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[Launch]
[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass = /Script/Engine.GameInstance
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EditorStartupMap = /Engine/Maps/Templates/Template_Default
GameDefaultMap = /Engine/Maps/Entry
ServerDefaultMap = /Engine/Maps/Entry
GlobalDefaultGameMode = "/Script/Engine.GameMode"
LocalMapOptions =
[URL]
GameName = Engine
Protocol = unreal
Name = Player
SaveExt = usa
Port = 7777
PeerPort = 7778
[HTTP]
HttpTimeout = 180
HttpConnectionTimeout = 60
HttpReceiveTimeout = 30
HttpSendTimeout = 30
[Voice]
bEnabled = false
[/Script/Engine.Engine]
ConsoleClassName = /Script/Engine.Console
GameViewportClientClassName = /Script/Engine.GameViewportClient
LocalPlayerClassName = /Script/Engine.LocalPlayer
; If you change to your WorldSettings class, the previous levels won't replace first actor - WorldSettings
WorldSettingsClassName = /Script/Engine.WorldSettings
NavigationSystemClassName = /Script/Engine.NavigationSystem
AvoidanceManagerClassName = /Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName = /Script/Engine.PhysicsCollisionHandler
LevelActorClassName = /Script/Engine.LevelActor
LevelScriptActorClassName = /Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName = /Script/Engine.Actor
DataStoreClientClassName = /Script/Engine.DataStoreClient
GameUserSettingsClassName = /Script/Engine.GameUserSettings
bAllowMatureLanguage = false
GameEngine = /Script/Engine.GameEngine
EditorEngine = /Script/UnrealEd.EditorEngine
UnrealEdEngine = /Script/UnrealEd.UnrealEdEngine
TinyFontName = /Engine/EngineFonts/TinyFont.TinyFont
SmallFontName = /Engine/EngineFonts/SmallFont.SmallFont
MediumFontName = /Engine/EngineFonts/SmallFont.SmallFont
LargeFontName = /Engine/EngineFonts/SmallFont.SmallFont
SubtitleFontName = /Engine/EngineFonts/SmallFont.SmallFont
WireframeMaterialName = /Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName = /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName = /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName = /Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName = /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName = /Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName = /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName = /Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName = /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName = /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName = /Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName = /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName = /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName = /Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName = /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName = /Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName = /Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ConstraintLimitMaterialName = /Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
InvalidLightmapSettingsMaterialName = /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName = /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName = /Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName = /Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName = /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName = /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName = /Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName = /Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration = false
HostMigrationTimeout = 15
ParticleEventManagerClassPath = "/Script/Engine.ParticleEventManager"
DefaultTireTypeName = /Engine/EngineTireTypes/DefaultTireType.DefaultTireType
DefaultPreviewPawnClassName = /Script/Engine.DefaultPawn
PlayOnConsoleSaveDir = Autosaves
LightingOnlyBrightness = (R=0.3,G=0.3,B=0.3,A=1.0)
+LightComplexityColors = (R=0,G=0,B=0,A=1)
+LightComplexityColors = (R=0,G=255,B=0,A=1)
+LightComplexityColors = (R=63,G=191,B=0,A=1)
+LightComplexityColors = (R=127,G=127,B=0,A=1)
+LightComplexityColors = (R=191,G=63,B=0,A=1)
+LightComplexityColors = (R=255,G=0,B=0,A=1)
+ShaderComplexityColors = (R=0.0,G=1.0,B=0.127,A=1.0)
+ShaderComplexityColors = (R=0.0,G=1.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.046,G=0.52,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.215,G=0.215,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.52,G=0.046,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.7,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.0,B=0.5,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.127,A=1.0)
+StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.046,G=0.52,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.215,G=0.215,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.52,G=0.046,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.7,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.5,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount = 2000
MaxES2PixelShaderAdditiveComplexityCount = 600
TimeBetweenPurgingPendingKillObjects = 60
bUseBackgroundLevelStreaming = True
LevelStreamingActorsUpdateTimeLimit = 5.0
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LevelStreamingComponentsRegistrationGranularity = 10
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bSubtitlesEnabled = True
bSubtitlesForcedOff = false
DefaultSoundName = /Engine/EngineSounds/WhiteNoise.WhiteNoise
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MaximumLoopIterationCount = 1000000
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; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms
bAllowDebugViewmodesOnConsoles = false
CameraRotationThreshold = 45.0
CameraTranslationThreshold = 10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity = 0.0
IdealLightMapDensity = 0.05
MaxLightMapDensity = 0.2
RenderLightMapDensityGrayscaleScale = 1.0
RenderLightMapDensityColorScale = 1.0
bRenderLightMapDensityGrayscale = false
LightMapDensityVertexMappedColor = (R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor = (R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport = True
bPauseOnLossOfFocus = false
MaxParticleResize = 0
MaxParticleResizeWarn = 0
NetClientTicksPerSecond = 200
+StatColorMappings = (StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
+StatColorMappings = (StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
+StatColorMappings = (StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bShouldGenerateLowQualityLightmaps = true
DisplayGamma = 2.2
MinDesiredFrameRate = 35.000000
InitialButtonRepeatDelay = 0.2
ButtonRepeatDelay = 0.1
NetDriverDefinitions = (DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
; Enables normal map sampling when Lightmass is generating 'simple' light maps. This increases lighting build time, but may improve quality when normal maps are used to represent curvature over a large surface area. When this setting is disabled, 'simple' light maps will not take normal maps into account.
bUseNormalMapsForSimpleLightMaps = true
bSmoothFrameRate = true
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SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
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bCheckForMultiplePawnsSpawnedInAFrame = false
NumPawnsAllowedToBeSpawnedInAFrame = 2
; This is the default (additive) color of selected objects in the editor
DefaultSelectedMaterialColor = (R=0.84,G=0.92,B=0.02,A=1.0)
; This is the startup state of the OnScreenDebugMessage system
bEnableOnScreenDebugMessages = true
NearClipPlane = 10.0
bUseStreamingPause = false
; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize)
; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName
+ActiveClassRedirects = (OldClassName="CylinderComponent",NewClassName="CapsuleComponent")
+ActiveClassRedirects = (OldClassName="ComponentProperty",NewClassName="ObjectProperty")
+ActiveClassRedirects = (OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty")
+ActiveClassRedirects = (OldClassName="KActor",NewClassName="PhysicsActor")
+ActiveClassRedirects = (OldClassName="KAsset",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat")
+ActiveClassRedirects = (OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector")
+ActiveClassRedirects = (OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor")
+ActiveClassRedirects = (OldClassName="RB_BodySetup",NewClassName="BodySetup")
+ActiveClassRedirects = (OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
+ActiveClassRedirects = (OldClassName="VimInstance",NewClassName="AnimInstance")
+ActiveClassRedirects = (OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
+ActiveClassRedirects = (OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
+ActiveClassRedirects = (OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory")
+ActiveClassRedirects = (OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor")
+ActiveClassRedirects = (OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence")
+ActiveClassRedirects = (OldClassName="Timeline",NewClassName="TimelineComponent")
+ActiveClassRedirects = (OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat")
+ActiveClassRedirects = (OldClassName="CurveVectorKeyframed",NewClassName="CurveVector")
+ActiveClassRedirects = (OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture")
+ActiveClassRedirects = (OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent")
+ActiveClassRedirects = (OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary")
+ActiveClassRedirects = (OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation")
+ActiveClassRedirects = (OldClassName="AmbientSoundMovable",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundSimple",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundNonLoop",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundNonLoopingToggleable",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="ReverbVolumeToggleable",NewClassName="ReverbVolume")
+ActiveClassRedirects = (OldClassName="BlueprintActorBase",NewClassName="Actor")
+ActiveClassRedirects = (OldClassName="WorldInfo",NewClassName="WorldSettings")
+ActiveClassRedirects = (OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
+ActiveClassRedirects = (OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
+ActiveClassRedirects = (OldClassName="SoundMode",NewClassName="SoundMix")
+ActiveClassRedirects = (OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
+ActiveClassRedirects = (OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
+ActiveClassRedirects = (OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
+ActiveClassRedirects = (OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
+ActiveClassRedirects = (OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
+ActiveClassRedirects = (OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
+ActiveClassRedirects = (OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects = (OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects = (OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
+ActiveClassRedirects = (OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
+ActiveClassRedirects = (OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
+ActiveClassRedirects = (OldClassName="Vehicle",NewClassName="WheeledVehicle")
+ActiveClassRedirects = (OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
; Component name redirects
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalComponent",OldSubobjName="SkeletalMeshComponent1",NewSubobjName="SkeletalMeshComponent0")
+ActiveClassRedirects = (OldClassName="InteractiveFoliageComponent",OldSubobjName="FoliageMeshComponent0",NewSubobjName="StaticMeshComponent0")
+ActiveClassRedirects = (OldClassName="SkeletalMeshComponent",OldSubobjName="KAssetSkelMeshComponent",NewSubobjName="SkeletalMeshComponent0")
+ActiveClassRedirects = (OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
+ActiveClassRedirects = (OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
; Node redirects
+ActiveClassRedirects = (OldClassName="K2Node_BoundEvent",NewClassName="/Script/BlueprintGraph.K2Node_ActorBoundEvent")
; Deprecated Kismet node redirects
; Note: please do not remove these; they are needed for diffing of old blueprints!
