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UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Private/SlateFileDialogsModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SlateFileDialogsPrivatePCH.h"
#include "SlateBasics.h"
#include "SlateFileDialogs.h"
#include "SlateFileDlgWindow.h"
#include "SlateFileDialogsStyles.h"
void FSlateFileDialogsModule::StartupModule()
{
SlateFileDialog = new FSlateFileDialogsModule();
FileDialogStyle = new FSlateFileDialogsStyle;
FileDialogStyle->Initialize();
}
void FSlateFileDialogsModule::ShutdownModule()
{
if (SlateFileDialog != NULL)
{
FileDialogStyle->Shutdown();
delete FileDialogStyle;
delete SlateFileDialog;
SlateFileDialog = NULL;
}
}
bool FSlateFileDialogsModule::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames, int32& OutFilterIndex)
{
FSlateFileDlgWindow dialog(FileDialogStyle);
return dialog.OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames, OutFilterIndex);
}
bool FSlateFileDialogsModule::OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
FSlateFileDlgWindow dialog(FileDialogStyle);
return dialog.OpenFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
bool FSlateFileDialogsModule::OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
FString& OutFoldername)
{
FSlateFileDlgWindow dialog(FileDialogStyle);
return dialog.OpenDirectoryDialog(ParentWindowHandle, DialogTitle, DefaultPath, OutFoldername);
}
bool FSlateFileDialogsModule::SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath,
const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray<FString>& OutFilenames)
{
FSlateFileDlgWindow dialog(FileDialogStyle);
return dialog.SaveFileDialog(ParentWindowHandle, DialogTitle, DefaultPath, DefaultFile, FileTypes, Flags, OutFilenames);
}
ISlateFileDialogsModule* FSlateFileDialogsModule::Get()
{
return SlateFileDialog;
}
IMPLEMENT_MODULE(FSlateFileDialogsModule, SlateFileDialogs);