2015-03-24 08:35:52 -04:00
Availability: Public
2015-07-14 10:30:24 -04:00
Title:Components and Collision
2015-03-24 08:35:52 -04:00
Crumbs:%ROOT%, GettingStarted, Programming/Tutorials
Description:Learn how Components can enable Pawns to interact with physics, use particle effects, and more.
2015-07-14 09:33:45 -04:00
version:4.9
2015-03-24 08:35:52 -04:00
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This tutorial will show you how to create Components, put them into a hierarchy, control them during gameplay, and use them to move your Pawn around a world that contains solid objects.
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Steps
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* [](Programming\Tutorials\Components\1 "%Programming\Tutorials\Components\1:description%")
* [](Programming\Tutorials\Components\2 "%Programming\Tutorials\Components\2:description%")
* [](Programming\Tutorials\Components\3 "%Programming\Tutorials\Components\3:description%")
* [](Programming\Tutorials\Components\4 "%Programming\Tutorials\Components\4:description%")
* [](Programming\Tutorials\Components\5 "%Programming\Tutorials\Components\5:description%")
* [](Programming\Tutorials\Components\6 "%Programming\Tutorials\Components\6:description%")
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