+ActiveClassRedirects = (OldClassName="A2Node",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_AnimData",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_ApplyAdditive",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Blend",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendList",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendListByBool",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendListByEnum",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendPerBone",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_ComponentToLocalSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_LocalToComponentSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_RotateRoot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_RotationOffsetBlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_SaveCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Sequence",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Sink",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_SkeletalControl",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Slot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_StateMachine",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_UseCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
; Move blueprint graph classes into their own module
+ActiveClassRedirects = (OldClassName="EdGraphSchema_K2",NewClassName="/Script/BlueprintGraph.EdGraphSchema_K2")
+ActiveClassRedirects = (OldClassName="K2Node",NewClassName="/Script/BlueprintGraph.K2Node")
+ActiveClassRedirects = (OldClassName="K2Node_AddComponent",NewClassName="/Script/BlueprintGraph.K2Node_AddComponent")
+ActiveClassRedirects = (OldClassName="K2Node_AssignmentStatement",NewClassName="/Script/BlueprintGraph.K2Node_AssignmentStatement")
+ActiveClassRedirects = (OldClassName="K2Node_CallArrayFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallArrayFunction")
+ActiveClassRedirects = (OldClassName="K2Node_CallFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallFunction")
+ActiveClassRedirects = (OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallSuperFunction")
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+ActiveClassRedirects = (OldClassName="K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
+ActiveClassRedirects = (OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
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+ActiveClassRedirects = (OldClassName="K2Node_Comment",NewClassName="/Script/BlueprintGraph.K2Node_Comment")
+ActiveClassRedirects = (OldClassName="K2Node_Composite",NewClassName="/Script/BlueprintGraph.K2Node_Composite")
+ActiveClassRedirects = (OldClassName="K2Node_CustomEvent",NewClassName="/Script/BlueprintGraph.K2Node_CustomEvent")
+ActiveClassRedirects = (OldClassName="K2Node_DeadClass",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass")
+ActiveClassRedirects = (OldClassName="K2Node_DelegateSet",NewClassName="/Script/BlueprintGraph.K2Node_DelegateSet")
+ActiveClassRedirects = (OldClassName="K2Node_DynamicCast",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
+ActiveClassRedirects = (OldClassName="K2Node_EditablePinBase",NewClassName="/Script/BlueprintGraph.K2Node_EditablePinBase")
+ActiveClassRedirects = (OldClassName="K2Node_EnumEquality",NewClassName="/Script/BlueprintGraph.K2Node_EnumEquality")
+ActiveClassRedirects = (OldClassName="K2Node_Event",NewClassName="/Script/BlueprintGraph.K2Node_Event")
+ActiveClassRedirects = (OldClassName="K2Node_ExecutionSequence",NewClassName="/Script/BlueprintGraph.K2Node_ExecutionSequence")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionEntry",NewClassName="/Script/BlueprintGraph.K2Node_FunctionEntry")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionResult",NewClassName="/Script/BlueprintGraph.K2Node_FunctionResult")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionTerminator",NewClassName="/Script/BlueprintGraph.K2Node_FunctionTerminator")
+ActiveClassRedirects = (OldClassName="K2Node_IfThenElse",NewClassName="/Script/BlueprintGraph.K2Node_IfThenElse")
+ActiveClassRedirects = (OldClassName="K2Node_Literal",NewClassName="/Script/BlueprintGraph.K2Node_Literal")
+ActiveClassRedirects = (OldClassName="K2Node_MacroInstance",NewClassName="/Script/BlueprintGraph.K2Node_MacroInstance")
+ActiveClassRedirects = (OldClassName="K2Node_MakeArray",NewClassName="/Script/BlueprintGraph.K2Node_MakeArray")
+ActiveClassRedirects = (OldClassName="K2Node_MakeStruct",NewClassName="/Script/BlueprintGraph.K2Node_MakeStruct")
+ActiveClassRedirects = (OldClassName="K2Node_MatineeController",NewClassName="/Script/BlueprintGraph.K2Node_MatineeController")
+ActiveClassRedirects = (OldClassName="K2Node_Message",NewClassName="/Script/BlueprintGraph.K2Node_Message")
+ActiveClassRedirects = (OldClassName="K2Node_MultiGate",NewClassName="/Script/BlueprintGraph.K2Node_MultiGate")
+ActiveClassRedirects = (OldClassName="K2Node_Select",NewClassName="/Script/BlueprintGraph.K2Node_Select")
+ActiveClassRedirects = (OldClassName="K2Node_SelectEnum",NewClassName="/Script/BlueprintGraph.K2Node_SelectEnum")
+ActiveClassRedirects = (OldClassName="K2Node_Self",NewClassName="/Script/BlueprintGraph.K2Node_Self")
+ActiveClassRedirects = (OldClassName="K2Node_SpawnActor",NewClassName="/Script/BlueprintGraph.K2Node_SpawnActor")
+ActiveClassRedirects = (OldClassName="K2Node_StructMemberGet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberGet")
+ActiveClassRedirects = (OldClassName="K2Node_StructMemberSet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberSet")
+ActiveClassRedirects = (OldClassName="K2Node_StructOperation",NewClassName="/Script/BlueprintGraph.K2Node_StructOperation")
+ActiveClassRedirects = (OldClassName="K2Node_Switch",NewClassName="/Script/BlueprintGraph.K2Node_Switch")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchEnum",NewClassName="/Script/BlueprintGraph.K2Node_SwitchEnum")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchInteger",NewClassName="/Script/BlueprintGraph.K2Node_SwitchInteger")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchString",NewClassName="/Script/BlueprintGraph.K2Node_SwitchString")
+ActiveClassRedirects = (OldClassName="K2Node_TemporaryVariable",NewClassName="/Script/BlueprintGraph.K2Node_TemporaryVariable")
+ActiveClassRedirects = (OldClassName="K2Node_Timeline",NewClassName="/Script/BlueprintGraph.K2Node_Timeline")
+ActiveClassRedirects = (OldClassName="K2Node_Tunnel",NewClassName="/Script/BlueprintGraph.K2Node_Tunnel")
+ActiveClassRedirects = (OldClassName="K2Node_Variable",NewClassName="/Script/BlueprintGraph.K2Node_Variable")
+ActiveClassRedirects = (OldClassName="K2Node_VariableGet",NewClassName="/Script/BlueprintGraph.K2Node_VariableGet")
+ActiveClassRedirects = (OldClassName="K2Node_VariableSet",NewClassName="/Script/BlueprintGraph.K2Node_VariableSet")
+ActiveClassRedirects = (OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
2014-05-29 17:29:54 -04:00
+ActiveClassRedirects = (OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
+ActiveClassRedirects = (OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
2014-03-14 14:13:41 -04:00
2014-07-14 18:06:16 -04:00
; Move ani mnodes into their own module
2014-03-14 14:13:41 -04:00
+ActiveClassRedirects = (OldClassName="AnimationConduitGraphSchema",NewClassName="/Script/AnimGraph.AnimationConduitGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationCustomTransitionGraph",NewClassName="/Script/AnimGraph.AnimationCustomTransitionGraph")
+ActiveClassRedirects = (OldClassName="AnimationCustomTransitionSchema",NewClassName="/Script/AnimGraph.AnimationCustomTransitionSchema")
+ActiveClassRedirects = (OldClassName="AnimationGraph",NewClassName="/Script/AnimGraph.AnimationGraph")
+ActiveClassRedirects = (OldClassName="AnimationGraphSchema",NewClassName="/Script/AnimGraph.AnimationGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationStateGraph",NewClassName="/Script/AnimGraph.AnimationStateGraph")
+ActiveClassRedirects = (OldClassName="AnimationStateGraphSchema",NewClassName="/Script/AnimGraph.AnimationStateGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationStateMachineGraph",NewClassName="/Script/AnimGraph.AnimationStateMachineGraph")
+ActiveClassRedirects = (OldClassName="AnimationStateMachineSchema",NewClassName="/Script/AnimGraph.AnimationStateMachineSchema")
+ActiveClassRedirects = (OldClassName="AnimationTransitionGraph",NewClassName="/Script/AnimGraph.AnimationTransitionGraph")
+ActiveClassRedirects = (OldClassName="AnimationTransitionSchema",NewClassName="/Script/AnimGraph.AnimationTransitionSchema")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ApplyAdditive",NewClassName="/Script/AnimGraph.AnimGraphNode_ApplyAdditive")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Base",NewClassName="/Script/AnimGraph.AnimGraphNode_Base")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByBool",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByBool")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByEnum",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByInt",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByInt")
;+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendSpaceBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpaceBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ComponentToLocalSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_CopyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_CopyBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_CustomTransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_CustomTransitionResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_IdentityPose",NewClassName="/Script/AnimGraph.AnimGraphNode_IdentityPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LayeredBoneBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LocalRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalRefPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LocalToComponentSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_MeshRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_MeshRefPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ModifyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_ModifyBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RefPoseBase",NewClassName="/Script/AnimGraph.AnimGraphNode_RefPoseBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Root",NewClassName="/Script/AnimGraph.AnimGraphNode_Root")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotateRootBone",NewClassName="/Script/AnimGraph.AnimGraphNode_RotateRootBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotationMultiplier",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotationOffsetBlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationOffsetBlendSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SaveCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_SaveCachedPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SequenceEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SequencePlayer",NewClassName="/Script/AnimGraph.AnimGraphNode_SequencePlayer")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SkeletalControlBase",NewClassName="/Script/AnimGraph.AnimGraphNode_SkeletalControlBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Slot",NewClassName="/Script/AnimGraph.AnimGraphNode_Slot")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SpringBone",NewClassName="/Script/AnimGraph.AnimGraphNode_SpringBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateMachine",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachine")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateMachineBase",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachineBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateResult",NewClassName="/Script/AnimGraph.AnimGraphNode_StateResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TransitionPoseEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionPoseEvaluator")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TwoBoneIK",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TwoWayBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoWayBlend")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_UseCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_UseCachedPose")
