStruct;
}
}
return RowStructType;
}
void UK2Node_GetDataTableRow::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins)
{
Super::ReallocatePinsDuringReconstruction(OldPins);
UScriptStruct* RowStruct = GetDataTableRowStructType(&OldPins);
if( RowStruct != NULL )
{
SetReturnTypeForStruct(RowStruct);
}
}
void UK2Node_GetDataTableRow::GetMenuActions(TArray<UBlueprintNodeSpawner*>& ActionListOut) const
{
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
check(NodeSpawner != nullptr);
ActionListOut.Add(NodeSpawner);
}
FText UK2Node_GetDataTableRow::GetMenuCategory() const
{
return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Utilities);
}
bool UK2Node_GetDataTableRow::IsDataTablePin(UEdGraphPin* Pin)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
return( Pin->PinName != K2Schema->PN_Execute &&
Pin->PinName != K2Schema->PN_Then &&
Pin->PinName != K2Schema->PN_ReturnValue &&
Pin->PinName != UK2Node_GetDataTableRowHelper::DataTablePinName &&
Pin->PinName != UK2Node_GetDataTableRowHelper::RowNotFoundPinName &&
Pin->PinName != UK2Node_GetDataTableRowHelper::RowNamePinName );
}
void UK2Node_GetDataTableRow::PinDefaultValueChanged(UEdGraphPin* ChangedPin)
{
if (ChangedPin->PinName == UK2Node_GetDataTableRowHelper::DataTablePinName)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Because the archetype has changed, we break the output link as the output pin type will change
UEdGraphPin* ResultPin = GetResultPin();
ResultPin->BreakAllPinLinks();
// Remove all pins related to archetype variables
TArray<UEdGraphPin*> OldPins = Pins;
for (int32 i = 0; i < OldPins.Num(); i++)
{
UEdGraphPin* OldPin = OldPins[i];
if (IsDataTablePin(OldPin))
{
OldPin->BreakAllPinLinks();
Pins.Remove(OldPin);
}
}
UScriptStruct* RowStruct = GetDataTableRowStructType();
if (RowStruct != NULL)
{
SetReturnTypeForStruct(RowStruct);
}
// Refresh the UI for the graph so the pin changes show up
UEdGraph* Graph = GetGraph();
Graph->NotifyGraphChanged();
// Mark dirty
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
}
}
FString UK2Node_GetDataTableRow::GetTooltip() const
{
return NodeTooltip;
}
UEdGraphPin* UK2Node_GetDataTableRow::GetThenPin()const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_Then);
check(Pin->Direction == EGPD_Output);
return Pin;
}
UEdGraphPin* UK2Node_GetDataTableRow::GetDataTablePin(const TArray<UEdGraphPin*>* InPinsToSearch /*= NULL*/) const
{
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
UEdGraphPin* Pin = NULL;
for( auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt )
{
UEdGraphPin* TestPin = *PinIt;
if( TestPin && TestPin->PinName == UK2Node_GetDataTableRowHelper::DataTablePinName)
{
Pin = TestPin;
break;
}
}
check(Pin == NULL || Pin->Direction == EGPD_Input);
return Pin;
}
UEdGraphPin* UK2Node_GetDataTableRow::GetRowNamePin() const
{
UEdGraphPin* Pin = FindPinChecked(UK2Node_GetDataTableRowHelper::RowNamePinName);
check(Pin->Direction == EGPD_Input);
return Pin;
}
UEdGraphPin* UK2Node_GetDataTableRow::GetRowNotFoundPin() const
{
UEdGraphPin* Pin = FindPinChecked(UK2Node_GetDataTableRowHelper::RowNotFoundPinName);
check(Pin->Direction == EGPD_Output);
return Pin;
}
UEdGraphPin* UK2Node_GetDataTableRow::GetResultPin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_ReturnValue);
check(Pin->Direction == EGPD_Output);
return Pin;
}
FText UK2Node_GetDataTableRow::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
UEdGraphPin* DataTablePin = GetDataTablePin();
FText DataTableString = NSLOCTEXT("K2Node", "None", "NONE");
if (DataTablePin != NULL)
{
