Files
UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/SymbolDebugger.cpp

725 lines
20 KiB
C++
Raw Normal View History

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SymbolDebugger.h"
#include "SymbolDebuggerApp.h"
#include "CrashDebugHelperModule.h"
#include "SSymbolDebugger.h"
#include "DesktopPlatformModule.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "Misc/ConfigCacheIni.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/SWindow.h"
//-----------------------------------------------------------------------------
// FSymbolDebugger_AsyncInspect
//-----------------------------------------------------------------------------
FSymbolDebugger_AsyncInspect::FSymbolDebugger_AsyncInspect(const FString& InCrashDumpName, const FString& InEngineVersion, const FString& InChangelist, ICrashDebugHelper* InCrashHelperModule)
: CrashHelperModule(InCrashHelperModule)
, AskedToAbortCount( 0 )
, CrashDumpName(InCrashDumpName)
, EngineVersionName(InEngineVersion)
, ChangelistName(InChangelist)
{
}
void FSymbolDebugger_AsyncInspect::DoWork()
{
// if (CrashDumpName.Len() > 0)
// {
// FCrashDebugInfo CrashDebugInfo;
// if (CrashHelperModule->ParseCrashDump(CrashDumpName, CrashDebugInfo) == true)
// {
// Result_LabelName = CrashDebugInfo.SourceControlLabel;
// Result_EngineVersionName = FString::FromInt(CrashDebugInfo.EngineVersion);
// Result_PlatformName = CrashDebugInfo.PlatformName;
// }
// else
// {
// Result_LabelName = TEXT("");
// Result_EngineVersionName = TEXT("");
// Result_PlatformName = TEXT("");
// }
// }
// else if ((EngineVersionName.Len() > 0) || (ChangelistName.Len() > 0))
// {
// const FString FoundLabel;// = CrashHelperModule->GetLabelFromChangelistNumber( FCString::Atoi( *ChangelistName ) );
//
// if (FoundLabel.Len() > 0)
// {
// Result_EngineVersionName = TEXT( "" );
// Result_LabelName = FoundLabel;
// }
// else
// {
// Result_LabelName = TEXT("");
// }
// }
}
//-----------------------------------------------------------------------------
// FSymbolDebugger_AsyncSyncFiles
//-----------------------------------------------------------------------------
FSymbolDebugger_AsyncSyncFiles::FSymbolDebugger_AsyncSyncFiles(const FString& InSourceControlLabel, const FString& InPlatform, ICrashDebugHelper* InCrashHelperModule)
: CrashHelperModule(InCrashHelperModule)
, AskedToAbortCount( 0 )
, SourceControlLabel(InSourceControlLabel)
, Platform(InPlatform)
, bResult_Succeeded(false)
{
}
void FSymbolDebugger_AsyncSyncFiles::DoWork()
{
// if (CrashHelperModule->SyncRequiredFilesForDebuggingFromLabel(SourceControlLabel, Platform) == true)
// {
// bResult_Succeeded = true;
// }
// else
// {
// bResult_Succeeded = false;
// }
}
//-----------------------------------------------------------------------------
// FSymbolDebugger_LaunchDebugger
//-----------------------------------------------------------------------------
FSymbolDebugger_LaunchDebugger::FSymbolDebugger_LaunchDebugger(const FString& InCrashDumpName)
: AskedToAbortCount( 0 )
, CrashDumpName(InCrashDumpName)
, bResult_Succeeded(false)
{
}
void FSymbolDebugger_LaunchDebugger::DoWork()
{
FPlatformProcess::LaunchFileInDefaultExternalApplication(*CrashDumpName);
bResult_Succeeded = true;
}
//-----------------------------------------------------------------------------
// FSymbolDebugger_ProcessCrashDump
//-----------------------------------------------------------------------------
FSymbolDebugger_ProcessCrashDump::FSymbolDebugger_ProcessCrashDump(const FString& InCrashDumpName, ICrashDebugHelper* InCrashHelperModule)
: CrashHelperModule(InCrashHelperModule)
, AskedToAbortCount( 0 )
, CrashDumpName(InCrashDumpName)
, bResult_Succeeded(false)
, Result_LabelName(TEXT(""))
, Result_EngineVersionName(TEXT(""))