+ActiveClassRedirects = (OldClassName="AnimStateConduitNode",NewClassName="/Script/AnimGraph.AnimStateConduitNode")
+ActiveClassRedirects = (OldClassName="AnimStateEntryNode",NewClassName="/Script/AnimGraph.AnimStateEntryNode")
+ActiveClassRedirects = (OldClassName="AnimStateNode",NewClassName="/Script/AnimGraph.AnimStateNode")
+ActiveClassRedirects = (OldClassName="AnimStateNodeBase",NewClassName="/Script/AnimGraph.AnimStateNodeBase")
+ActiveClassRedirects = (OldClassName="AnimStateTransitionNode",NewClassName="/Script/AnimGraph.AnimStateTransitionNode")
+ActiveClassRedirects = (OldClassName="K2Node_TransitionRuleGetter",NewClassName="/Script/AnimGraph.K2Node_TransitionRuleGetter")
; Move blueprint comments to more generic module
+ActiveClassRedirects = (OldClassName="K2Node_Comment",NewClassName="/Script/Engine.EdGraphNode_Comment")
+ActiveClassRedirects = (OldClassName="SpotLightMovable",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="SpotLightStatic",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="SpotLightStationary",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="PointLightMovable",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="PointLightStatic",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="PointLightStationary",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="InterpActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects = (OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects = (OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
2014-06-17 15:21:28 -04:00
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass")
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
2014-03-14 14:13:41 -04:00
+ActiveClassRedirects = (OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume")
+ActiveClassRedirects = (OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
+ActiveClassRedirects = (OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
+ActiveClassRedirects = (OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase")
+ActiveClassRedirects = (OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/Engine.AnimNode_TwoBoneIK")
+ActiveClassRedirects = (OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/Engine.AnimNode_RotationMultiplier")
+ActiveClassRedirects = (OldClassName="AnimNode_ModifyBone",NewClassName="/Script/Engine.AnimNode_ModifyBone")
+ActiveClassRedirects = (OldClassName="AnimNode_CopyBone",NewClassName="/Script/Engine.AnimNode_CopyBone")
+ActiveClassRedirects = (OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone")
;Navigation redirects
+ActiveClassRedirects = (OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea")
+ActiveClassRedirects = (OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
+ActiveClassRedirects = (OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
2014-06-10 16:45:28 -04:00
+ActiveClassRedirects = (OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
+TaggedPropertyRedirects = (ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
2014-06-10 16:45:28 -04:00
+EnumRedirects = (EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight")
+EnumRedirects = (EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays")
2014-03-14 14:13:41 -04:00
2014-07-17 05:14:00 -04:00
;SkeletalMesh redirects
+TaggedPropertyRedirects = (ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize")
2014-03-14 14:13:41 -04:00
;Behavior Tree editor redirects
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode",NewClassName="BehaviorTreeGraphNode")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Composite",NewClassName="BehaviorTreeGraphNode_Composite")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Decorator",NewClassName="BehaviorTreeGraphNode_Decorator")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Root",NewClassName="BehaviorTreeGraphNode_Root")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Task",NewClassName="BehaviorTreeGraphNode_Task")
+ActiveClassRedirects = (OldClassName="BTTask_GoTo",NewClassName="BTTask_MoveTo")
+ActiveClassRedirects = (OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery")
+ActiveClassRedirects = (OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction")
+ActiveClassRedirects = (OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent")
;Landscape redirects
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="MaterialExpressionLandscapeLayerCoords")
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="MaterialExpressionLandscapeLayerSwitch")
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="MaterialExpressionLandscapeLayerWeight")
;Shortened animation compression algorithm class names
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw")
2014-05-29 17:06:50 -04:00
;AIModule redirections
+ActiveClassRedirects = (OldClassName="AIController",NewClassName="/Script/AIModule.AIController")
+ActiveClassRedirects = (OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface")
+ActiveClassRedirects = (OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem")
+ActiveClassRedirects = (OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes")
+ActiveClassRedirects = (OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent")
+ActiveClassRedirects = (OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy")
+ActiveClassRedirects = (OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary")
+ActiveClassRedirects = (OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree")
+ActiveClassRedirects = (OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent")
+ActiveClassRedirects = (OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager")
+ActiveClassRedirects = (OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes")
+ActiveClassRedirects = (OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent")
+ActiveClassRedirects = (OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData")
+ActiveClassRedirects = (OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode")
+ActiveClassRedirects = (OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode")
+ActiveClassRedirects = (OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator")
+ActiveClassRedirects = (OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary")
+ActiveClassRedirects = (OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode")
+ActiveClassRedirects = (OldClassName="BTService",NewClassName="/Script/AIModule.BTService")
+ActiveClassRedirects = (OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode")
+ActiveClassRedirects = (OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector")
+ActiveClassRedirects = (OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector")
+ActiveClassRedirects = (OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence")
+ActiveClassRedirects = (OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel")
+ActiveClassRedirects = (OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard")
+ActiveClassRedirects = (OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries")
+ActiveClassRedirects = (OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck")
+ActiveClassRedirects = (OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown")
+ActiveClassRedirects = (OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist")
+ActiveClassRedirects = (OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
+ActiveClassRedirects = (OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone")
+ActiveClassRedirects = (OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop")
2014-08-06 16:12:41 -04:00
+ActiveClassRedirects = (OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
2014-05-29 17:06:50 -04:00
+ActiveClassRedirects = (OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal")
+ActiveClassRedirects = (OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit")
+ActiveClassRedirects = (OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus")
+ActiveClassRedirects = (OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise")
+ActiveClassRedirects = (OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward")
+ActiveClassRedirects = (OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo")
+ActiveClassRedirects = (OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound")
+ActiveClassRedirects = (OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior")
+ActiveClassRedirects = (OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery")
+ActiveClassRedirects = (OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait")
+ActiveClassRedirects = (OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery")
+ActiveClassRedirects = (OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator")
+ActiveClassRedirects = (OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager")
+ActiveClassRedirects = (OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption")
+ActiveClassRedirects = (OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest")
+ActiveClassRedirects = (OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes")
+ActiveClassRedirects = (OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface")
+ActiveClassRedirects = (OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent")
+ActiveClassRedirects = (OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid")
+ActiveClassRedirects = (OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace")
+ActiveClassRedirects = (OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface")
+ActiveClassRedirects = (OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent")
+ActiveClassRedirects = (OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager")
+ActiveClassRedirects = (OldClassName="NavigationComponent",NewClassName="/Script/AIModule.NavigationComponent")
+ActiveClassRedirects = (OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent")
