2016-01-07 08:17:16 -05:00
|
|
|
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
|
2014-04-23 19:19:51 -04:00
|
|
|
|
|
|
|
|
#include "SourceCodeAccessPrivatePCH.h"
|
|
|
|
|
#include "SourceCodeAccessSettings.h"
|
|
|
|
|
|
2014-10-14 10:29:11 -04:00
|
|
|
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
|
|
|
|
|
: Super(ObjectInitializer)
|
2014-04-23 19:19:51 -04:00
|
|
|
{
|
|
|
|
|
#if PLATFORM_WINDOWS
|
|
|
|
|
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
|
|
|
|
|
#elif PLATFORM_MAC
|
|
|
|
|
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
|
2014-07-30 23:46:52 -04:00
|
|
|
#elif PLATFORM_LINUX
|
|
|
|
|
GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
|
|
|
|
|
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
|
2014-04-23 19:19:51 -04:00
|
|
|
#endif
|
|
|
|
|
}
|