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UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp

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Preview current pose when selecting Anim Node. Also fixes the colour picker for PoseWatch and makes it choose an unused color by default. Hooks into the BlueprintEditorSettings to detect changes to the option. Originally the option was in PersonaOptions so support for notifications was added there - and left there when the option was relocated #jira UE-72922 #jira UE-104678 #rb thomas.sarkanen [CL 14989492 by danny chapman in ue5-main branch]
2021-01-05 07:31:17 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimationBlueprintEditorSettings.h"
void UAnimationBlueprintEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnSettingsChange.Broadcast(this, PropertyChangedEvent.ChangeType);
[Backout] - CL27251115 [FYI] jose.villarroel Original CL Desc ----------------------------------------------------------------- Added Anim Blueprint Editor preference to disable showing assets in the context menu of anim graph. This results in a significantly faster context menu in large projects. [REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen [CL 27252044 by jose villarroel in ue5-main branch]
2023-08-21 16:14:50 -04:00
}
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