+ActiveClassRedirects = (OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent")
2014-03-14 14:13:41 -04:00
; Renamed SpriteComponent to BillboardComponent
+ActiveClassRedirects = (OldClassName="SpriteComponent",NewClassName="BillboardComponent")
+ActiveClassRedirects = (OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent")
2014-07-02 09:48:15 -04:00
; Widget Blueprint Redirects
+ActiveClassRedirects = (OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint")
2014-03-14 14:13:41 -04:00
;EAxis rename
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None")
2014-05-14 16:06:07 -04:00
;EKinematicBonesUpdateToPhysics rename
+EnumRedirects = (EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones")
2014-05-14 17:41:06 -04:00
;EPhysicsType rename
+EnumRedirects = (EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic")
+EnumRedirects = (EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated")
2014-03-14 14:13:41 -04:00
;Struct Redirects for UE4
+ActiveStructRedirects = (OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
; Property name redirects
+TaggedPropertyRedirects = (ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan")
+TaggedPropertyRedirects = (ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="SoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax")
+TaggedPropertyRedirects = (ClassName="FractureEffect",OldPropertyName="SoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="MusicTrackStruct",OldPropertyName="TheSoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="SoundWave",OldPropertyName="bLoopingSound",NewPropertyName="bLoopableSound")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement")
+TaggedPropertyRedirects = (ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval")
+TaggedPropertyRedirects = (ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns")
+TaggedPropertyRedirects = (ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration")
+TaggedPropertyRedirects = (ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration")
2014-05-29 17:17:06 -04:00
+TaggedPropertyRedirects = (ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed")
2014-06-19 18:57:28 -04:00
+TaggedPropertyRedirects = (ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects = (ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects = (ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject")
+TaggedPropertyRedirects = (ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias")
2014-06-10 16:45:28 -04:00
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy")
2014-03-14 14:13:41 -04:00
;Vim rename
+TaggedPropertyRedirects = (ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims")
; SkinnedMeshComponent
+TaggedPropertyRedirects = (ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag")
; AnimSequence
+TaggedPropertyRedirects = (ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource")
2014-08-05 13:03:42 -04:00
+TaggedPropertyRedirects = (ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName")
2014-03-14 14:13:41 -04:00
;EMeshComponentUpdateFlags rename
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones")
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose")
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered")
2014-04-30 19:04:55 -04:00
; Paper2D modifications (4.2 era)
+TaggedPropertyRedirects = (ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride")
2014-06-28 16:46:31 -04:00
; Paper2D modifications (4.3 era)
+ActiveClassRedirects = (OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent")
+ActiveClassRedirects = (OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent")
2014-06-28 17:21:43 -04:00
+ActiveClassRedirects = (OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor")
2014-06-28 16:46:31 -04:00
2014-03-14 14:13:41 -04:00
; collision response container refactor
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody")
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic")
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic")
+TaggedPropertyRedirects = (ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType")
;Notify Time Change
+TaggedPropertyRedirects = (ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime")
+TaggedPropertyRedirects = (ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime")
;Rename APlayerCamera to APlayerCameraManager
+ActiveClassRedirects = (OldClassName="PlayerCamera",NewClassName="PlayerCameraManager")
+TaggedPropertyRedirects = (ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager")
+TaggedPropertyRedirects = (ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager")
; Enum redirects
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Static",NewEnumEntry="ECC_WorldStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic")
+EnumRedirects = (EnumName="ECollisionResponse",OldEnumEntry="ECR_Touch",NewEnumEntry="ECR_Overlap")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic_Deprecated")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAllStatic_Deprecated")
+EnumRedirects = (EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left")
; ModifyFrequency -> Mobility
+TaggedPropertyRedirects = (ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility")
+K2FieldRedirects = (OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable")
+ActiveClassRedirects = (OldClassName="EModifyFrequency",NewClassName="EComponentMobility")
2014-05-30 07:55:38 -04:00
; MaterialLightingModel -> MaterialShadingModel
+TaggedPropertyRedirects = (ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects = (ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects = (ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel")
+TaggedPropertyRedirects = (ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+EnumRedirects = (EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin")
+ActiveClassRedirects = (OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel")
2014-03-14 14:13:41 -04:00
; enum change of attach location type
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset")
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition")
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget")
+EnumRedirects = (EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional")
+EnumRedirects = (EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional")
; Kismet function redirects
; Must specify class and and function name for old function, and just function name for new function (class name is optional)
+K2FieldRedirects = (OldFieldName="Actor.PrintString",NewFieldName="KismetSystemLibrary.PrintString")
+K2FieldRedirects = (OldFieldName="Actor.PlaySound",NewFieldName="PlaySoundAtLocation")
+K2FieldRedirects = (OldFieldName="Actor.GetLocation",NewFieldName="K2_GetActorLocation")
+K2FieldRedirects = (OldFieldName="Actor.GetRotation",NewFieldName="K2_GetActorRotation")
+K2FieldRedirects = (OldFieldName="Actor.SetLocation",NewFieldName="K2_SetActorLocation")
+K2FieldRedirects = (OldFieldName="Actor.SetRotation",NewFieldName="SetActorRotation")
+K2FieldRedirects = (OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetLocation",NewFieldName="K2_GetComponentLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetRotation",NewFieldName="K2_GetComponentRotation")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld")
2014-04-23 16:45:05 -04:00
+K2FieldRedirects = (OldFieldName="Actor.Destroy",NewFieldName="K2_DestroyActor")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Actor.GetControllerAnalogStickState",NewFieldName="InputComponent.GetControllerAnalogStickState")
+K2FieldRedirects = (OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetVectorParameterValue",NewFieldName="MaterialInstanceDynamic.SetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetScalarParameterValue",NewFieldName="MaterialInstanceDynamic.SetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetTextureParameterValue",NewFieldName="MaterialInstanceDynamic.SetTextureParameterValue")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="MeshComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="ADynamicSMActor.CreateMICForElement",NewFieldName="CreateMIDForElement")
+K2FieldRedirects = (OldFieldName="Actor.MakeMICForMaterial",NewFieldName="MakeMIDForMaterial")
+K2FieldRedirects = (OldFieldName="Actor.BreakHitResult",NewFieldName="GameplayStatics.BreakHitResult")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralInt",NewFieldName="KismetSystemLibrary.MakeLiteralInt")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralFloat",NewFieldName="KismetSystemLibrary.MakeLiteralFloat")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralBool",NewFieldName="KismetSystemLibrary.MakeLiteralBool")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralName",NewFieldName="KismetSystemLibrary.MakeLiteralName")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralByte",NewFieldName="KismetSystemLibrary.MakeLiteralByte")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralString",NewFieldName="KismetSystemLibrary.MakeLiteralString")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceComponents",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceActors",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
+K2FieldRedirects = (OldFieldName="Actor.KismetTrace",NewFieldName="KismetSystemLibrary.KismetLineTraceSingle")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.ExecuteConsoleCommand",NewFieldName="KismetSystemLibrary.ExecuteConsoleCommand")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.SetSoundMode",NewFieldName="GameplayStatics.SetSoundMode")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel")
+K2FieldRedirects = (OldFieldName="Pawn.OnLanded",NewFieldName="Character.OnLanded")
+K2FieldRedirects = (OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter")
+K2FieldRedirects = (OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter")
2014-07-16 17:55:26 -04:00
+K2FieldRedirects = (OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation")
+K2FieldRedirects = (OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating")
2014-07-02 07:32:30 -04:00
+K2FieldRedirects = (OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation")
2014-07-18 14:17:42 -04:00
+K2FieldRedirects = (OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput")
+K2FieldRedirects = (OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput")
+K2FieldRedirects = (OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint")
+K2FieldRedirects = (OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus")
+K2FieldRedirects = (OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection")
;MID rename
+K2FieldRedirects = (OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
;MID rename
+K2FieldRedirects = (OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
; Kismet property redirects
; Must specify class and a property name for old property, and just the property name for the new property (class name is optional)