, Result_PlatformName(TEXT(""))
{
}
/** Performs work on thread */
void FSymbolDebugger_ProcessCrashDump::DoWork()
{
// bResult_Succeeded = false;
//
// FCrashDebugInfo CrashDebugInfo;
// if (CrashHelperModule->ParseCrashDump(CrashDumpName, CrashDebugInfo) == true)
// {
// Result_LabelName = CrashDebugInfo.SourceControlLabel;
// Result_EngineVersionName = FString::FromInt(CrashDebugInfo.EngineVersion);
// Result_PlatformName = CrashDebugInfo.PlatformName;
//
// if (CrashHelperModule->SyncRequiredFilesForDebuggingFromLabel(Result_LabelName, Result_PlatformName) == true)
// {
// FPlatformProcess::LaunchFileInDefaultExternalApplication(*CrashDumpName);
// bResult_Succeeded = true;
// }
// }
}
//-----------------------------------------------------------------------------
// FSymbolDebugger
//-----------------------------------------------------------------------------
FSymbolDebugger::FSymbolDebugger()
: CurrentMethod(SSymbolDebugger::DebugMethod_CrashDump)
, CurrentAction(SSymbolDebugger::DebugAction_None)
, LastAction(SSymbolDebugger::DebugAction_None)
, CrashDumpName(TEXT(""))
, PlatformName(TEXT(""))
, SourceControlLabelName(TEXT(""))
, EngineVersionName(TEXT(""))
, ChangelistName(TEXT(""))
, SymbolStoreName(TEXT(""))
, RemoteDebugIPName(TEXT(""))
, bSyncSucceeded(false)
, bLaunchDebugSucceeded(false)
, bProcessCrashDumpSucceeded(false)
{
//@todo. Make this an ini setting of the last one used?
CrashDumpName = TEXT("K:/TestProjects/92132_MiniDump.dmp");
FString LocalSymbolStore;
if (GConfig->GetString(TEXT("Engine.CrashDebugHelper"), TEXT("LocalSymbolStore"), LocalSymbolStore, GEngineIni) == true)
{
SymbolStoreName = LocalSymbolStore;
}
CrashHelperModule = FModuleManager::LoadModuleChecked<FCrashDebugHelperModule>(FName("CrashDebugHelper")).Get();
check(CrashHelperModule != nullptr);
//DepotName = CrashHelperModule->GetDepotName();
}
bool FSymbolDebugger::SetCurrentMethod(SSymbolDebugger::ESymbolDebuggerMethods InNewMethod)
{
CurrentMethod = InNewMethod;
return true;
}
FString FSymbolDebugger::GetMethodText() const
{
switch (CurrentMethod)
{
case SSymbolDebugger::DebugMethod_CrashDump:
return CrashDumpName;
case SSymbolDebugger::DebugMethod_EngineVersion:
return EngineVersionName;
case SSymbolDebugger::DebugMethod_ChangeList:
return ChangelistName;
case SSymbolDebugger::DebugMethod_SourceControlLabel:
return SourceControlLabelName;
}
return TEXT("");
}
bool FSymbolDebugger::SetMethodText(const FString& InNewMethodText)
{
switch (CurrentMethod)
{
case SSymbolDebugger::DebugMethod_CrashDump:
CrashDumpName = InNewMethodText;
break;
case SSymbolDebugger::DebugMethod_EngineVersion:
EngineVersionName = InNewMethodText;
break;
case SSymbolDebugger::DebugMethod_ChangeList:
ChangelistName = InNewMethodText;
break;
case SSymbolDebugger::DebugMethod_SourceControlLabel:
SourceControlLabelName = InNewMethodText;
break;
}
return true;
}
bool FSymbolDebugger::OnFileOpen(TSharedRef<SWidget> ParentWidget)
{
//@todo. Get the extension from the CrashDebugHelper
// Prompt the user for the filenames
TArray<FString> OpenFilenames;
IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
bool bOpened = false;
if (DesktopPlatform != nullptr)
{
TSharedPtr<SWindow> ParentWindow = FSlateApplication::Get().FindWidgetWindow(ParentWidget);
void* ParentWindowHandle = (ParentWindow.IsValid() && ParentWindow->GetNativeWindow().IsValid()) ? ParentWindow->GetNativeWindow()->GetOSWindowHandle() : nullptr;
bOpened = DesktopPlatform->OpenFileDialog(
ParentWindowHandle,
TEXT("Open crash dump file..."),
TEXT(""),
TEXT(""),
TEXT("CrashDump Files (*.dmp)|*.dmp"),
EFileDialogFlags::None,
OpenFilenames);
}
if (bOpened == true)
{
if (OpenFilenames.Num() > 0)
{
CrashDumpName = OpenFilenames[0];
}
else
{
bOpened = false;
