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UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureBuildStreamingMips.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class ERuntimeVirtualTextureDebugType;
class URuntimeVirtualTextureComponent;
enum class EShadingPath;
namespace RuntimeVirtualTexture
{
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
bool HasStreamedMips(URuntimeVirtualTextureComponent* InComponent);
bool HasStreamedMips(EShadingPath ShadingPath, URuntimeVirtualTextureComponent* InComponent);
/** Build the streaming mips texture. */
bool BuildStreamedMips(URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
bool BuildStreamedMips(EShadingPath ShadingPath, URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
};