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700f150e4e43a8fa2a419dcafe2366b398ae39b0
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditorUtilities/LandscapeEditorUtilities.Build.cs

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Updating copyright for Engine Editor. #rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
Renamed ALandscapeBlueprintCustomBrush to ALandscapeBlueprintBrush, moved it in LandscapeEditorUtilities module and added a runtime base class ALandscapeBlueprintBrushBase. This was done so that landscape blueprints brushes can access editor functions. #rb patrick.enfedaque #rnx #ROBOMERGE-OWNER: richard.malo #ROBOMERGE-AUTHOR: richard.malo #ROBOMERGE-SOURCE: CL 6988537 via CL 7010009 #ROBOMERGE-BOT: (v367-6836689) [CL 7010060 by richard malo in Main branch]
2019-06-14 16:11:59 -04:00
using UnrealBuildTool;
public class LandscapeEditorUtilities : ModuleRules
{
public LandscapeEditorUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Landscape",
}
);
}
}
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