Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
809dbae76c85701ac5cd2fb2313300ddb751f233
UnrealEngineUWP/Engine/Source/Editor/VirtualizationEditor/VirtualizationEditor.Build.cs

25 lines
433 B
C#
Raw Normal View History

Create a new module 'VirtualizationEditor' and move the existing VA editor code there from the 'DerivedDataEditor' #rb Per.Larsson #jira UE-162600 #rnx #preflight 631597667562a90dfa991913 - Up until now we have been piggybacking off the DDC editor module as the VA statistics panel was originally based on the DDC statistic panel but now we are starting to do more VA editor/UX work so we should probably have our own module. - This does mean we need to remove the the VA statistics panel from the DDC status bar, but it didn't really belong there and the panel can still be opened via the menu 'Tool->Audit->Virtual Assets' [CL 21790583 by paul chipchase in ue5-main branch]
2022-09-05 06:19:34 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualizationEditor : ModuleRules
{
public VirtualizationEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ContentBrowserData",
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"ToolMenus",
"Slate",
"SlateCore",
"Virtualization"
});
}
}
Reference in New Issue Copy Permalink
Powered by Gitea Page: 232ms Template: 12ms
English
English
Licenses API