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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DiffAssetBulkDataCommandlet.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "DiffAssetBulkDataCommandlet.generated.h"
// Detailed comments in DiffAssetBulkDataCommandlet.cpp
UCLASS()
class UDiffAssetBulkDataCommandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
private:
};