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UnrealEngineUWP/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs
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2019-12-26 15:32:37 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceManager : ModuleRules
{
public DeviceManager(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Slate",
"SlateCore",
"TargetPlatform",
"DesktopPlatform",
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"WorkspaceMenuStructure",
}
);
}
}