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UnrealEngineUWP/Engine/Source/Editor/LocalizationCommandletExecution/LocalizationCommandletExecution.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
public class LocalizationCommandletExecution : ModuleRules
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
public LocalizationCommandletExecution(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3550452 by Ben.Marsh UAT: Improve readability of error message when an editor commandlet fails with an error code. Change 3551179 by Ben.Marsh Add methods for reading text files into an array of strings. Change 3551260 by Ben.Marsh Core: Change FFileHelper routines to use enum classes for flags. Change 3555697 by Gil.Gribb Fixed a rare crash when the asset registry scanner found old cooked files with package level compression. #jira UE-47668 Change 3556464 by Ben.Marsh UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files. Change 3557630 by Ben.Marsh Allow the network version to be set via Build.version if it's not overriden from Version.h. Change 3561357 by Gil.Gribb Fixed crashes related to loading old unversioned files in the editor. #jira UE-47806 Change 3565711 by Graeme.Thornton PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx) Change 3565864 by Robert.Manuszewski Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object. Change 3569022 by Ben.Marsh PR #3849: Update gitignore (Contributed by mhutch) Change 3569113 by Ben.Marsh Fix Japanese errors not displaying correctly in the cook output log. #jira UE-47746 Change 3569486 by Ben.Marsh UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set. Change 3570483 by Graeme.Thornton Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors Change 3570513 by Robert.Manuszewski Fix for a race condition with async loading thread enabled. Change 3570664 by Ben.Marsh UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core. Change 3570708 by Robert.Manuszewski Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running. Change 3571592 by Ben.Marsh UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available. Change 3572215 by Graeme.Thornton UBT - Remove some unnecessary using directives - Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself Change 3572437 by Robert.Manuszewski Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects. #jira UE-44996 Change 3572480 by Robert.Manuszewski MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long Change 3573547 by Ben.Marsh Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line. Change 3574562 by Robert.Manuszewski PR #3847: Add GC callbacks for script integrations (Contributed by mhutch) Change 3575017 by Ben.Marsh Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core. Change 3575689 by Ben.Marsh Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds. Change 3575934 by Steve.Robb Fix for nested preprocessor definitions. Change 3575961 by Steve.Robb Fix for nested zeros. Change 3576297 by Robert.Manuszewski Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread. #jira FORT-38977 Change 3576366 by Ben.Marsh Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated. Change 3578290 by Graeme.Thornton Changes to Ionic zip library to allow building on dot net core Change 3578291 by Graeme.Thornton Ionic zip library binaries built for .NET Core Change 3578354 by Graeme.Thornton Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string Change 3578674 by Robert.Manuszewski After loading packages flush linker cache on uncooked platforms to free precache memory Change 3579068 by Steve.Robb Fix for CLASS_Intrinsic getting stomped. Fix to EClassFlags so that they are visible in the debugger. Re-added mysteriously-removed comments. Change 3579228 by Steve.Robb BOM removed. Change 3579297 by Ben.Marsh Fix exception if a plugin lists the same module twice. #jira UE-48232 Change 3579898 by Robert.Manuszewski When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert. Change 3579983 by Robert.Manuszewski More fixes for freeing linker cache memory in the editor. Change 3580012 by Graeme.Thornton Remove redundant copy of FileReference.cs Change 3580408 by Ben.Marsh Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect. Change 3582104 by Graeme.Thornton Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path. Change 3582131 by Graeme.Thornton #define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway. Change 3582645 by Ben.Marsh PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola) #jira UE-48192 Change 3583955 by Robert.Manuszewski Support for EDL cooked packages in the editor Change 3584035 by Graeme.Thornton Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly. Change 3584177 by Robert.Manuszewski Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached) Change 3584315 by Ben.Marsh Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class. Change 3584370 by Ben.Marsh Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes. Change 3584498 by Ben.Marsh Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes. Change 3585003 by Steve.Robb Fix for TChunkedArray ranged-for iteration. #jira UE-48297 Change 3585235 by Ben.Marsh Remove LogEngine extern from Core; use the platform log channels instead. Change 3585942 by Ben.Marsh Move MessageBoxExt() implementation into application layer for platforms that require it. Change 3587071 by Ben.Marsh Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL. Change 3587161 by Ben.Marsh Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h. Change 3587579 by Steve.Robb Fix for Children list not being rebuilt after hot reload. Change 3587584 by Graeme.Thornton Logging improvements for pak signature check failures - Added "PakCorrupt" console command which corrupts the master signature table - Added some extra log information about which block failed - Re-hash the master signature table and to make sure that it hasn't changed since startup - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again Change 3587586 by Graeme.Thornton Changes to make UBT build and run on .NET Core - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects Change 3587953 by Steve.Robb Allow arbitrary UENUM initializers for enumerators. Editor-only data UENUM support. Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated. #jira UE-46274 Change 3589827 by Graeme.Thornton More fixes for VSCode project generation and for UBT running on .NET Core - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel - Added documentation for UEConsoleTraceListener - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose" - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff Change 3589868 by Graeme.Thornton Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures. UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases Change 3589919 by Robert.Manuszewski Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor) Change 3589940 by Graeme.Thornton Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths. Change 3590078 by Graeme.Thornton Fully disable automatic assembly info generation in .NET Core projects Change 3590534 by Robert.Manuszewski Marking UObject as intrinsic clas to fix a crash on UFE startup. Change 3591498 by Gil.Gribb UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading. Change 3591605 by Gil.Gribb UE4 - Follow up to fixing several edge cases in the low level async loading code. Change 3592577 by Graeme.Thornton .NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates Change 3592684 by Steve.Robb Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush. Change 3592710 by Steve.Robb Fix for invalid casts in ListProps command. Some name changes in command output. Change 3592715 by Ben.Marsh Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default. Change 3592767 by Gil.Gribb UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules. Change 3592770 by Gil.Gribb UE4 - Fixed a race condition with async read completion in the prescence of cancels. Change 3593090 by Steve.Robb Better error message when there two clashing type names are found. Change 3593697 by Steve.Robb VisitTupleElements function, which calls a functor for each element in the tuple. Change 3595206 by Ben.Marsh Include additional diagnostics for missing imports when a module load fails. Change 3596140 by Graeme.Thornton Batch file for running MSBuild Change 3596267 by Steve.Robb Thread safety fix to FPaths::GetProjectFilePath(). Change 3596271 by Robert.Manuszewski Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor #jira UE-47535 Change 3596283 by Steve.Robb Redundant casts removed from UHT. Change 3596303 by Ben.Marsh EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window. Change 3596337 by Ben.Marsh UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio. Change 3596367 by Steve.Robb Iterator checks in ranged-for on TMap, TSet and TSparseArray. Change 3596410 by Gil.Gribb UE4 - Improved some error messages on runtime failures in the EDL. Change 3596532 by Ben.Marsh UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013. #jira UE-48119 Change 3596631 by Steve.Robb Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder. Change 3596807 by Ben.Marsh Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense. * UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables. * Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration. Change 3596957 by Steve.Robb UBT can be used to write out an .objsrcmap file for use with the MapFileParser. Renaming of ObjMap to ObjSrcMap in MapFileParser. Change 3597213 by Ben.Marsh Remove AutoReporter. We don't support this any more. Change 3597558 by Ben.Marsh UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax: +ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar") The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable. Change 3597982 by Ben.Marsh Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache). #jira UE-47173 Change 3598045 by Ben.Marsh UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI). Change 3599214 by Ben.Marsh Avoid string duplication when comparing extensions. Change 3600038 by Steve.Robb Fix for maps being modified during iteration in cache compaction. Change 3600136 by Steve.Robb GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool Change 3600214 by Steve.Robb More accurate error message when unsupported template parameters are provided in a TSet property. Change 3600232 by Ben.Marsh UBT: Force UHT to run again if the .build.cs file for a module has changed. #jira UE-46119 Change 3600246 by Steve.Robb GitHub #3045 : allow multiple interface definition in a file Change 3600645 by Ben.Marsh Convert QAGame to Include-What-You-Use. Change 3600897 by Ben.Marsh Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes. Change 3601558 by Graeme.Thornton Simple first pass VSCode editor integration plugin Change 3601658 by Graeme.Thornton Enable intellisense generation for VS Code project files and setup include paths properly Change 3601762 by Ben.Marsh UBT: Add support for adaptive non-unity builds when working from a Git repository. The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged. Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior: <SourceFileWorkingSet> <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce --> <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. --> <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH --> </SourceFileWorkingSet> Change 3604032 by Graeme.Thornton First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows. Change 3604038 by Graeme.Thornton Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor. Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code. Change 3604106 by Steve.Robb GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro Change 3604192 by Steve.Robb GitHub #3911 : Improving ToUpper/ToLower efficiency Change 3604273 by Graeme.Thornton IWYU build fixes when malloc profiler is enabled Change 3605457 by Ben.Marsh Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it. Change 3606720 by James.Hopkin Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn. Change 3606807 by Graeme.Thornton Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741. Change 3607026 by James.Hopkin Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed Change 3607142 by Graeme.Thornton UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose. Change 3607146 by Ben.Marsh UGS: Fix exception due to formatting string when Perforce throws an error. Change 3607147 by Steve.Robb Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time. Float and double conversion support added to int properties. NAME_DoubleProperty added. Fix for converting enum class enumerators > 255 to int properties. Change 3607516 by Ben.Marsh PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames) Change 3610421 by Ben.Marsh UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help. Change 3610657 by Ben.Marsh UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables. Change 3611000 by Ben.Marsh UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument. Change 3612471 by Ben.Marsh UBT: Move FastJSON into DotNETUtilities. Change 3613479 by Ben.Marsh UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator. Change 3613910 by Ben.Marsh UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later. Change 3614075 by Ben.Marsh UBT: Remove hacks for testing project file attributes by name. Change 3614090 by Ben.Marsh UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary. Change 3614488 by Ben.Marsh UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled. Change 3614490 by Ben.Marsh UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself. Change 3614962 by Ben.Marsh UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers. Change 3615416 by Ben.Marsh EC: Include an icon showing the overall status of a build in the