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UnrealEngineUWP/Engine/Shaders/Shaders.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class Shaders : ModuleRules
{
public Shaders(ReadOnlyTargetRules Target) : base(Target)
{
// External so we don't build a DLL for this, it is header only.
Type = ModuleType.External;
ModuleIncludePathWarningLevel = WarningLevel.Off;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Shared"));
}
}
}