}
}
return bOpened;
}
FString FSymbolDebugger::GetTextField(SSymbolDebugger::ESymbolDebuggerTextFields InTextField)
{
switch (InTextField)
{
case SSymbolDebugger::TextField_CrashDump:
return CrashDumpName;
case SSymbolDebugger::TextField_EngineVersion:
return EngineVersionName;
case SSymbolDebugger::TextField_ChangeList:
return ChangelistName;
case SSymbolDebugger::TextField_Label:
return SourceControlLabelName;
case SSymbolDebugger::TextField_Platform:
return PlatformName;
case SSymbolDebugger::TextField_SymbolStore:
return SymbolStoreName;
case SSymbolDebugger::TextField_RemoteDebugIP:
return RemoteDebugIPName;
case SSymbolDebugger::TextField_SourceControlDepot:
return DepotName;
}
return TEXT("");
}
bool FSymbolDebugger::SetTextField(SSymbolDebugger::ESymbolDebuggerTextFields InTextField,const FString& InNewName)
{
bool bResult = true;
switch (InTextField)
{
case SSymbolDebugger::TextField_CrashDump:
CrashDumpName = InNewName;
break;
case SSymbolDebugger::TextField_EngineVersion:
EngineVersionName = InNewName;
break;
case SSymbolDebugger::TextField_ChangeList:
ChangelistName = InNewName;
break;
case SSymbolDebugger::TextField_Label:
SourceControlLabelName = InNewName;
break;
case SSymbolDebugger::TextField_Platform:
PlatformName = InNewName;
break;
case SSymbolDebugger::TextField_SymbolStore:
SymbolStoreName = InNewName;
break;
case SSymbolDebugger::TextField_RemoteDebugIP:
RemoteDebugIPName = InNewName;
break;
case SSymbolDebugger::TextField_SourceControlDepot:
{
DepotName = InNewName;
//CrashHelperModule->SetDepotName(DepotName);
}
break;
default:
bResult = false;
break;
}
return bResult;
}
bool FSymbolDebugger::IsTextFieldEnabled(SSymbolDebugger::ESymbolDebuggerTextFields InTextField)
{
bool bIsEnabled = false;
switch (InTextField)
{
case SSymbolDebugger::TextField_CrashDump:
case SSymbolDebugger::TextField_SymbolStore:
case SSymbolDebugger::TextField_Label:
case SSymbolDebugger::TextField_ChangeList:
case SSymbolDebugger::TextField_EngineVersion:
// Never enabled
break;
case SSymbolDebugger::TextField_RemoteDebugIP:
case SSymbolDebugger::TextField_SourceControlDepot:
// Always enabled
bIsEnabled = true;
break;
case SSymbolDebugger::TextField_Platform:
{
// Only enabled for EngineVersion, Changelist, and Label
if (CurrentMethod != SSymbolDebugger::DebugMethod_CrashDump)
{
bIsEnabled = true;
}
}
break;
}
return bIsEnabled;
}
bool FSymbolDebugger::IsActionEnabled(SSymbolDebugger::ESymbolDebuggerActions InAction)
{
switch (InAction)
{
case SSymbolDebugger::DebugAction_Inspect:
{
if (
((CurrentMethod == SSymbolDebugger::DebugMethod_CrashDump) && (CrashDumpName.Len() > 0)) ||
((CurrentMethod == SSymbolDebugger::DebugMethod_EngineVersion) && (EngineVersionName.Len() > 0)) ||
((CurrentMethod == SSymbolDebugger::DebugMethod_ChangeList) && (ChangelistName.Len() > 0))
)
{
return true;
}
}
break;
case SSymbolDebugger::DebugAction_Sync:
{
if ((SourceControlLabelName.Len() > 0) && (SymbolStoreName.Len() > 0))
{
if (CurrentMethod != SSymbolDebugger::DebugMethod_CrashDump)
{
if (PlatformName.Len() <= 0)
{
// Must have a platform specified
return false;
}
if (CurrentMethod == SSymbolDebugger::DebugMethod_EngineVersion)
{
if (EngineVersionName.Len() <= 0)
{
return false;
}
}
else if (CurrentMethod == SSymbolDebugger::DebugMethod_ChangeList)
{
if (ChangelistName.Len() <= 0)
{
return false;
}
}
else if (CurrentMethod == SSymbolDebugger::DebugMethod_SourceControlLabel)
{
if (SourceControlLabelName.Len() <= 0)
{
return false;
}
}
}
return true;
}
}
break;
case SSymbolDebugger::DebugAction_Debug:
{
if (CurrentMethod == SSymbolDebugger::DebugMethod_CrashDump)
{
if (((SourceControlLabelName.Len() > 0) || (ChangelistName.Len() > 0)) && (SymbolStoreName.Len() > 0))
{
return true;
}
}
}
break;