grid view. Change 3615713 by Ben.Marsh UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder. #jira UE-48987 Change 3616652 by Ben.Marsh Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project. #jira UE-49007 Change 3616680 by Ben.Marsh Add the CodeAPI-HTML.tgz file into the installed engine build. Change 3616767 by Ben.Marsh Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible. Change 3616864 by Ben.Marsh Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended. #jira UE-48711 Change 3619964 by Ben.Marsh UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables. Change 3548930 by Ben.Marsh UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction. Change 3558056 by Ben.Marsh Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()). Change 3563309 by Graeme.Thornton Moved some common C# classes into the DotNETCommon assembly Change 3570283 by Graeme.Thornton Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore Change 3572811 by Ben.Marsh UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables). Change 3573397 by Ben.Marsh UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS. Change 3575659 by Ben.Marsh Remove CHM API documentation. Change 3582103 by Graeme.Thornton Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core Removed reference to System.Windows.Form from UBT. Change 3584113 by Ben.Marsh Move key-mapping functionality into the InputCore module. Change 3584278 by Ben.Marsh Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc. Change 3584453 by Ben.Marsh Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms. Change 3585301 by Ben.Marsh Move PlatformPostInit() into an FPlatformApplicationMisc function. Change 3587050 by Ben.Marsh Move IsThisApplicationForeground() into FPlatformApplicationMisc. Change 3587059 by Ben.Marsh Move RequiresVirtualKeyboard() into FPlatformApplicationMisc. Change 3587119 by Ben.Marsh Move GetAbsoluteLogFilename() into FPlatformMisc. Change 3587800 by Steve.Robb Fixes to container visualizers for types whose pointer type isn't simply Type*. Change 3588393 by Ben.Marsh Move platform output devices into their own headers. Change 3588868 by Ben.Marsh Move creation of console, error and warning output devices int PlatformApplicationMisc. Change 3589879 by Graeme.Thornton All automation projects now have a reference to DotNETUtilities Fixed a build error in the WEX automation library Change 3590034 by Ben.Marsh Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac). Change 3593754 by Steve.Robb Fix for tuple debugger visualization. Change 3597208 by Ben.Marsh Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees. Change 3600163 by Ben.Marsh UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned. #jira UE-46725 Change 3604279 by Graeme.Thornton Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects Change 3606685 by James.Hopkin Removed redundant 'Cast's (casting to either the same type or a base). In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass. Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp. Change 3610950 by Ben.Marsh UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic. Change 3610991 by Ben.Marsh UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line. Change 3612342 by Ben.Marsh UBT: Change JsonObject.Read() to take a FileReference parameter. Change 3612362 by Ben.Marsh UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects. Change 3619128 by Ben.Marsh Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures. [CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
"ApplicationCore",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
"EditorStyle",
"Engine",
"DesktopPlatform",
"SourceControl",
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object Change 3281111 on 2017/02/01 by Michael.Dupuis #jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window Change 3281225 on 2017/02/01 by Jamie.Dale Several improvements to culture switching and LocRes files - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files. - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found. - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base. - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture. - "-culture=leet" now works correctly on the command line ("-leet" also works). - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager. - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs. Change 3281291 on 2017/02/01 by Alexis.Matte Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh #jira UE-39639 Change 3281718 on 2017/02/01 by Michael.Dupuis #jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid Change 3281861 on 2017/02/01 by Alexis.Matte Fix import of morph target when there is no animation #jira UE-41383 Change 3282791 on 2017/02/02 by Chris.Wood Split crash analytics methods to fix comment parsing issues. [UE-32787] - Document Crash Report Client analytics events in code Change 3283316 on 2017/02/02 by Alexis.Matte Make sure we do not import more then the maximum allowed node #jira UE-41405 Change 3283349 on 2017/02/02 by Jamie.Dale Updated Portal to stage its .locnat files Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt Fix component/actor selection becoming out of sync after undo/redo #jira UE-41416 Change 3284061 on 2017/02/02 by Alexis.Matte Fix the scene importer front x axis import #jira UE-41318 Change 3284280 on 2017/02/02 by Alex.Delesky #jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log Change 3285053 on 2017/02/03 by Michael.Dupuis #jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated Change 3285444 on 2017/02/03 by Jamie.Dale Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale These are typically still Latin, but Middle Eastern languages have some variants. This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals). Change 3287422 on 2017/02/06 by Michael.Dupuis #jira UE-36580: Improved the whole word algo to take into consideration localisation Change 3287455 on 2017/02/06 by Alexis.Matte When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it. #jira UE-41397 Change 3287745 on 2017/02/06 by Alexis.Matte Merge from orion dev-general cl:3286668 Fix a crash when importing a LOD containing different material with less sections Change 3287996 on 2017/02/06 by Michael.Dupuis #jira UE-37290: fixed naming to be "move to level" instead of "move level" Change 3288090 on 2017/02/06 by Jamie.Dale Fixing missing include breaking the FText natvis Change 3288105 on 2017/02/06 by Jamie.Dale FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros Change 3288150 on 2017/02/06 by Jamie.Dale Fixing display names for tutorial categories so that they can be localized They were already FText, but the config wasn't defining them in a localizable way. #jira UE-37926 Change 3288469 on 2017/02/06 by Alex.Delesky #jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets. This also introduces the Subtitles module. Change 3288540 on 2017/02/06 