2019-12-26 15:32:37 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class DeviceManager : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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2014-04-23 19:18:37 -04:00
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"TargetDeviceServices",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2023-06-27 01:44:30 -04:00
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"CoreUObject",
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"InputCore",
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2014-04-23 19:18:37 -04:00
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"Slate",
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2014-04-26 15:07:24 -04:00
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"SlateCore",
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2014-04-23 19:18:37 -04:00
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"TargetPlatform",
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2014-06-05 12:13:44 -04:00
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"DesktopPlatform",
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2014-10-09 12:34:55 -04:00
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"WorkspaceMenuStructure",
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2014-04-23 19:18:37 -04:00
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}
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);
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2014-03-14 14:13:41 -04:00
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}
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}
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