}
return false;
}
bool FSymbolDebugger::OnAction(SSymbolDebugger::ESymbolDebuggerActions InAction)
{
switch (InAction)
{
case SSymbolDebugger::DebugAction_Inspect:
return OnInspect();
case SSymbolDebugger::DebugAction_Sync:
return OnSync();
case SSymbolDebugger::DebugAction_Debug:
return OnDebug();
case SSymbolDebugger::DebugAction_Process:
return OnProcess();
}
return false;
}
FString FSymbolDebugger::GetStatusText() const
{
switch (CurrentAction)
{
case SSymbolDebugger::DebugAction_Inspect:
return TEXT("Inspecting...");
case SSymbolDebugger::DebugAction_Sync:
return TEXT("Syncing...");
case SSymbolDebugger::DebugAction_Debug:
return TEXT("Launching debugger...");
case SSymbolDebugger::DebugAction_Process:
return TEXT("Processing crash dump...");
}
return TEXT("");
}
SSymbolDebugger::ESymbolDebuggerActionResults FSymbolDebugger::ActionHasCompleted(SSymbolDebugger::ESymbolDebuggerActions InAction)
{
if (InAction == SSymbolDebugger::DebugAction_None)
{
return SSymbolDebugger::DebugResult_Success;
}
if (CurrentAction == SSymbolDebugger::DebugAction_None)
{
if (InAction == SSymbolDebugger::DebugAction_Inspect)
{
if (LastAction == SSymbolDebugger::DebugAction_Inspect)
{
// Clear the last action
LastAction = SSymbolDebugger::DebugAction_None;
if (SourceControlLabelName.Len() > 0)
{
return SSymbolDebugger::DebugResult_Success;
}
return SSymbolDebugger::DebugResult_Failure;
}
}
else if (InAction == SSymbolDebugger::DebugAction_Sync)
{
if (LastAction == SSymbolDebugger::DebugAction_Sync)
{
// Clear the last action
LastAction = SSymbolDebugger::DebugAction_None;
if (bSyncSucceeded == true)
{
return SSymbolDebugger::DebugResult_Success;
}
return SSymbolDebugger::DebugResult_Failure;
}
}
else if (InAction == SSymbolDebugger::DebugAction_Debug)
{
if (LastAction == SSymbolDebugger::DebugAction_Debug)
{
// Clear the last action
LastAction = SSymbolDebugger::DebugAction_None;
if (bLaunchDebugSucceeded == true)
{
return SSymbolDebugger::DebugResult_Success;
}
return SSymbolDebugger::DebugResult_Failure;
}
}
else if (InAction == SSymbolDebugger::DebugAction_Process)
{
if (LastAction == SSymbolDebugger::DebugAction_Process)
{
// Clear the last action
LastAction = SSymbolDebugger::DebugAction_None;
if (bProcessCrashDumpSucceeded == true)
{
return SSymbolDebugger::DebugResult_Success;
}
return SSymbolDebugger::DebugResult_Failure;
}
}
}
return SSymbolDebugger::DebugResult_InProgress;
}
void FSymbolDebugger::Tick()
{
static bool s_bFirstTick = true;
if (s_bFirstTick)
{
// Initialize source control and show the login window
CrashHelperModule->InitSourceControl(true);
s_bFirstTick = false;
}
if (CurrentAction == SSymbolDebugger::DebugAction_Inspect)
{
if (InspectionTask.IsValid() && InspectionTask->IsDone())
{
SourceControlLabelName = InspectionTask->GetTask().GetResults_LabelName();
if (CurrentMethod == SSymbolDebugger::DebugMethod_CrashDump)
{
PlatformName = InspectionTask->GetTask().GetResults_Platform();
EngineVersionName = InspectionTask->GetTask().GetResults_EngineVersion();
}
InspectionTask = nullptr;
LastAction = CurrentAction;
CurrentAction = SSymbolDebugger::DebugAction_None;
}
}
else if (CurrentAction == SSymbolDebugger::DebugAction_Sync)
{
if (SyncTask.IsValid() && SyncTask->IsDone())
{
bSyncSucceeded = SyncTask->GetTask().DidSucceed();
SyncTask = nullptr;
LastAction = CurrentAction;
CurrentAction = SSymbolDebugger::DebugAction_None;
}
}
else if (CurrentAction == SSymbolDebugger::DebugAction_Debug)
{
if (LaunchDebuggerTask.IsValid() && LaunchDebuggerTask->IsDone())
{
bLaunchDebugSucceeded = LaunchDebuggerTask->GetTask().DidSucceed();
LaunchDebuggerTask = nullptr;
LastAction = CurrentAction;
CurrentAction = SSymbolDebugger::DebugAction_None;
}
}
else if (CurrentAction == SSymbolDebugger::DebugAction_Process)
