// CrashReportClient doesn't ever compile with the engine linked in
bCompileAgainstEngine=false;
bCompileAgainstCoreUObject=true;
bUseLoggingInShipping=true;
bIncludeADO=false;
// Do not include ICU for Linux (this is a temporary workaround, separate headless CrashReportClient target should be created, see UECORE-14 for details).
if(Target.Platform==UnrealTargetPlatform.Linux)
{
bCompileICU=false;
}
// CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by