+K2FieldRedirects = (OldFieldName="Actor.OnTouch",NewFieldName="OnActorBeginOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnUnTouch",NewFieldName="OnActorEndOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap")
+K2FieldRedirects = (OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature")
+K2FieldRedirects = (OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects = (OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects = (OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.AddActorLocalOffset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+K2FieldRedirects = (OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.SetActorRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature")
; AttachTo change - changed bMaintainWorldPosition to enum
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2FieldRedirects = (OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.SetRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetRelativeLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.AddLocalOffset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.SetWorldLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetWorldLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.AddRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation")
2014-08-05 20:07:30 -04:00
+K2FieldRedirects = (OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation")
+K2FieldRedirects = (OldFieldName="Actor.HurtRadius",NewFieldName="GameplayStatics.ApplyRadialDamage")
+K2FieldRedirects = (OldFieldName="StaticMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
+K2FieldRedirects = (OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass")
+K2FieldRedirects = (OldFieldName="Pawn.CharacterMovement",NewFieldName="Character.CharacterMovement")
+K2FieldRedirects = (OldFieldName="Pawn.Mesh",NewFieldName="Character.Mesh")
+K2FieldRedirects = (OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent")
+K2FieldRedirects = (OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent")
+K2FieldRedirects = (OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration")
+K2FieldRedirects = (OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration")
+K2FieldRedirects = (OldFieldName="ProjectileMovementComponent.Speed",NewPropertyName="ProjectileMovementComponent.InitialSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.JumpZ",NewPropertyName="CharacterMovementComponent.JumpZVelocity")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.GroundSpeed",NewPropertyName="CharacterMovementComponent.MaxWalkSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AirSpeed",NewPropertyName="CharacterMovementComponent.MaxFlySpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.WaterSpeed",NewPropertyName="CharacterMovementComponent.MaxSwimSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewPropertyName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.bOrientToMovement",NewPropertyName="CharacterMovementComponent.bOrientRotationToMovement")
2014-05-14 04:16:49 -04:00
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange")
2014-03-14 14:13:41 -04:00
2014-06-18 19:38:38 -04:00
+K2FieldRedirects = (OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed")
+K2FieldRedirects = (OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale")
+K2FieldRedirects = (OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale")
+K2FieldRedirects = (OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight")
+K2FieldRedirects = (OldFieldName="PlayerController.GetControlledPawn",NewFieldName="Controller.GetControlledPawn")
+K2FieldRedirects = (OldFieldName="ExponentialHeightFogComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
+K2FieldRedirects = (OldFieldName="LightComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
+K2FieldRedirects = (OldFieldName="LightComponent.ToggleEnabled",NewFieldName="SceneComponent.ToggleVisibility")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.SetActive",NewFieldName="SceneComponent.SetActive")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.ActivateSystem",NewFieldName="SceneComponent.Activate")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.DeactivateSystem",NewFieldName="SceneComponent.Deactivate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.EnableForce",NewFieldName="SceneComponent.Activate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.DisableForce",NewFieldName="SceneComponent.Deactivate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.ToggleForce",NewFieldName="SceneComponent.ToggleActive")
+K2FieldRedirects = (OldFieldName="GameplayStatics.SpawnEmitter",NewFieldName="GameplayStatics.SpawnEmitterAttached")
+K2FieldRedirects = (OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame")
+K2FieldRedirects = (OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix")
+K2FieldRedirects = (OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier")
+K2FieldRedirects = (OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier")
+K2FieldRedirects = (OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers")
2014-04-23 19:52:53 -04:00
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen")
2014-03-14 14:13:41 -04:00
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bSetEnabled", NewParamName="bNewVisibility")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bInEnabled", NewParamName="bNewVisibility")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.SetActive.bNowActive", NewParamName="bNewActive")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.ActivateSystem.bFlagAsJustAttached", NewParamName="bReset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnLocation", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnRotation", NewParamName="Rotation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding")
2014-07-28 17:36:23 -04:00
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location")
2014-03-14 14:13:41 -04:00
; Temporary animation redirects from macro-expansion style to runtime node style
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_Root", OldParamName="Pose", NewParamName="Result")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_StateResult", OldParamName="Pose", NewParamName="Result")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="Pose", NewParamName="LocalPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="AdditivePose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="Looping", NewParamName="bLoopAnimation")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="Position", NewParamName="ExplicitTime")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="AdditivePose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPose", NewParamName="BasePose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPitch", NewParamName="Pitch")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InYaw", NewParamName="Yaw")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InMeshToComponent", NewParamName="MeshToComponent")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="OutPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="SelectedValue", NewParamName="ActiveEnumValue")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="true", NewParamName="BlendPose_0")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="false", NewParamName="BlendPose_1")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="SelectedValue", NewParamName="bActiveValue")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="Default", NewParamName="BlendPose_0")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend", OldParamName="OutPose", NewParamName="Pose")
; Takedamage refactor
+K2FieldRedirects = (OldFieldName="Actor.ReceiveDamage", NewFieldName="Actor.ReceivePointDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceivePointDamage.Momentum", NewParamName="ShotFromDirection")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveRadiusDamage", NewFieldName="Actor.ReceiveRadialDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.BaseDamage", NewParamName="DamageReceived")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.HurtOrigin", NewParamName="Origin")
+K2FieldRedirects = (OldFieldName="Actor.CauseDamage", NewFieldName="GameplayStatics.ApplyDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.ApplyDamage.DamageAmount", NewParamName="BaseDamage")
+K2FieldRedirects = (OldFieldName="Actor.OnTakeDamage", NewFieldName="Actor.OnTakePointDamage")
+K2FieldRedirects = (OldFieldName="Actor.TakeDamageSignature__DelegateSignature", NewFieldName="Actor.TakePointDamageSignature__DelegateSignature")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.TakePointDamageSignature__DelegateSignature.Momentum", NewParamName="ShotFromDirection")
+K2FieldRedirects = (OldFieldName="AudioComponent.SetSoundCue",NewFieldName="AudioComponent.SetSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AudioComponent.SetSound.NewSoundCue", NewParamName="NewSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortAIState.PlaySoundOnPawn.InSoundCue", NewParamName="InSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.BroadcastSound.InSoundCue", NewParamName="InSound")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetBoneQuaternion",NewFieldName="SceneComponent.GetSocketQuaternion")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneQuaternion.BoneName", NewParamName="InSocketName")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetBoneLocation",NewFieldName="SceneComponent.GetSocketLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneLocation.BoneName", NewParamName="InSocketName")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity")
+K2FieldRedirects = (OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation")
+K2FieldRedirects = (OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED")
;Flow control macros, output pin name redirects
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoop" OldParamName="then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoopWithBreak" OldParamName="Then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="WhileLoop" OldParamName="then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="DoOnce" OldParamName="then", NewParamName="Completed")
+TaggedPropertyRedirects = (ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight")
+TaggedPropertyRedirects = (ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight")
; Matinee redirects (starts-with match and replace)
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
2014-07-03 14:13:38 -04:00
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
2014-03-14 14:13:41 -04:00
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
; GRI refactor redirects
+ActiveClassRedirects = (OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState")
+TaggedPropertyRedirects = (ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+TaggedPropertyRedirects = (ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState")
+ActiveClassRedirects = (OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode")
+TaggedPropertyRedirects = (ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode")
