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UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/ContentHash.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
/// <summary>
/// Stores the hash value for a piece of content as a byte array, allowing it to be used as a dictionary key
/// </summary>
public class ContentHash : IEquatable<ContentHash>
{
/// <summary>
/// The bytes compromising this hash
/// </summary>
public byte[] Bytes
{
get;
private set;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Bytes">The hash data</param>
public ContentHash(byte[] Bytes)
{
this.Bytes = Bytes;
}
/// <summary>
/// Compares two content hashes for equality
/// </summary>
/// <param name="Other">The object to compare against</param>
/// <returns>True if the hashes are equal, false otherwise</returns>
public override bool Equals(object Other)
{
return Equals(Other as ContentHash);
}
/// <summary>
/// Compares two content hashes for equality
/// </summary>
/// <param name="Other">The hash to compare against</param>
/// <returns>True if the hashes are equal, false otherwise</returns>
public bool Equals(ContentHash Other)
{
if((object)Other == null)
{
return false;
}
if(Bytes.Length != Other.Bytes.Length)
{
return false;
}
for(int Idx = 0; Idx < Bytes.Length; Idx++)
{
if(Bytes[Idx] != Other.Bytes[Idx])
{
return false;
}
}
return true;
}
/// <summary>
/// Compares two content hash objects for equality
/// </summary>
/// <param name="A">The first hash to compare</param>
/// <param name="B">The second has to compare</param>
/// <returns>True if the objects are equal, false otherwise</returns>
public static bool operator==(ContentHash A, ContentHash B)
{
if((object)A == null)
{
return ((object)B == null);
}
else
{
return A.Equals(B);
}
}
/// <summary>
/// Compares two content hash objects for inequality
/// </summary>
/// <param name="A">The first hash to compare</param>
/// <param name="B">The second has to compare</param>
/// <returns>True if the objects are not equal, false otherwise</returns>
public static bool operator!=(ContentHash A, ContentHash B)
{
return !(A == B);
}
/// <summary>
/// Creates a content hash for a block of data, using a given algorithm.
/// </summary>
/// <param name="Data">Data to compute the hash for</param>
/// <param name="Algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash Compute(byte[] Data, HashAlgorithm Algorithm)
{
return new ContentHash(Algorithm.ComputeHash(Data));
}
/// <summary>
/// Creates a content hash for a string, using a given algorithm.
/// </summary>
/// <param name="Text">Text to compute a hash for</param>
/// <param name="Algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash Compute(string Text, HashAlgorithm Algorithm)
{
return new ContentHash(Algorithm.ComputeHash(Encoding.Unicode.GetBytes(Text)));
}
/// <summary>
/// Creates a content hash for a file, using a given algorithm.
/// </summary>
/// <param name="Location">File to compute a hash for</param>
/// <param name="Algorithm">Algorithm to use to create the hash</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash Compute(FileReference Location, HashAlgorithm Algorithm)
{
using(FileStream Stream = FileReference.Open(Location, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return new ContentHash(Algorithm.ComputeHash(Stream));
}
}
/// <summary>
/// Creates a content hash for a block of data using MD5
/// </summary>
/// <param name="Data">Data to compute the hash for</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash MD5(byte[] Data)
{
using(MD5 Algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(Data, Algorithm);
}
}
/// <summary>
/// Creates a content hash for a string using MD5.
/// </summary>
/// <param name="Text">Text to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash MD5(string Text)
{
using(MD5 Algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(Text, Algorithm);
}
}
/// <summary>
/// Creates a content hash for a file, using a given algorithm.
/// </summary>
/// <param name="Location">File to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash MD5(FileReference Location)
{
using(MD5 Algorithm = System.Security.Cryptography.MD5.Create())
{
return Compute(Location, Algorithm);
}
}
/// <summary>
/// Creates a content hash for a block of data using SHA1
/// </summary>
/// <param name="Data">Data to compute the hash for</param>
/// <returns>New content hash instance containing the hash of the data</returns>
public static ContentHash SHA1(byte[] Data)
{
using(SHA1 Algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(Data, Algorithm);
}
}
/// <summary>
/// Creates a content hash for a string using SHA1.
/// </summary>
/// <param name="Text">Text to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the text</returns>
public static ContentHash SHA1(string Text)
{
using(SHA1 Algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(Text, Algorithm);
}
}
/// <summary>
/// Creates a content hash for a file using SHA1.
/// </summary>
/// <param name="Location">File to compute a hash for</param>
/// <returns>New content hash instance containing the hash of the file</returns>
public static ContentHash SHA1(FileReference Location)
{
using(SHA1 Algorithm = System.Security.Cryptography.SHA1.Create())
{
return Compute(Location, Algorithm);
}
}
/// <summary>
/// Computes a hash code for this digest
/// </summary>
/// <returns>Integer value to use as a hash code</returns>
public override int GetHashCode()
{
int HashCode = Bytes[0];
for(int Idx = 1; Idx < Bytes.Length; Idx++)
{
HashCode = (HashCode * 31) + Bytes[Idx];
}
return HashCode;
}
/// <summary>
/// Formats this hash as a string
/// </summary>
/// <returns>The hashed value</returns>
public override string ToString()
{
return StringUtils.FormatHexString(Bytes);
}
}
/// <summary>
/// Utility methods for serializing ContentHash objects
/// </summary>
public static class ContentHashExtensionMethods
{
/// <summary>
/// Writes a ContentHash to a binary archive
/// </summary>
/// <param name="Writer">The writer to output data to</param>
/// <param name="Hash">The hash to write</param>
public static void WriteContentHash(this BinaryArchiveWriter Writer, ContentHash Hash)
{
if(Hash == null)
{
Writer.WriteByteArray(null);
}
else
{
Writer.WriteByteArray(Hash.Bytes);
}
}
/// <summary>
/// Reads a ContentHash from a binary archive
/// </summary>
/// <param name="Reader">Reader to serialize data from</param>
/// <returns>New hash instance</returns>
public static ContentHash ReadContentHash(this BinaryArchiveReader Reader)
{
byte[] Data = Reader.ReadByteArray();
if(Data == null)
{
return null;
}
else
{
return new ContentHash(Data);
}
}
}
}