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UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialLoading.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "IntroTutorialsPrivatePCH.h"
#include "STutorialLoading.h"
#include "SThrobber.h"
#define LOCTEXT_NAMESPACE "Tutorials"
void STutorialLoading::Construct(const FArguments& InArgs)
{
ContextWindow = InArgs._ContextWindow;
ChildSlot
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(SBorder)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
[
SNew(SCircularThrobber)
]
+ SVerticalBox::Slot()
.VAlign(VAlign_Top)
.HAlign(HAlign_Center)
[
SNew(STextBlock)
.ShadowColorAndOpacity(FLinearColor::Black)
.ColorAndOpacity(FLinearColor::White)
.ShadowOffset(FIntPoint(-1, 1))
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 16))
.Text(LOCTEXT("LoadingContentTut", "Loading Tutorial Content"))
]
]
];
}
#undef LOCTEXT_NAMESPACE