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24 lines
497 B
C
24 lines
497 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "DiffAssetBulkDataCommandlet.generated.h"
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// Detailed comments in DiffAssetBulkDataCommandlet.cpp
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UCLASS()
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class UDiffAssetBulkDataCommandlet : public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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// Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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// End UCommandlet Interface
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private:
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};
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