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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP/Engine/Source/ThirdParty/DotNetZip/BuildHelp.bat

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Ionic.zip code import * Moving Ionic.Zip source code into UE4 from UE4 source. * Only one left should be in Binaries/DotNET. * Moving TPS info to source location. * Deleting several copies that were floating around. Assembly Resolve Refactor * Added AssemblyUtils.InstallAssemblyResolver to handle resolving of known assemblies that may not exist in the same folder as the referencing assembly. * This is now installed by UAT and UBT, which should handle all needs to load Ionic.Zip and RPCUtility.exe from scripts that install into subfolders of Binaries/DotNET. * Other assemblies can be added easily as necesary, centralizing the location where this is handled. * Removed AssemblyResolver from RPCUtilHelper as UBT handles it automatically now. * Removed Ionic.Zip references from projects that weren't really using it. #codereview:ben.marsh [CL 2646891 by Wes Hunt in Main branch]
2015-08-06 15:55:44 -04:00
msbuild.exe /p:Configuration=Release Help\HtmlHelp1.shfbproj
msbuild.exe /p:Configuration=Release Help\HelpViewer.shfbproj
if exist c:\dev\dotnet\pronounceword.exe (c:\dev\dotnet\pronounceword.exe Build Complete >nul:)
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