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UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessPrivatePCH.h"
#include "SourceCodeAccessSettings.h"
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEngineIni);
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}