{
if (ProcessCrashDumpTask.IsValid() && ProcessCrashDumpTask->IsDone())
{
bProcessCrashDumpSucceeded = ProcessCrashDumpTask->GetTask().DidSucceed();
ProcessCrashDumpTask = nullptr;
LastAction = CurrentAction;
CurrentAction = SSymbolDebugger::DebugAction_None;
}
}
}
bool FSymbolDebugger::OnInspect()
{
switch (CurrentMethod)
{
case SSymbolDebugger::DebugMethod_CrashDump:
return InspectCrashDump(CrashDumpName);
case SSymbolDebugger::DebugMethod_EngineVersion:
return InspectEngineVersion(EngineVersionName);
case SSymbolDebugger::DebugMethod_ChangeList:
return InspectChangelist(ChangelistName);
}
return false;
}
bool FSymbolDebugger::OnSync()
{
if ((SourceControlLabelName.Len() > 0) && (PlatformName.Len() > 0))
{
return SyncFiles(SourceControlLabelName, PlatformName);
}
return false;
}
bool FSymbolDebugger::OnDebug()
{
return DebugCrashDump(CrashDumpName);
}
bool FSymbolDebugger::OnProcess()
{
return ProcessCrashDump(CrashDumpName);
}
bool FSymbolDebugger::InspectCrashDump(const FString& InCrashDumpName)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("InspectCrashDump called with %s\n"), *InCrashDumpName);
CurrentAction = SSymbolDebugger::DebugAction_Inspect;
// Start the async task
InspectionTask = MakeShareable(new FAsyncTask<FSymbolDebugger_AsyncInspect>(InCrashDumpName, TEXT(""), TEXT(""), CrashHelperModule));
InspectionTask->StartBackgroundTask();
return true;
}
bool FSymbolDebugger::InspectEngineVersion(const FString& InEngineVersion)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("InspectEngineVersion called with %s\n"), *InEngineVersion);
CurrentAction = SSymbolDebugger::DebugAction_Inspect;
// Start the async task
InspectionTask = MakeShareable(new FAsyncTask<FSymbolDebugger_AsyncInspect>(TEXT(""), InEngineVersion, TEXT(""), CrashHelperModule));
InspectionTask->StartBackgroundTask();
return true;
}
bool FSymbolDebugger::InspectChangelist(const FString& InChangelist)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("InspectChangelist called with %s\n"), *InChangelist);
CurrentAction = SSymbolDebugger::DebugAction_Inspect;
// Start the async task
InspectionTask = MakeShareable(new FAsyncTask<FSymbolDebugger_AsyncInspect>(TEXT(""), TEXT(""), InChangelist, CrashHelperModule));
InspectionTask->StartBackgroundTask();
return true;
}
bool FSymbolDebugger::SyncFiles(const FString& InLabelName, const FString& InPlatform)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("SyncFiles called with %s for %s\n"), *InLabelName, *InPlatform);
CurrentAction = SSymbolDebugger::DebugAction_Sync;
// Start the async task
SyncTask = MakeShareable(new FAsyncTask<FSymbolDebugger_AsyncSyncFiles>(InLabelName, InPlatform, CrashHelperModule));
SyncTask->StartBackgroundTask();
return true;
}
bool FSymbolDebugger::DebugCrashDump(const FString& InCrashDumpName)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("DebugCrashDump called with %s\n"), *InCrashDumpName);
CurrentAction = SSymbolDebugger::DebugAction_Debug;
// Start the async task
LaunchDebuggerTask = MakeShareable(new FAsyncTask<FSymbolDebugger_LaunchDebugger>(InCrashDumpName));
LaunchDebuggerTask->StartBackgroundTask();
return true;
}
bool FSymbolDebugger::ProcessCrashDump(const FString& InCrashDumpName)
{
if (CurrentAction != SSymbolDebugger::DebugAction_None)
{
// Can't launch an action with another in progress
return false;
}
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("ProcessCrashDump called with %s\n"), *InCrashDumpName);
CurrentAction = SSymbolDebugger::DebugAction_Process;
// Start the async task
ProcessCrashDumpTask = MakeShareable(new FAsyncTask<FSymbolDebugger_ProcessCrashDump>(InCrashDumpName, CrashHelperModule));
ProcessCrashDumpTask->StartBackgroundTask();
return true;
}