+ActiveClassRedirects = (OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState")
+TaggedPropertyRedirects = (ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects = (ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects = (ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+TaggedPropertyRedirects = (ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
+ActiveClassRedirects = (OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer")
+ActiveStructRedirects = (OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
+TaggedPropertyRedirects = (ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
+TaggedPropertyRedirects = (ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
+ActiveClassRedirects = (OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer")
+ActiveStructRedirects = (OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
2014-07-24 09:14:34 -04:00
+ActiveStructRedirects = (OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset")
+TaggedPropertyRedirects = (ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight")
+ActiveClassRedirects = (OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type")
;
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass")
+K2FieldRedirects = (OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation")
+K2FieldRedirects = (OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation")
; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location")
+EnumRedirects = (EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew")
2014-07-14 18:06:16 -04:00
; AnimNotify parameter change
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation")
2014-03-14 14:13:41 -04:00
; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT
+K2FieldRedirects = (OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity")
+K2FieldRedirects = (OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius")
2014-06-03 03:44:45 -04:00
+K2FieldRedirects = (OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff")
2014-07-22 08:14:39 -04:00
; FStringClassReference as subclass of FStringAssetReference
+K2FieldRedirects = (OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname")
2014-04-23 20:20:33 -04:00
; Vehicle rename properties
+TaggedPropertyRedirects = (ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM")
+TaggedPropertyRedirects = (ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM")
2014-04-29 21:52:44 -04:00
;SlateCore refactor
+ActiveClassRedirects = (OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset")
+ActiveClassRedirects = (OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase")
2014-06-25 12:04:12 -04:00
;Exposing SplineMeshComponents to Blueprint
2014-06-05 12:13:19 -04:00
+TaggedPropertyRedirects = (ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir")
2014-06-25 12:04:12 -04:00
;Foliage refactor
+ActiveClassRedirects = (OldClassName="InstancedFoliageSettings", NewClassName="FoliageType_InstancedStaticMesh")
2014-06-05 12:13:19 -04:00
2014-07-15 14:01:17 -04:00
;Removal of EmitterSpawnable
+ActiveClassRedirects = (OldClassName="EmitterSpawnable", NewClassName="Emitter")
2014-08-05 18:47:13 -04:00
;AdBanner redirects
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner")
2014-04-29 21:52:44 -04:00
2014-03-14 14:13:41 -04:00
[CoreUObject.Metadata]
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
+MetadataRedirects = (OldKey="K2Protected", NewKey="BlueprintProtected")
+MetadataRedirects = (OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
+MetadataRedirects = (OldKey="KismetType", NewKey="BlueprintType")
+MetadataRedirects = (OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
+MetadataRedirects = (OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
+MetadataRedirects = (OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
+MetadataRedirects = (OldKey="K2Category", NewKey="Category")
+MetadataRedirects = (OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
+MetadataRedirects = (OldKey="K2CompactNode", NewKey="CompactNodeTitle")
+MetadataRedirects = (OldKey="MenuCategory", NewKey="Category")
+MetadataRedirects = (OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
[PlatformInterface]
CloudStorageInterfaceClassName =
InGameAdManagerClassName =
[Engine.StreamingMovies]
RenderPriorityPS3 = 1001
SuspendGameIO = True
[/Script/Engine.GameEngine]
MaxDeltaTime = 0
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory = true
bFullyCompressStartupPackages = false
+Package = /Engine/EngineMaterials/BlinkingCaret
+Package = /Engine/EngineMaterials/DefaultBokeh
+Package = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
+Package = /Engine/EngineMaterials/DefaultDiffuse
+Package = /Engine/EngineMaterials/DefaultLightFunctionMaterial
+Package = /Engine/EngineMaterials/WorldGridMaterial
+Package = /Engine/EngineMaterials/DefaultMaterial
+Package = /Engine/EngineMaterials/DefaultNormal
+Package = /Engine/EngineMaterials/DefaultPhysicalMaterial
+Package = /Engine/EngineMaterials/DefaultWhiteGrid
+Package = /Engine/EngineMaterials/EditorBrushMaterial
+Package = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+Package = /Engine/EngineMaterials/Grid
+Package = /Engine/EngineMaterials/Grid_N
+Package = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+Package = /Engine/EngineMaterials/MiniFont
+Package = /Engine/EngineMaterials/PaperDiffuse
+Package = /Engine/EngineMaterials/PaperNormal
+Package = /Engine/EngineMaterials/PhysMat_Rubber
+Package = /Engine/EngineMaterials/PreintegratedSkinBRDF
+Package = /Engine/EngineMaterials/RemoveSurfaceMaterial
+Package = /Engine/EngineMaterials/WeightMapPlaceholderTexture
; Console platforms will remove EngineDebugMaterials from their StartupPackages
+Package = /Engine/EngineDebugMaterials/BoneWeightMaterial
+Package = /Engine/EngineDebugMaterials/DebugMeshMaterial
+Package = /Engine/EngineDebugMaterials/GeomMaterial
+Package = /Engine/EngineDebugMaterials/HeatmapGradient
+Package = /Engine/EngineDebugMaterials/LevelColorationLitMaterial
+Package = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
+Package = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
+Package = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
+Package = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
+Package = /Engine/EngineDebugMaterials/TangentColorMap
+Package = /Engine/EngineDebugMaterials/VertexColorMaterial
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
+Package = /Engine/EngineDebugMaterials/WireframeMaterial
+Package = /Engine/EngineSounds/WhiteNoise
+Package = /Engine/EngineFonts/SmallFont
+Package = /Engine/EngineFonts/TinyFont
; only needed for TextRender feature (3d Text in world)
+Package = /Engine/EngineMaterials/DefaultTextMaterialTranslucent
+Package = /Engine/EngineFonts/RobotoDistanceField
[Core.System]
MaxObjectsNotConsideredByGC = 0
SizeOfPermanentObjectPool = 0
AsyncIOBandwidthLimit = 0
+Paths = ../../../Engine/Content
+Paths = %GAMEDIR%Content
2014-07-23 17:06:39 -04:00
+Paths = ../../../Engine/Plugins/Experimental/Paper2D/Content
2014-03-14 14:13:41 -04:00
CutdownPaths = %GAMEDIR%CutdownPackages
ZeroEngineVersionWarning = True
UseStrictEngineVersioning = True
[Internationalization]
+LocalizationPaths = ../../../Engine/Content/Localization/Engine
[Audio]
MaxChannels = 32
CommonAudioPoolSize = 0
[/Script/Engine.AudioSettings]
DefaultSoundClassName = /Engine/EngineSounds/Master.Master
LowPassFilterResonance = 0.9
[/Script/Engine.SoundGroups]
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[/Script/Engine.Player]
ConfiguredInternetSpeed = 10000
ConfiguredLanSpeed = 20000
[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections = False
AllowPeerVoice = False
2014-04-23 18:12:06 -04:00
ConnectionTimeout = 60.0
InitialConnectTimeout = 60.0
2014-03-14 14:13:41 -04:00
AckTimeout = 1.0
KeepAliveTime = 0.2
MaxClientRate = 15000
MaxInternetClientRate = 10000
RelevantTimeout = 5.0
SpawnPrioritySeconds = 1.0
ServerTravelPause = 4.0
NetServerMaxTickRate = 30
LanServerMaxTickRate = 35
NetConnectionClassName = "/Script/OnlineSubsystemUtils.IpConnection"
MaxPortCountToTry = 512
[TextureStreaming]
NeverStreamOutTextures = False
MinTextureResidentMipCount = 7
PoolSize = 160
MemoryMargin = 20
MinEvictSize = 10
MinFudgeFactor = 1
LoadMapTimeLimit = 20.0
LightmapStreamingFactor = 0.2
ShadowmapStreamingFactor = 0.2
MaxLightmapRadius = 2000.0
AllowStreamingLightmaps = True
UseDynamicStreaming = True
BoostPlayerTextures = 3.0
[/Script/UnrealEd.EditorEngine]
AutoSaveDir = %GAMEDIR%Saved/Autosaves
LocalPlayerClassName = /Script/Engine.LocalPlayer
bSubtitlesEnabled = True
GameCommandLine = -log
FOVAngle = 90.000000
GodMode = True
InvertwidgetZAxis = True
UseAxisIndicator = True
MatineeCurveDetail = 0.1
bPrefabsLocked = True
HeightMapExportClassName = "TerrainHeightMapExporterTextT3D"
bGroupingActive = true
bCustomCameraAlignEmitter = true
CustomCameraAlignEmitterDistance = 100.0
bDrawSocketsInGMode = false
bSmoothFrameRate = false
2014-04-24 20:05:27 -04:00
SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
2014-03-14 14:13:41 -04:00
UseOldStyleMICEditorGroups = true
InEditorGameURLOptions =
2014-04-23 19:25:15 -04:00
bOnlinePIEEnabled = false
2014-03-14 14:13:41 -04:00
[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex = 0
+TemplateMapInfos = (ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross_Mat
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_BoneSelectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_ElemSelectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_JointLimitMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_NoCollisionMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_UnselectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TargetIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick_Mat
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Current
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_X
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Y
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Z
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/LevelGridMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAAGrid
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineBoxFiltered
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineIntegral
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/SkySphereMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCube
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCylinder
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorPlane
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSkySphere
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSphere
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bad
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bkgnd
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BkgndHi
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BSPVertex
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/MatInstActSprite
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SceneManager
