2014-03-14 14:13:41 -04:00
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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2014-06-25 05:47:19 -04:00
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#include "Components/PrimitiveComponent.h"
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2014-03-14 14:13:41 -04:00
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#include "FuncTestRenderingComponent.generated.h"
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UCLASS(hidecategories=Object, editinlinenew)
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class UFuncTestRenderingComponent : public UPrimitiveComponent
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{
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GENERATED_UCLASS_BODY()
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// Begin UPrimitiveComponent Interface
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2014-06-13 06:14:46 -04:00
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virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
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2014-03-14 14:13:41 -04:00
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// End UPrimitiveComponent Interface
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// Begin USceneComponent Interface
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2014-06-13 06:14:46 -04:00
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virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
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2014-03-14 14:13:41 -04:00
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// End USceneComponent Interface
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};
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