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UnrealEngineUWP/Engine/Source/Developer/AudioFormatADPCM/AudioFormatADPCM.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatADPCM : ModuleRules
{
public AudioFormatADPCM(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.Add("Core");
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
}
}