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UnrealEngineUWP/Engine/Plugins/Runtime/WaveTable/Source/WaveTableEditor/WaveTableEditor.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WaveTableEditor : ModuleRules
{
public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"AssetTools",
"SlateCore",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AudioEditor",
"AudioExtensions",
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"EditorFramework",
"EditorWidgets",
"GameProjectGeneration",
"InputCore",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"ToolWidgets",
"UnrealEd",
"WaveTable",
});
}
}