2018-01-02 15:30:26 -05:00
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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2015-07-22 10:59:40 -04:00
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2017-02-08 17:53:41 -05:00
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#include "LevelSequenceModule.h"
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2018-01-20 11:19:29 -05:00
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#include "Modules/ModuleManager.h"
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#include "LevelSequenceActorSpawner.h"
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2015-07-22 10:59:40 -04:00
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2017-02-08 17:53:41 -05:00
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void FLevelSequenceModule::StartupModule()
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{
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OnCreateMovieSceneObjectSpawnerDelegateHandle = RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner::CreateStatic(&FLevelSequenceActorSpawner::CreateObjectSpawner));
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}
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2015-07-22 10:59:40 -04:00
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2017-02-08 17:53:41 -05:00
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void FLevelSequenceModule::ShutdownModule()
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{
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UnregisterObjectSpawner(OnCreateMovieSceneObjectSpawnerDelegateHandle);
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}
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2017-02-08 17:53:41 -05:00
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FDelegateHandle FLevelSequenceModule::RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner)
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{
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OnCreateMovieSceneObjectSpawnerDelegates.Add(InOnCreateMovieSceneObjectSpawner);
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return OnCreateMovieSceneObjectSpawnerDelegates.Last().GetHandle();
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}
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2015-07-22 10:59:40 -04:00
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2017-02-08 17:53:41 -05:00
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void FLevelSequenceModule::UnregisterObjectSpawner(FDelegateHandle InHandle)
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{
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OnCreateMovieSceneObjectSpawnerDelegates.RemoveAll([=](const FOnCreateMovieSceneObjectSpawner& Delegate) { return Delegate.GetHandle() == InHandle; });
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}
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2015-07-22 10:59:40 -04:00
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2018-05-09 10:24:50 -04:00
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void FLevelSequenceModule::GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const
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{
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for (const FOnCreateMovieSceneObjectSpawner& SpawnerFactory : OnCreateMovieSceneObjectSpawnerDelegates)
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{
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check(SpawnerFactory.IsBound());
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OutSpawners.Add(SpawnerFactory.Execute());
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}
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// Now sort the spawners. Editor spawners should come first so they override runtime versions of the same supported type in-editor.
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// @TODO: we could also sort by most-derived type here to allow for type specific behaviors
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OutSpawners.Sort([](TSharedRef<IMovieSceneObjectSpawner> LHS, TSharedRef<IMovieSceneObjectSpawner> RHS)
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{
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return LHS->IsEditor() > RHS->IsEditor();
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});
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}
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2015-09-29 15:15:21 -04:00
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IMPLEMENT_MODULE(FLevelSequenceModule, LevelSequence);
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