if(DataTablePin->LinkedTo.Num() > 0)
{
// Blueprint will be determined dynamically, so we don't have the name in this case
DataTableString = FText::GetEmpty();
}
else if(DataTablePin->DefaultObject != NULL)
{
DataTableString = FText::FromString(DataTablePin->DefaultObject->GetName());
}
}
FText LocFormat = NSLOCTEXT("K2Node", "DataTable", "Get Data Table Row {DataTableName}");
if (TitleType == ENodeTitleType::ListView)
{
LocFormat = LOCTEXT("ListViewTitle", "Get Data Table Row");
}
FFormatNamedArguments Args;
Args.Add(TEXT("DataTableName"), DataTableString);
return FText::Format(LocFormat, Args);
}
void UK2Node_GetDataTableRow::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
if (CompilerContext.bIsFullCompile)
{
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
UEdGraphPin* OriginalDataTableInPin = GetDataTablePin();
UDataTable* Table = (OriginalDataTableInPin != NULL) ? Cast<UDataTable>(OriginalDataTableInPin->DefaultObject) : NULL;
if((0 == OriginalDataTableInPin->LinkedTo.Num()) && (NULL == Table))
{
CompilerContext.MessageLog.Error(*LOCTEXT("GetDataTableRowNoDataTable_Error", "GetDataTableRow must have a DataTable specified.").ToString(), this);
// we break exec links so this is the only error we get
BreakAllNodeLinks();
return;
}
// FUNCTION NODE
const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UDataTableFunctionLibrary, GetDataTableRowFromName);
UK2Node_CallFunction* GetDataTableRowFunction = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
GetDataTableRowFunction->FunctionReference.SetExternalMember(FunctionName, UDataTableFunctionLibrary::StaticClass());
GetDataTableRowFunction->AllocateDefaultPins();
CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *(GetDataTableRowFunction->GetExecPin()));
// Connect the input of our GetDataTableRow to the Input of our Function pin
UEdGraphPin* DataTableInPin = GetDataTableRowFunction->FindPinChecked(TEXT("Table"));
if(OriginalDataTableInPin->LinkedTo.Num() > 0)
{
// Copy the connection
CompilerContext.MovePinLinksToIntermediate(*OriginalDataTableInPin, *DataTableInPin);
}
else
{
// Copy literal
DataTableInPin->DefaultObject = OriginalDataTableInPin->DefaultObject;
}
UEdGraphPin* RowNameInPin = GetDataTableRowFunction->FindPinChecked(TEXT("RowName"));
CompilerContext.MovePinLinksToIntermediate(*GetRowNamePin(), *RowNameInPin);
// Get some pins to work with
UEdGraphPin* OriginalOutRowPin = FindPinChecked(Schema->PN_ReturnValue);
UEdGraphPin* FunctionOutRowPin = GetDataTableRowFunction->FindPinChecked(TEXT("OutRow"));
UEdGraphPin* FunctionReturnPin = GetDataTableRowFunction->FindPinChecked(Schema->PN_ReturnValue);
UEdGraphPin* FunctionThenPin = GetDataTableRowFunction->GetThenPin();
// Set the type of the OutRow pin on this expanded mode to match original
FunctionOutRowPin->PinType = OriginalOutRowPin->PinType;
FunctionOutRowPin->PinType.PinSubCategoryObject = OriginalOutRowPin->PinType.PinSubCategoryObject;
//BRANCH NODE
UK2Node_IfThenElse* BranchNode = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(this, SourceGraph);
BranchNode->AllocateDefaultPins();
// Hook up inputs to branch
FunctionThenPin->MakeLinkTo(BranchNode->GetExecPin());
FunctionReturnPin->MakeLinkTo(BranchNode->GetConditionPin());
// Hook up outputs
CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *(BranchNode->GetThenPin()));
CompilerContext.MovePinLinksToIntermediate(*GetRowNotFoundPin(), *(BranchNode->GetElsePin()));
CompilerContext.MovePinLinksToIntermediate(*OriginalOutRowPin, *FunctionOutRowPin);
BreakAllNodeLinks();
}
}
#undef LOCTEXT_NAMESPACE