2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-06-07 11:22:52 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class DataprepLibraries : ModuleRules
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{
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public DataprepLibraries(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"DataprepCore",
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2020-09-24 00:43:27 -04:00
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"DataprepEditor",
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2020-01-23 16:28:59 -05:00
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"DatasmithContent",
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2020-08-14 13:24:16 -04:00
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"EditorFramework",
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2019-06-07 11:22:52 -04:00
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"EditorScriptingUtilities",
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"Engine",
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"GraphEditor",
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"InputCore",
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"KismetCompiler",
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2019-10-04 13:11:45 -04:00
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"LevelSequence",
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2019-06-07 11:22:52 -04:00
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"MeshDescription",
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"Slate",
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"SlateCore",
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2019-10-01 20:41:42 -04:00
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"StaticMeshDescription",
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2020-09-24 00:43:27 -04:00
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"ToolMenus",
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2019-06-07 11:22:52 -04:00
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"UnrealEd",
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2021-02-03 14:57:28 -04:00
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"PhysicsCore",
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2020-07-02 13:36:16 -04:00
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"StaticMeshEditor"
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2019-06-07 11:22:52 -04:00
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}
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);
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2021-02-03 14:57:28 -04:00
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"DataprepCore/Private/Shared",
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}
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);
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2019-06-07 11:22:52 -04:00
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}
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}
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}
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