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SmallFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Actor
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_DecalActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_TextRenderActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Emitter
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ExpoHeightFog
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KBSJoint
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KHinge
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KPrismatic
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_NavP
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Note
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Player
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_RadForce
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ReflActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Terrain
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Thruster
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Trigger
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_VectorFieldVol
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/AI/S_NavLink
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectional
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectionalMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightError
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPoint
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPointMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpot
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpotMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Spline/T_Loft_Spline
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/BlinkingCaret
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultBokeh
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDiffuse
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultLightFunctionMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WorldGridMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultNormal
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultPhysicalMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultWhiteGrid
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/EditorBrushMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid_N
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshot
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotMask
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotCaptureRegion
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/MiniFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperDiffuse
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperNormal
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PhysMat_Rubber
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PreintegratedSkinBRDF
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/RemoveSurfaceMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WeightMapPlaceholderTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/SmallFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/TinyFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/Black
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTextureCube
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/M_StreamingPause
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/WhiteSquareTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/GradientTexture0
[DevOptions.Shaders]
; See FShaderCompilingManager for documentation on what these do
bAllowCompilingThroughWorkers = True
bAllowAsynchronousShaderCompiling = True
; Make sure we don't starve loading threads
NumUnusedShaderCompilingThreads = 3
; Make sure the game has enough cores available to maintain reasonable performance
NumUnusedShaderCompilingThreadsDuringGame = 4
; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
MaxShaderJobBatchSize = 10
bPromptToRetryFailedShaderCompiles = True
bLogJobCompletionTimes = False
; Only using 10ms of game thread time per frame to process async shader maps
ProcessGameThreadTargetTime = .01
; Use named pipes as opposed to file for communicating to worker processes
bUseNamedPipes = False
; Use async IO (overlapped) on named pipes
bUseNamedPipesAsync = True
; Trigger one worker process for each pipe job in sequence
bSingleJobPerNamedPipeProcess = False
; Reuse processes and pipes
bReuseNamedPipeAndProcess = True
[DevOptions.Debug]
ShowSelectedLightmap = False
[LogFiles]
PurgeLogsDays = 5
LogTimes = True
[Kismet]
AllowDerivedBlueprints = true
CompileDisplaysTextBackend = false
CompileDisplaysBinaryBackend = false
CompileDisplaysAnimBlueprintBackend = false
bTurnOffEditorConstructionScript = false
PrintStringDuration = 2.0
[/Script/Engine.Blueprint]
bRecompileOnLoad = true
[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad = true
[/Script/Engine.AnimBlueprint]
bRecompileOnLoad = true
[Engine.DeviceConfiguration]
// no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
ConfigClass =
[AnimationCompression]
CompressCommandletVersion = 2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm = AnimCompress_RemoveLinearKeys
TranslationCompressionFormat = 0
RotationCompressionFormat = 1
AlternativeCompressionThreshold = 1.f
ForceRecompression = False
bOnlyCheckForMissingSkeletalMeshes = False
+KeyEndEffectorsMatchName = IK
+KeyEndEffectorsMatchName = eye
+KeyEndEffectorsMatchName = weapon
+KeyEndEffectorsMatchName = hand
+KeyEndEffectorsMatchName = attach
+KeyEndEffectorsMatchName = camera
[CustomStats]
+LD = Streaming fudge factor
+LD = FrameTime
+LD = Terrain Smooth Time
+LD = Terrain Render Time
+LD = Terrain Triangles
+LD = Static Mesh Tris
+LD = Skel Mesh Tris
+LD = Skel Verts CPU Skin
+LD = Skel Verts GPU Skin
+LD = 30+ FPS
+LD = Total CPU rendering time
+LD = Total GPU rendering time
+LD = Occluded primitives
+LD = Projected shadows
+LD = Visible static mesh elements
+LD = Visible dynamic primitives
+LD = Texture Pool Size
+LD = Physical Memory Used
+LD = Virtual Memory Used
+LD = Audio Memory Used
+LD = Texture Memory Used
+LD = 360 Texture Memory Used
+LD = Animation Memory
+LD = Navigation Memory
+LD = Vertex Lighting Memory
+LD = StaticMesh Vertex Memory
+LD = StaticMesh Index Memory
+LD = SkeletalMesh Vertex Memory
+LD = SkeletalMesh Index Memory
+MEMLEAN = Virtual Memory Used
+MEMLEAN = Audio Memory Used
+MEMLEAN = Animation Memory
+MEMLEAN = Vertex Lighting Memory
+MEMLEAN = StaticMesh Vertex Memory
+MEMLEAN = StaticMesh Index Memory
+MEMLEAN = SkeletalMesh Vertex Memory
+MEMLEAN = SkeletalMesh Index Memory
+MEMLEAN = VertexShader Memory
+MEMLEAN = PixelShader Memory
+MEMLEAN = Navigation Memory
+GameThread = Async Loading Time
+GameThread = Audio Update Time
+GameThread = FrameTime
+GameThread = HUD Time
+GameThread = Input Time
+GameThread = Kismet Time
+GameThread = Move Actor Time
+GameThread = RHI Game Tick
+GameThread = RedrawViewports
+GameThread = Script time
+GameThread = Tick Time
+GameThread = Update Components Time
+GameThread = World Tick Time
+GameThread = Async Work Wait
+GameThread = PerFrameCapture
+GameThread = DynamicLightEnvComp Tick
+Mobile = ES2 Draw Calls
+Mobile = ES2 Draw Calls (UP)
+Mobile = ES2 Triangles Drawn
+Mobile = ES2 Triangles Drawn (UP)
+Mobile = ES2 Program Count
+Mobile = ES2 Program Count (PP)
+Mobile = ES2 Program Changes
+Mobile = ES2 Uniform Updates (Bytes)
+Mobile = ES2 Base Texture Binds
+Mobile = ES2 Detail Texture Binds
+Mobile = ES2 Lightmap Texture Binds
+Mobile = ES2 Environment Texture Binds
+Mobile = ES2 Bump Offset Texture Binds
+Mobile = Frustum Culled primitives
+Mobile = Statically occluded primitives
+SplitScreen = Processed primitives
+SplitScreen = Mesh draw calls
+SplitScreen = Mesh Particles
+SplitScreen = Particle Draw Calls
[MemReportCommands]
; These commands are run when memreport is executed, and output to a profile file
+Cmd = "Mem FromReport"
+Cmd = "obj list -alphasort"
+Cmd = "rhi.DumpMemory"
+Cmd = "LogOutStatLevels"
+Cmd = "ListSpawnedActors"
[MemReportFullCommands]
; Additional commands to run with memreport -full
+Cmd = "DumpParticleMem"
+Cmd = "ConfigMem"
+Cmd = "r.DumpRenderTargetPoolMemory"
+Cmd = "ListTextures -alphasort"
+Cmd = "ListSounds -alphasort"
+Cmd = "ListParticleSystems -alphasort"
+Cmd = "obj list class=SoundWave -alphasort"
+Cmd = "obj list class=SkeletalMesh -alphasort"
+Cmd = "obj list class=StaticMesh -alphasort"
+Cmd = "obj list class=Level -alphasort"
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize = 512
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
TEXTUREGROUP_World = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Bokeh = (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsEditor]
; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
[SystemSettingsSplitScreen2]
; System settings overrides for split screen
; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
; work anyway, so this won't cause any issues.
;r.DetailMode=1
[OnlineSubsystem]
bHasVoiceEnabled = true
; Internal
VoiceNotificationDelta = 0.33
; Steam
;VoiceNotificationDelta=0.2
MaxLocalTalkers = 1
MaxRemoteTalkers = 16
bUseBuildIdOverride = false
BuildIdOverride = 0
[OnlineSubsystemSteam]
bEnabled = false
SteamDevAppId = 0
GameServerQueryPort = 27015
bRelaunchInSteam = false
GameVersion = 1.0.0.0
bVACEnabled = 1
bAllowP2PPacketRelay = true
P2PConnectionTimeout = 90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName = "/Script/OnlineSubsystemSteam.SteamNetConnection"
[OnlineSubsystemMcp]
bEnabled = false
[OnlineSubsystemMcp.BaseServiceMcp]
Protocol = "http"
Domain = "localhost:8085"
EngineName = "UE4"
ServiceName = "example"
GameName = "ExampleGame"
[OnlineSubsystemMcp.GameServiceMcp]
Protocol = "http"
Domain = "127.0.0.1:8084"
[OnlineSubsystemMcp.AccountServiceMcp]
Protocol = "http"
Domain = "127.0.0.1:8080"
ServiceName = "account"
[OnlineSubsystemAmazon]
bEnabled = false
[OnlineSubsystemFacebook]
bEnabled = false
[OnlineSubsystemAmazon]
bEnabled = false
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl = "https://www.facebook.com/dialog/oauth"
LoginRedirectUrl = "https://www.facebook.com/connect/login_success.html"
LoginTimeout = 60
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl = "https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields = gender
[OnlineSubsystemNull]
bEnabled = true
Achievement_0_Id = null-ach-0
Achievement_0_bIsHidden = false
Achievement_0_Title = "Achievement 0"
Achievement_0_LockedDesc = "Achieve achievement 0"
Achievement_0_UnlockedDesc = "Achievement 0 achieved"
Achievement_1_Id = null-ach-1
Achievement_1_bIsHidden = false
Achievement_1_Title = "Achievement 1"
Achievement_1_LockedDesc = "Achieve achievement 1"
Achievement_1_UnlockedDesc = "Achievement 1 achieved"
Achievement_2_Id = null-ach-2
Achievement_2_bIsHidden = false
Achievement_2_Title = "Achievement 2"
Achievement_2_LockedDesc = "Achieve achievement 2"
Achievement_2_UnlockedDesc = "Achievement 2 achieved"
Achievement_3_Id = null-ach-3
Achievement_3_bIsHidden = false
Achievement_3_Title = "Achievement 3"
