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UnrealEngineUWP/Engine/Documentation/Source/Programming/Tutorials/Components/Components.CHN.udn

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INTSourceChangelist:2620109
Availability:Public
Title:组件和碰撞
Crumbs:%ROOT%, GettingStarted, Programming/Tutorials
Description:了解组件如何使 Pawn 形成物理互动、使用粒子特效等。
version:4.9
[VAR:Topic]
[OBJECT:Topic]
[PARAM:image]
![](newclass_topic.png)
[/PARAM]
[PARAM:title]
%Programming\Tutorials\Components:title%
[/PARAM]
[PARAM:path]
[RELATIVE:Programming\Tutorials\Components]
[/PARAM]
[PARAM:description]
%Programming\Tutorials\Components:description%
[/PARAM]
[/OBJECT]
[/VAR]
[VAR:TopicCompact]
[OBJECT:TopicCompact]
[PARAM:image]
![](newclass_topic.png)
[/PARAM]
[PARAM:title]
%Programming\Tutorials\Components:title%
[/PARAM]
[PARAM:path]
[RELATIVE:Programming\Tutorials\Components]
[/PARAM]
[PARAM:description]
%Programming\Tutorials\Components:description%
[/PARAM]
[/OBJECT]
[/VAR]
此教程为您展示如何创建组件,将它们放入层级,在游戏进程中对它们进行控制,并使用它们在包含立体物的世界场景中移动 Pawn。
[OBJECT:EmbeddedVideo]
[PARAMLITERAL:width]
640
[/PARAMLITERAL]
[PARAMLITERAL:height]
360
[/PARAMLITERAL]
[PARAMLITERAL:videoid]
SVwK5FJEfwU
[/PARAMLITERAL]
[/OBJECT]
[OBJECT:TopicButtonList]
[PARAM:icon]
![](%ROOT%/start_icon.png)(convert:false)
[/PARAM]
[PARAM:title]
步骤
[/PARAM]
[PARAM:description]
[/PARAM]
[PARAM:links]
* [](Programming\Tutorials\Components\1 "%Programming\Tutorials\Components\1:description%")
* [](Programming\Tutorials\Components\2 "%Programming\Tutorials\Components\2:description%")
* [](Programming\Tutorials\Components\3 "%Programming\Tutorials\Components\3:description%")
* [](Programming\Tutorials\Components\4 "%Programming\Tutorials\Components\4:description%")
* [](Programming\Tutorials\Components\5 "%Programming\Tutorials\Components\5:description%")
* [](Programming\Tutorials\Components\6 "%Programming\Tutorials\Components\6:description%")
[/PARAM]
[/OBJECT]