2020-08-31 14:56:26 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class InterchangeWorkerTarget : TargetRules
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{
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public InterchangeWorkerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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2022-03-25 16:16:30 -04:00
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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2020-08-31 14:56:26 -04:00
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LaunchModuleName = "InterchangeWorker";
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SolutionDirectory = "Programs/InterchangeWorker";
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// Lean and mean
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bBuildDeveloperTools = false;
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// Never use malloc profiling in Unreal Header Tool. We set this because often UHT is compiled right before the engine
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// automatically by Unreal Build Tool, but if bUseMallocProfiler is defined, UHT can operate incorrectly.
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bUseMallocProfiler = false;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bCompileAgainstApplicationCore = true;
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// This is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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bLegalToDistributeBinary = true;
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bCompileICU = false;
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bCompileCEF3 = false;
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2020-09-23 08:35:40 -04:00
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GlobalDefinitions.Add("USE_LOCALIZED_PACKAGE_CACHE=0");
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2020-08-31 14:56:26 -04:00
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}
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}
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