Achievement_3_LockedDesc = "Achieve achievement 3"
Achievement_3_UnlockedDesc = "Achievement 3 achieved"
Achievement_4_Id = null-ach-4
Achievement_4_bIsHidden = false
Achievement_4_Title = "Achievement 4"
Achievement_4_LockedDesc = "Achieve achievement 4"
Achievement_4_UnlockedDesc = "Achievement 4 achieved"
Achievement_5_Id = null-ach-5
Achievement_5_bIsHidden = false
Achievement_5_Title = "Achievement 5"
Achievement_5_LockedDesc = "Achieve achievement 5"
Achievement_5_UnlockedDesc = "Achievement 5 achieved"
Achievement_6_Id = null-ach-6
Achievement_6_bIsHidden = false
Achievement_6_Title = "Achievement 6"
Achievement_6_LockedDesc = "Achieve achievement 6"
Achievement_6_UnlockedDesc = "Achievement 6 achieved"
Achievement_7_Id = null-ach-7
Achievement_7_bIsHidden = false
Achievement_7_Title = "Achievement 7"
Achievement_7_LockedDesc = "Achieve achievement 7"
Achievement_7_UnlockedDesc = "Achievement 7 achieved"
Achievement_8_Id = null-ach-8
Achievement_8_bIsHidden = false
Achievement_8_Title = "Achievement 8"
Achievement_8_LockedDesc = "Achieve achievement 8"
Achievement_8_UnlockedDesc = "Achievement 8 achieved"
Achievement_9_Id = null-ach-9
Achievement_9_bIsHidden = false
Achievement_9_Title = "Achievement 9"
Achievement_9_LockedDesc = "Achieve achievement 9"
Achievement_9_UnlockedDesc = "Achievement 9 achieved"
[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconNetDriverName = BeaconDriver
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort = 15000
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs = 10
TravelSessionTimeoutSecs = 45
[OnlineSubsystemNull]
bEnabled = true
[StaticMeshLODSettings]
LevelArchitecture = (NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
Vista = (NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage = (NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
[TextureTracking]
;TextureName=T_GD_Traffic_Crosswalk_01
; Derived Data backend graphs
; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using:
; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph
; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
; The order nodes are define in is not relevant
[DerivedDataBackendGraph]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
2014-08-08 14:02:06 -04:00
Seattle = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
2014-03-14 14:13:41 -04:00
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[RocketDerivedDataBackendGraph]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
2014-04-02 18:09:23 -04:00
Boot = (Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEUSERDIR%DerivedDataCache")
2014-03-14 14:13:41 -04:00
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[NoShared]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreatePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateSamplePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateRocketPak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
PakRead = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakWrite = (Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint = AspectRatio_MaintainXFOV
[ContentComparisonReferenceTypes]
+Class = AnimSet
+Class = SkeletalMesh
+Class = SoundCue
+Class = StaticMesh
+Class = ParticleSystem
+Class = Texture2D
[AutomationTesting]
ImportTestPath = ../../Content/EditorAutomation/
ImportTestPackagePath = /Engine/Content/EditorAutomation
[AutomationTesting.Blueprint]
TestAllBlueprints = false
2014-05-13 12:46:13 -04:00
+InstanceTestMaps = ../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
2014-03-14 14:13:41 -04:00
+ReparentTest.ChildrenPackagePaths = /Game/ReparentingTestAssets/Children
+ReparentTest.ParentsPackagePaths = /Game/ReparentingTestAssets/Parents
2014-04-24 12:38:41 -04:00
[/Script/Engine.AutomationTestSettings]
+EditorTestModules = StaticMeshEditor
2014-06-12 17:04:58 -04:00
+TestLevelFolders = TestMaps
2014-04-24 12:38:41 -04:00
[AutomationTesting.StaticMeshEditorTest]
+EditorViewButtons = Wireframe
+EditorViewButtons = Verts
+EditorViewButtons = Grid
+EditorViewButtons = Bounds
+EditorViewButtons = Collision
+EditorViewButtons = Show Pivot
+EditorViewButtons = Normals
+EditorViewButtons = Tangents
+EditorViewButtons = Binormals
+EditorViewButtons = UV
EditorViewButtonsObject = EditorCylinder
2014-03-14 14:13:41 -04:00
[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData = true
bBuildNavigationAtRuntime = true
bAddPlayersToGenerationSeeds = true
+RequiredNavigationDataClassNames = /Script/Engine.RecastNavMesh
[/Script/Engine.NavigationComponent]
bDoAsyncPathfinding = false
bDoHierarchicalPathfinding = false
bSearchFromGoalWhenOutOfNodes = false
[/Script/Engine.RecastNavMesh]
; runtime params
bRebuildAtRuntime = false
TileSetUpdateInterval = 1.0
MaxTileGridWidth = 256
MaxTileGridHeight = 256
DefaultDrawDistance = 5000.0
; navmesh generation parameters
TileSizeUU = 1000.f
CellSize = 19.f
CellHeight = 10.f
AgentRadius = 34.f
AgentHeight = 144.f
AgentMaxHeight = 160.f
AgentMaxStepHeight = 35.f
AgentMaxSlope = 44.f
MinRegionArea = 0.f
2014-05-08 19:03:30 -04:00
; default should be aproximately 20*CellSize
MergeRegionSize = 400.f
2014-03-14 14:13:41 -04:00
bUseBetterOffsetsFromCorners = true
[/Script/Engine.NavArea_Null]
DrawColor = (R=38,G=38,B=38,A=64)
[/Script/Engine.NavArea_Default]
DrawColor = (R=140,G=255,B=0,A=164)
[RemoteConfiguration]
Enabled = false
ConfigPathPrefix = \\epicgames.net\root\Home
ConfigPathSuffix = UE4Cloud
Timeout = 1.0f
+IniToLoad = EditorUserSettings
+IniToLoad = EditorKeyBindings
[Stats]
AlwaysRecordingStats = true
[Engine.CrashDebugHelper]
; ini files do not like '//' - they treat it as a comment
LocalSymbolStore = d:/Symbols/UE4
SourceControlBuildLabelPattern = *-CL-%CHANGELISTNUMBER%
2014-07-11 11:10:01 -04:00
ExecutablePathPattern = \\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
2014-05-29 17:21:16 -04:00
; devweb-02
PDBCachePath = F:/CrashReportPDBCache/
2014-07-11 11:10:01 -04:00
DepotRoot = F:/depot
2014-05-29 17:21:16 -04:00
DaysToDeleteUnusedFilesFromPDBCache = 14
PDBCacheSizeGB = 128
MinDiskFreeSpaceGB = 64
2014-03-14 14:13:41 -04:00
[Engine.ErrorHandling]
bPromptForRemoteDebugging = false
bPromptForRemoteDebugOnEnsure = false
[Niagara]
EnableNiagara = false
[/Script/Engine.CollisionProfile]
+Profiles = (Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+Profiles = (Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
+Profiles = (Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
+Profiles = (Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+Profiles = (Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+Profiles = (Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+Profiles = (Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+Profiles = (Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+Profiles = (Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+OldProfiles = (Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
+OldProfiles = (Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
+OldProfiles = (Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
+OldProfiles = (Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
+OldProfiles = (Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
+ProfileRedirects = (OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects = (OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects = (OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects = (OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects = (OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+CollisionChannelRedirects = (OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects = (OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects = (OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects = (OldName="PawnMovement",NewName="Pawn")
[Engine.HardwareSurvey]
; if we should send home hardware survey in non debug builds
bEnableHardwareSurvey = true
bHardwareSurveyDone = false
[Engine.BufferVisualizationMaterials]
BaseColor = (Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth = (Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
DecalMask = (Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
DiffuseColor = (Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
FinalImage = (Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
2014-05-30 07:55:38 -04:00
ShadingModel = (Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
2014-03-14 14:13:41 -04:00
MaterialAO = (Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic = (Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity = (Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness = (Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor = (Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth = (Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB = (Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA = (Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
SpecularColor = (Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
Specular = (Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor = (Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal = (Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion = (Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
[DeviceProfileManager]
DeviceProfileSelectionModule = "ExampleDeviceProfileSelector"
[SlateRenderer]
TextureAtlasSize = 1024
FontAtlasSize = 1024
[MobileSlateUI]
bTouchFallbackToMouse = true
2014-04-24 17:09:37 -04:00
[Nadzorca]
StagingDir = ~/LinuxServer/
RunningDir = ../../../
ExecutableLocation = shootergame/binaries/linux/
ExecutableName = shootergameserver
Arguments = -pak
NumberOfInstances = 3
StartingEnginePort = 5000
StartingBeaconPort = 15000
2014-06-10 13:56:35 -04:00
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
DebugComponentClassName = "/Script/GameplayDebugger.GameplayDebuggingComponent"
DebugComponentHUDClassName = "/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
2014-03-14 14:13:41 -04:00
; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport = False
bSupportsPortraitOrientation = False
bSupportsUpsideDownOrientation = False
bSupportsLandscapeLeftOrientation = True
bSupportsLandscapeRightOrientation = True
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.0
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bEnable2DPhysics = false
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[/Script/Engine.WorldComposition]
2014-04-23 17:26:16 -04:00
TilesStreamingTimeThreshold = 1.0
2014-05-09 08:51:44 -04:00
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+TargetedRHIs = PCD3D_SM5
+TargetedRHIs = PCD3D_SM4
2014-05-29 17:42:00 -04:00
2014-08-04 18:19:51 -04:00
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+TargetedRHIs = GLSL_430
+TargetedRHIs = GLSL_150
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[/Script/Engine.AISystemBase]
AISystemModuleName = AIModule
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AISystemClassName = /Script/AIModule.AISystem
[AutomationController.History]
bTrackHistory = false
NumberOfHistoryItemsTracked = 5