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UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Public/CustomResourcePool.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRHICommandListImmediate;
class ICustomResourcePool
{
public:
virtual ~ICustomResourcePool() {}
virtual void Tick(FRHICommandListImmediate& RHICmdList) = 0;
static RENDERCORE_API void TickPoolElements(FRHICommandListImmediate& RHICmdList);
};
extern RENDERCORE_API ICustomResourcePool* GCustomResourcePool;