by Alex.Delesky Backing out changelist 3288469 due to build issue with module includes #jira none Change 3289074 on 2017/02/06 by Alex.Delesky Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files #jira UE-35464 Change 3289753 on 2017/02/07 by Michael.Dupuis #jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID Change 3290097 on 2017/02/07 by Nick.Darnell Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports. Change 3290182 on 2017/02/07 by Michael.Trepka Added missing initialization for SWindow::bIsMirrorWindow Change 3290472 on 2017/02/07 by Michael.Dupuis #jira UE-37358: Add reference list in the dialog for all delete type Change 3290513 on 2017/02/07 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3290543 on 2017/02/07 by Michael.Dupuis #jira UE-35931: Refresh detail panel on selection lost Change 3290581 on 2017/02/07 by Michael.Dupuis Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor) Change 3290721 on 2017/02/07 by Michael.Dupuis #jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function Change 3291958 on 2017/02/08 by Alexis.Matte Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp Change 3292017 on 2017/02/08 by Alexis.Matte Add some fbx automation tests to validate material re-import Change 3292030 on 2017/02/08 by Michael.Dupuis #jira UE-37958: was testing the trailing number 0 twice and never testing the 1 Change 3293062 on 2017/02/08 by Jamie.Dale Reduced the number of allocations that happen when rebuilding text This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild. Changes: - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString. - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage. - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation. - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation. - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy). - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous. - General update from using MakeShareable to MakeShared (saving 1 allocation). - General clean-up of L10N/I18N class friendship. #jira UE-41533 Change 3293292 on 2017/02/08 by Alex.Delesky Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds. Change 3293477 on 2017/02/08 by Jamie.Dale Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays #jira UE-41007 Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data. Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt Fix details panel categories in the static mesh editor Change 3294216 on 2017/02/09 by Michael.Dupuis #jira UE-40609: manually position the window based on it'S max possible size #3128 GitHub Change 3294430 on 2017/02/09 by Jamie.Dale Kerning-only text shaping no longer draws characters to get their metrics It now goes via the low-level FT caches like HarfBuzz does. Change 3294588 on 2017/02/09 by Alexis.Matte If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3295093 on 2017/02/09 by Arciel.Rekman Linux: fix Setup.sh not working in paths with space (UE-41819). Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt Fix material UV's no longer working om 9 slice elements Change 3295816 on 2017/02/09 by Arciel.Rekman Linux: fix starting programs from a path with space. Change 3296129 on 2017/02/09 by Arciel.Rekman Linux i686: changes necessary to compile BlankProgram. - Added new architecture to UBT. - Fixed system headers. - Added third party libs for i686: - jemalloc - elftoolchain - zlib - SDL2 - libc++ Change 3296564 on 2017/02/10 by Jamie.Dale Cleaned up PO comment preservation Change 3296694 on 2017/02/10 by Jamie.Dale AllocateNameEntry now takes TCharType* rather than void* and cast Change 3296744 on 2017/02/10 by Jamie.Dale Moved the PO DOM from UnrealEd to Internationalization Change 3297250 on 2017/02/10 by Jamie.Dale Split the PO import/export pipeline out of the commandlet Change 3297420 on 2017/02/10 by Alexis.Matte Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor. #jira UE-38985 Change 3297594 on 2017/02/10 by Alexis.Matte When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one. Change 3297752 on 2017/02/10 by Arciel.Rekman i686 support: more third party libs. - libcurl - OpenSSL - libpng - libvorbis - libogg - libopus Change 3297754 on 2017/02/10 by Arciel.Rekman i686 support: PhysX Change 3297922 on 2017/02/10 by Alexis.Matte When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename. Change 3298330 on 2017/02/10 by Arciel.Rekman i686: missing libcurl. Change 3298620 on 2017/02/11 by Jamie.Dale FLocTextHelper improvements - It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths). - The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters). Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist) Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts) Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt Fix material instances being marked dirty when opening #jira UE-41721, UE-41719 Change 3299441 on 2017/02/13 by Nick.Darnell PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi) Change 3299567 on 2017/02/13 by Nick.Darnell Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed. #jira UE-41904 Change 3299870 on 2017/02/13 by Jamie.Dale Added cycle counters for font rendering/shaping Change 3300116 on 2017/02/13 by Michael.Dupuis #jira UE-41866: Update cache when performing an undo Change 3300178 on 2017/02/13 by Alexis.Matte Fix a crash when re-importing a LOD with more sections then the base LOD Change 3300191 on 2017/02/13 by Alexis.Matte Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh. Change 3300351 on 2017/02/13 by Alexis.Matte Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI #jira UE-39639 Change 3302138 on 2017/02/14 by Nick.Darnell Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them. Change 3302139 on 2017/02/14 by Nick.Darnell UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets. Change 3302281 on 2017/02/14 by Nick.Darnell Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases. Change 3302415 on 2017/02/14 by Nick.Darnell Disabling the open asset editor test. Change 3302976 on 2017/02/14 by Nick.Darnell Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO. Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove #jira UE-41958 Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav) Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi) Change 3303823 on 2017/02/15 by Nick.Darnell Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter. Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt Fix build error Change 3303982 on 2017/02/15 by Nick.Darnell Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow. Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt Fix build attempt #2 (not reproducible locally) Change 3304393 on 2017/02/15 by Matt.Barnes Submitting test content for UEQATC-3548 Change 3304517 on 2017/02/15 by Nick.Darnell Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both. Change 3304560 on 2017/02/15 by Nick.Darnell UMG - SA fix. Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist) Change 3305360 on 2017/02/15 by Arciel.Rekman Linux: fix crash on exit (UE-41907). - It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit(). Change 3306023 on 2017/02/16 by Nick.Darnell Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints. Change 3306030 on 2017/02/16 by Nick.Darnell Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way). Change 3306031 on 2017/02/16 by Nick.Darnell Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint. Change 3306046 on 2017/02/16 by Nick.Darnell UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode. Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt Fix crash if blurs are rotated #jira UE-42037 Change 3309114 on 2017/02/17 by Jamie.Dale Unifying non-shaped text to use the same atlas cache as shaped text Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt Outline color on text elements is now inherited properly #jira UE-40691 Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt Guard against rendering MIDs with potentially no parent in slate. #jira UE-42047 Change 3311531 on 2017/02/20 by Michael.Dupuis #jira UETOOL-1100: Add the possibility to have dynamic min/max slider value Synchonize all Color vector together when changing the min/max slider value Change 3311534 on 2017/02/20 by Michael.Dupuis incremental build fix Change 3311535 on 2017/02/20 by Michael.Dupuis incremental build fix take 2... Change 3311743 on 2017/02/20 by Michael.Dupuis buildfix lunix incremental Change 3312496 on 2017/02/20 by Arciel.Rekman Linux: fix PhysX crash in i686. - Changed layout to one that works. Change 3313127 on 2017/02/20 by Jamie.Dale Fixed crash when performing a non-async cooked package save It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed. Change 3313990 on 2017/02/21 by Nick.Darnell Automation - Added a summary area at the top of the report. Change 3314034 on 2017/02/21 by Jamie.Dale Fixed crash when deleting a streamed font Change 3314942 on 2017/02/21 by Nick.Darnell Automation - More templating styling work. Change 3315080 on 2017/02/21 by Nick.Darnell Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock. Change 3315452 on 2017/02/21 by Nick.Darnell Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet. Change 3315614 on 2017/02/21 by Nick.Darnell Json - Adding support for loading sets and map json data. Change 3315924 on 2017/02/21 by Arciel.Rekman Vulkan: edigrating various Linux fixes by Josh. - This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself). Original descriptions: CL 3313445 - Various Vulkan fixes: - Compiles in Linux - Many cubemap bugs squashed - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear() - Added compute fences CL 3314152 - Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested. Change 3316741 on 2017/02/22 by Jamie.Dale Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names #jira UE-42253 Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3317058 on 2017/02/22 by Alexis.Matte Fix the scene importer to support correctly the obj file format #jira UE-35606 Change 3318039 on 2017/02/22 by Arciel.Rekman i686 support: added missing libwebsockets. Change 3318095 on 2017/02/22 by Arciel.Rekman i686 support: Oodle. Change 3319002 on 2017/02/23 by Michael.Dupuis #jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape Change 3319012 on 2017/02/23 by Alexis.Matte PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans) #jira UE-40039 Change 3319035 on 2017/02/23 by Nick.Darnell UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi. #jira UE-42170 Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts) #jira UE-42129 Change 3319072 on 2017/02/23 by Michael.Dupuis #jira UETOOL-1101: Add support for DetailGroup reset to default Right now it's only enable for the color grading Change 3319077 on 2017/02/23 by Nick.Darnell Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days. PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component. Change 3319088 on 2017/02/23 by Nick.Darnell PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist) #jira UE-41914 Change 3319104 on 2017/02/23 by Michael.Dupuis fix incremental build Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts) #jira UE-42272 Change 3319252 on 2017/02/23 by Michael.Dupuis fix warning with missing #undef LOCTEXT_NAMESPACE Change 3319298 on 2017/02/23 by Alex.Delesky Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules) Change 3319388 on 2017/02/23 by Alexis.Matte Fbx Importer now find collision model under fbx LOD Group #jira UE-42141 Change 3319528 on 2017/02/23 by Michael.Dupuis Fixed Undo/Redo to be consistent with other vector modifcation behavior Change 3319583 on 2017/02/23 by Alexis.Matte Fix the sample rate to use the least common multiplier of all keys #jira UE-42012 Change 3319705 on 2017/02/23 by Nick.Darnell Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'. Change 3319711 on 2017/02/23 by Nick.Darnell Editor - Adding some checks to make sure the struct we're accessing is still a valid handle. #jira UE-42262 Change 3319736 on 2017/02/23 by Alex.Delesky Adding Subtitles and SubtitlesEditor to the JunkManifest file. Change 3319919 on 2017/02/23 by Nick.Darnell Automation - Fixing an issue with moving a location that doesn't exist. Change 3319932 on 2017/02/23 by Alexis.Matte Fbx importer, do not apply more then one time the transform option to the scene node. #jira UE-42277 Change 3320105 on 2017/02/23 by Nick.Darnell Editor - Adding some additional checks to the margin customization. #jira UE-42262 Change 3321577 on 2017/02/24 by Jamie.Dale Moving Internationalization module from Runtime to Developer Change 3321625 on 2017/02/24 by Jamie.Dale Moving InternationalizationSettings module from Developer to Editor Change 3321642 on 2017/02/24 by Jamie.Dale Moving SCulturePicker from the Localization module to the InternationalizationSettings module Change 3321734 on 2017/02/24 by Alexis.Matte PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi) We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow. #jira UE-39050 Change 3321912 on 2017/02/24 by Jamie.Dale Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies Change 3322274 on 2017/02/24 by Jamie.Dale Moving Localization module from Editor to Developer, and merging the Internationalization module into it Removed hard-dependency between Engine and Localization/Internationalization via an interface. Change 3322774 on 2017/02/25 by Jamie.Dale Unifying LocRes and LocNat file format between generation and loading This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly. #tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before. Change 3322795 on 2017/02/25 by Jamie.Dale Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets. Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another. Change 3322853 on 2017/02/25 by Jamie.Dale Moved the conflict and word count reporting to FLocTextHelper Change 3323089 on 2017/02/26 by Jamie.Dale Added functions to get the target name and path from FLocTextHelper Change 3323391 on 2017/02/27 by Ben.Cosh This fixes an issue with blueprint config variables having their value destroyed by CDO serialization #Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization #Proj Engine, CoreUObject Change 3323406 on 2017/02/27 by Ben.Cosh Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation. #jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph #Proj BlueprintGraph Change 3323572 on 2017/02/27 by Nick.Darnell Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from. Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground. Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level. Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test. Automation - The screenshot comparison test now prints more information even during successful comparisons. Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it. Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future. Change 3323580 on 2017/02/27 by Michael.Trepka Fixed some Xcode 8.3 compile errors Change 3323634 on 2017/02/27 by Nick.Darnell Build - Fix incremental build. Change 3323740 on 2017/02/27 by Jamie.Dale Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing Change 3323865 on 2017/02/27 by Nick.Darnell Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped. Change 3324228 on 2017/02/27 by Jamie.Dale Can no longer name assets or folders with a leading underscore #jira UE-40541 Change 3324429 on 2017/02/27 by Jamie.Dale Removing FLocTextTargetPaths It was added to support something that I'm now going to do a different way. Change 3324473 on 2017/02/27 by Jamie.Dale Moved the GatherText SCC utils into the Localization module Change 3324481 on 2017/02/27 by Jamie.Dale Moving the localized asset utils out of GatherText base Change 3324485 on 2017/02/27 by Jamie.Dale Cleaning up some includes now that the localization SCC is no longer in GatherText Change 3324910 on 2017/02/28 by Nick.Darnell Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect. Change 3325329 on 2017/02/28 by Michael.Dupuis #jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed Change 3325410 on 2017/02/28 by Michael.Dupuis missing include for incremental build Change 3325415 on 2017/02/28 by Nick.Darnell UMG - Adding some setters and getters for RedrawTime to the WidgetComponent. Change 3325418 on 2017/02/28 by Nick.Darnell Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup. Change 3325698 on 2017/02/28 by Alexis.Matte Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch Change 3325790 on 2017/02/28 by Michael.Trepka Copy of CL 3319588 Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer Change 3326118 on 2017/02/28 by Alexis.Matte Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer #jira UE-41291 Change 3326183 on 2017/02/28 by Alexis.Matte PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy) #jira UE-42301 Change 3326196 on 2017/02/28 by Jamie.Dale Force the correct package localization ID when duplicating a BP for nativization Change 3327037 on 2017/03/01 by Michael.Dupuis fixed fortnite mac non editor build Change 3327483 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327486 on 2017/03/01 by Jamie.Dale Renaming LocNat to LocMeta Change 3327541 on 2017/03/01 by Michael.Trepka Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac Change 3328000 on 2017/03/01 by Nick.Darnell Automation - Noisy rendering features are now disabled by default when taking screenshots. Change 3328323 on 2017/03/01 by Michael.Trepka Copy of CL 3307526 Fixed mouse position issues in fullscreen mode on Mac Change 3328410 on 2017/03/01 by Alexis.Matte Remove unwanted option when importing skeletal mesh Make the FBX tests uptodate with the new ImportUI options #jira UE-41291 Change 3329586 on 2017/03/02 by Jamie.Dale Adding missing includes when running with bUseMallocProfiler enabled Change 3329999 on 2017/03/02 by Nick.Darnell UMG - Removing a deprecated 4.8 function to get the label on UWidget. Change 3330004 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the dependencies of UMGEditor module. Change 3330021 on 2017/03/02 by Nick.Darnell UMG - Adding TargetPlatform to the private include path of the UMG module. Change 3330041 on 2017/03/02 by Nick.Darnell Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is. Change 3330048 on 2017/03/02 by Nick.Darnell Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring. Change 3330602 on 2017/03/02 by mason.seay Map for Functional Screenshot Test Bug Change 3330632 on 2017/03/02 by Alexis.Matte Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index Change 3330862 on 2017/03/02 by Jamie.Dale Adding FPaths::SetExtension This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one. Change 3331491 on 2017/03/03 by Nick.Darnell Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran. Change 3331498 on 2017/03/03 by Nick.Darnell Build - Fixing a build warning. Change 3331807 on 2017/03/03 by Nick.Darnell Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes. Change 3331999 on 2017/03/03 by Michael.Trepka Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp Change 3332481 on 2017/03/03 by Arciel.Rekman Fix building lighting in commandlet (UE-42551). - Process task graph while running as commandlet. - Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out. Change 3332606 on 2017/03/04 by Jamie.Dale Fixing crash reporting loc word counts when the report is starting empty Change 3332614 on 2017/03/04 by Jamie.Dale Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives Change 3332619 on 2017/03/04 by Jamie.Dale Fixing CIS error Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist) #jira UE-42284 Change 3333039 on 2017/03/06 by Alexis.Matte Make custom ui for FbxSceneImportData object #jira UE-37896 Change 3333047 on 2017/03/06 by Nick.Darnell UMG - Removing an extra assignment in WidgetSwitcher. Change 3333056 on 2017/03/06 by Alexis.Matte Build fix Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt Added more logging for when window creation fails due to too many windows. #jira UE-42478 Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts) #jira UE-42535 Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki) #jira UE-42407, UE-42565 Change 3333142 on 2017/03/06 by Jamie.Dale Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click. #jira UE-42461 PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus) Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt Remove double middle mouse click to change to perspective view #jira UE-42444 Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt Fixed excessive fname initialization in these files Change 3334063 on 2017/03/06 by Alexis.Matte fix build linux Change 3334166 on 2017/03/06 by Jamie.Dale Adding Data Table export/import support for TMap and TSet #jira UE-42415 Change 3334459 on 2017/03/06 by Alexis.Matte PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto) #jira UE-42563 Change 3335132 on 2017/03/07 by Jamie.Dale Fixing typo Change 3335140 on 2017/03/07 by Jamie.Dale Fixing CSV import warnings in GameplayEffects test Change 3335164 on 2017/03/07 by Alexis.Matte Avoid selecting skeletal mesh section in the level when high light them in persona editor #jira UE-20151 Change 3335186 on 2017/03/07 by Jamie.Dale Fixed CSV parser missing empty cells at the end of the string Change 3335218 on 2017/03/07 by Arciel.Rekman SDL2: delete unused project/build files. Change 3335222 on 2017/03/07 by Arciel.Rekman SDL2: delete more unused project/build files. Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt Additional fixes for blur and blur slot not propagating padding to each other #jira UE-42553 Change 3335896 on 2017/03/07 by Jamie.Dale ToolTips and Engine were double gathering the same meta-data #jira UE-36480 Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties Change 3336247 on 2017/03/07 by Jamie.Dale Selection height is now the max of the line height and text height to account for negative line scaling #jira UE-40673 Change 3336253 on 2017/03/07 by Jamie.Dale Added a setting to control whether we should use the font metrics or the bounding box when laying out a font #jira UE-41074 Change 3336303 on 2017/03/07 by Arciel.Rekman Refactor of OS memory allocation functions. - Bring PageSize/OSAllocationGranularity in line with the established definitions. - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties. - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned). - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations. - Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned. - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2. - Make Binned2 work on Linux - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost. - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS) - Switch Linux to Binned2 by default. - Add ability to sanity-check OS memory allocations. - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only). Change 3337098 on 2017/03/08 by Michael.Dupuis #jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt Hide the preview toolbar button, it is not being used Change 3337801 on 2017/03/08 by Michael.Trepka Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac Change 3338373 on 2017/03/08 by Joe.Graf Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment Tested directory structures: D:\SomePluginDir D:\UE4\AnotherPluginDir D:\UE4\Engine\Plugins D:\UE4\MyProject\Plugins Change 3338482 on 2017/03/08 by Alexis.Matte Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt Fixed arrow keys not working to navigate between elements in the details panel Change 3339086 on 2017/03/09 by Dmitriy.Dyomin Added: Mobile friendly slate settings Change 3339366 on 2017/03/09 by Nick.Darnell Build - Attempting to fix build. #jira UE-42675 Change 3339506 on 2017/03/09 by Jamie.Dale Fixing Linux Server build error #jira UE-42675 Change 3340450 on 2017/03/09 by Cody.Albert Ensure that the hittest grid is valid before trying to find a focusable widget Change 3340492 on 2017/03/09 by Arciel.Rekman Fix IOS compile error (UE-42695). Change 3340565 on 2017/03/09 by Arciel.Rekman Fix another compile error (UE-42695). Change 3341527 on 2017/03/10 by Alexis.Matte Fix crash when dragging a re-import scene and there is new asset created #jira UE-42766 [CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
"Localization",
}
);
}
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3233612 on 2016/12/13 by Ben.Marsh UGS: Fix cases where precompiled binaries are submitted for a content change. Change 3235584 on 2016/12/14 by Ben.Marsh UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead. Change 3235741 on 2016/12/14 by Ben.Marsh UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself. Change 3238176 on 2016/12/16 by Ben.Marsh UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs. Change 3238249 on 2016/12/16 by Ben.Marsh UBT: Add attribute-driven command line parser. Change 3238462 on 2016/12/16 by Ben.Marsh UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly. Change 3238564 on 2016/12/16 by Ben.Marsh UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor. Change 3239919 on 2016/12/19 by Ben.Marsh UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined. Change 3240061 on 2016/12/19 by Ben.Marsh UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more. Change 3240175 on 2016/12/19 by Ben.Marsh UBT: Add the target name and project file location to the target rules. Change 3240490 on 2016/12/19 by Ben.Marsh UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs. Change 3240717 on 2016/12/20 by Ben.Marsh UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line. Change 3240718 on 2016/12/20 by Ben.Marsh UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT. Change 3241002 on 2016/12/20 by Ben.Marsh UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance. Change 3241027 on 2016/12/20 by Ben.Marsh Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency. Change 3241055 on 2016/12/20 by Ben.Marsh UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated. Change 3241156 on 2016/12/20 by Ben.Marsh Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using. Change 3241205 on 2016/12/20 by Ben.Marsh Replace all uses of TargetRules.TargetType with TargetType. Change 3241881 on 2016/12/21 by Ben.Marsh UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path. Change 3241895 on 2016/12/21 by Ben.Marsh UBT: Remove toolchain support for Windows XP. Change 3241908 on 2016/12/21 by Ben.Marsh UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field. Change 3242835 on 2016/12/22 by Ben.Marsh UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice. Change 3242837 on 2016/12/22 by Ben.Marsh Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds. Change 3242923 on 2016/12/22 by Ben.Marsh Build: Fixes for conforming incremental workspaces: * P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason. * Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces. Change 3242961 on 2016/12/22 by Ben.Marsh UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before. Change 3242981 on 2016/12/22 by Ben.Marsh UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT. Change 3242999 on 2016/12/22 by Ben.Marsh UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes. Change 3243022 on 2016/12/22 by Ben.Marsh UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line. Change 3243083 on 2016/12/22 by Ben.Marsh UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules. Change 3243090 on 2016/12/22 by Ben.Marsh UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work. Change 3243423 on 2016/12/23 by Ben.Marsh UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes. Change 3243516 on 2016/12/23 by Ben.Marsh UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs) Change 3244020 on 2016/12/28 by Ben.Marsh UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties. Change 3244074 on 2016/12/28 by Ben.Marsh UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary. Change 3244076 on 2016/12/28 by Ben.Marsh UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead. Change 3244083 on 2016/12/28 by Ben.Marsh UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes. Change 3244441 on 2016/12/31 by Ben.Marsh UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur. Change 3244687 on 2017/01/03 by Matthew.Griffin Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs Change 3246112 on 2017/01/04 by Ben.Marsh UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build. Change 3246223 on 2017/01/04 by Ben.Marsh UBT: Prevent version manifests being overridden if a file is not being built as part of the target. Change 3246387 on 2017/01/04 by Ben.Marsh UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it. Change 3247004 on 2017/01/04 by Ben.Marsh UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place. Change 3247250 on 2017/01/04 by Ben.Marsh UBT: Prevent precompiled binaries being added to the list of app binaries twice. Change 3247594 on 2017/01/05 by Ben.Marsh Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build. Change 3247763 on 2017/01/05 by Ben.Marsh UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them. Change 3247775 on 2017/01/05 by Ben.Marsh UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance. Change 3247811 on 2017/01/05 by Ben.Marsh EC: Add a batch file for testing postp filters. Change 3247839 on 2017/01/05 by Ben.Marsh EC: Include the name of the file being compiled when parsing MSVC errors and warnings. Change 3248101 on 2017/01/05 by Ben.Marsh UBT: Fix Android support for force included headers. Change 3248533 on 2017/01/05 by Ben.Marsh PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott) Change 3249205 on 2017/01/06 by Ben.Marsh UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present. Change 3249249 on 2017/01/06 by Ben.Marsh UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines. Change 3249486 on 2017/01/06 by Ben.Marsh UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies. Change 3249736 on 2017/01/06 by Ben.Marsh UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object. Change 3250179 on 2017/01/07 by Ben.Marsh Fix creating installed build when root directory contains a space in the name. Change 3250181 on 2017/01/07 by Ben.Marsh UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms. Change 3250223 on 2017/01/07 by Ben.Marsh UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together. Change 3250233 on 2017/01/07 by Ben.Marsh UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out. Change 3250241 on 2017/01/07 by Ben.Marsh UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules. Change 3250400 on 2017/01/08 by Ben.Marsh UBT: Move executor config settings onto the executor instances. Change 3257708 on 2017/01/13 by Ben.Marsh UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change. Change 3260535 on 2017/01/17 by Ben.Marsh Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job. Change 3260875 on 2017/01/17 by Ben.Marsh EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced. To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile. Change 3261724 on 2017/01/18 by Ben.Marsh Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job. Change 3261756 on 2017/01/18 by Ben.Marsh IncludeTool: Prevent matching a full enum declaration as a forward declaration. Change 3261932 on 2017/01/18 by Ben.Marsh EC: Add support for specifying days of the week in schedules. The following syntaxes are supported: "Monday, Tuesday and Wednesday at 10:30" "Daily except Sunday and Wednesday at 14:30" Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name. #jira UEB-729 Change 3262676 on 2017/01/18 by Ben.Marsh UBT: Split UBTMakefile into its own file. (From PR #3106) Change 3263893 on 2017/01/19 by Ben.Marsh UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc... Change 3264291 on 2017/01/19 by Ben.Marsh UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts. Change 3264534 on 2017/01/19 by Ben.Marsh UBT: Include plugin config files in generated projects. Change 3264571 on 2017/01/19 by Ben.Marsh UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files. Change 3265745 on 2017/01/20 by Ben.Marsh UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance. Change 3265777 on 2017/01/20 by Ben.Marsh UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode. Change 3268314 on 2017/01/23 by Ben.Marsh UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed. Change 3269601 on 2017/01/24 by Ben.Marsh UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled. Change 3269607 on 2017/01/24 by Ben.Marsh UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that. Change 3269608 on 2017/01/24 by Ben.Marsh UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated. Change 3271062 on 2017/01/24 by Ben.Marsh UBT: Fixes for bugs detected by PVS Studio (PR #3161) Change 3272421 on 2017/01/25 by Ben.Marsh Fix commends regarding DDC in BaseEngine.ini #jira UE-41076 Change 3272810 on 2017/01/25 by Ben.Marsh Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel. Change 3272935 on 2017/01/25 by Ben.Marsh Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS. Change 3274167 on 2017/01/26 by Ben.Marsh Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables. #jira UE-36457 Change 3275557 on 2017/01/27 by Ben.Marsh Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is. Change 3275628 on 2017/01/27 by Ben.Marsh UBT: Splitting configuration files into one class per-file. Change 3276784 on 2017/01/29 by Ben.Marsh Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it. Change 3276792 on 2017/01/29 by Ben.Marsh UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT. Change 3277263 on 2017/01/30 by Ben.Marsh IncludeTool: Merging various fixes. * Fix warnings about #include directives after first code block from parsing monolithic headers. * Fix exception on startup if the intermediate directory does not already exist. * Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location. * Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare. * Remove (unused) code which makes assumptions about files ending with "Classes.h". * Add a verbose per-file output log to aid with debugging. * Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default. * Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list. * Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant. * Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first. * Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't. Change 3277307 on 2017/01/30 by Ben.Marsh UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line. [CL 3278101 by Ben Marsh in Main branch]
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}